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Doesn't change the fact that the strategy remains the same: don't trade with him. If he is using his directional jab attack him from above. Idem for his charge. Better yet: if you have a character with armor or ranged attacks use that instead.
Same with F-air. It's good, but you also have a equally strong fair. If they're hitting you, but you are hitting them with f-air in a situation, they're spacing you out better.
It's very easy to argue against someone when you completely and utterly ignore their argument indeed :). Garnet and Banana Guard are very similar: both rely on very oppressive buttons with long horizontal range.
I try to just be weary of that dam side special man. Kind of keep an eye on him, a lot of players you can get a good read on when hes going to try it and you can at least dodge if you cant punish him for it. Im still learning to play better against him myself, but just being mindful that he's probably wanting to hit his side special at any time seems to help me.
What you are saying now, while trying to explain your point, doesn't make it any better.
You could throw in any character into your comparison, and say the same thing.
"both rely on very oppressive buttons with long horizontal range = (most of the roster).
But you know... please continue to say nothing, and defend it.
MY 2 mains are Garent then BG, and they couldn't feel any more different. As for both of them beating you at pressing buttons, I don't agree. They both have a lot of startups and end lags and are anything but a ''brawler'' archetype (especially BG).
But yeah, they're both horizontal kind of characters, and that's it.
I was playing BG earlier and got counter played hard by a Black Adam. He juggled the ever living ♥♥♥♥ out of me, there wasn't much I could do. I got some hits in and got a kill, but his strings were sooo long...
The problem with both you and the other guy is that you don't see the character for their gameplan. I will repeat myself again: playing against Banana guard is very similar to playing against Garnet. They both have buttons that you can't really contest horizontally, so play against them like you can't. I.e. whiff punish or strike from an odd angle - don't go toe to toe. These characters overlap very strongly, even if you think different.
Basically saying what I said only less eloquently. Playing against BG is playing as if you are not going to win against his buttons. It's that simple.
Parrying feels kind-of good in solos, but much worse in 2v2's unfortunately.
Not winning against buttons = frame data.
Range = spacing.
BG doesnt have good frame data and Garnet is maybe slightly above average (imo i dont have the data), but that's already a big difference. BG can space all he wants, Garnet can't and this is why she has the star gimmick and projectiles (two projectiles lol). So Garnet can to a certain point force you to come to her, BG can't. Another difference. Etc etc
BG has right now a very simple gameplan vs noobs (who don't run away and then counter or try to jump over his attack) and the rest is being a swordie with an average combo game (granted a very good one for a swordie...) and that's it.
tldr: garnet = heavy brawler with gimmicks (projectiles and some weird stuff + buff) while BG is a swordie with an ok combo but he hits really hard and has lingering Hitboxes that trap noobs who try to contest.
They both can buff themselves I guess and are both horizontal, but very very different imho.
The characters are different, but their design is very similar. Garnet likes to throw a lot of jabs, which can be whiff punished fairly easily. BG likes to throw a lot of jabs, which can be whiff punished fairly easily. In both cases you play as if you are not going to beat these normals as you most likely won't. Both are "don't press buttons against me" characters.
I'm not sure where you get the frame data from, as I am currently unaware of any insight on either's. BG has some really BS attacks, like the strafing air normal; which is fast, has a large hitbox and covers his hurtbox practically entirely from the angle of attack. I don't see any such move on Garnet.
There is no official up to date frame data yet.
That being said like I said I main them, and I just can't see myself playing the same way with both, not even close. Garnet for example can delay her punches because she is a ''get in'' character, a brawler basically, while BG has to commit, wants you at the right distance and even his jab does that, it pushes you out because that's where he wants you, a swordie basically as these are disjoints.
Anyway add me and I would love to see your BG and Garnet and how you play them the same. I will stay open minded as we're all new to the game.
The only thing they have in common is they are both Bruisers and do what Bruisers do; which is just be oppressive. Play style is very very different. Also Garnet's buff isn't useful against unarmored opponents, where BG's buff is universally useful.
Garnet also has a larger threat area overall, even without the projectiles, thanks to her Down Attack; BG has no way to hit someone 2 feet away behind him.