MultiVersus

MultiVersus

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HdJd2Saucy May 30, 2024 @ 11:05pm
The game is bad
Going from a fun game to this in 1 year is crazy. How did you spend all that time to make the game worse than before in every single way? What does this version of the game do better than what the beta did? Minus being the main version and obviously getting new characters?

This game is about to die harder than it did in the beta. I don't see how updates is gonna save this. This game is flawed from the ground up.
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Showing 1-11 of 11 comments
󠀡󠀡 May 30, 2024 @ 11:08pm 
We went from playing 150CC in Mario Kart, to being stuck in 50CC
Trucker jo May 30, 2024 @ 11:15pm 
Honestly the game does feel slower than the beta, but I haven't really noticed that much of a difference. People complaining about getting new characters taking too long should realize they are playing a free to play game and even though they are complaining I have already unlocked two characters in 2 days.

The game isn't going to die and it didn't even really die in the beta. I don't know why people keep saying that. The game is fighting game and fighting games aren't popular, because they are kind of hard and require a lot of technical skill to pick up compared to something like a FPS.

Even a game like brawlhalla only has around 8K players at peak a day. I don't see a single fighting game in the top 50 games on steam besides multiversus right now and that's because it's a new game and is currently what's popular. That will eventually lower in numbers.

I expect to fall to 6K players a day and at peak times maybe 10K on steam. Not counting console players. You can only imagine smash bros. It's probably the most popular platform fighter of all time, but I literally never hear anyone talk about it other than when talking about games they loved from when they were a kid.

I feel like smash bros on a good day might have 15K players.
Last edited by Trucker jo; May 30, 2024 @ 11:15pm
HdJd2Saucy May 31, 2024 @ 12:13am 
Originally posted by Trucker jo:
Honestly the game does feel slower than the beta, but I haven't really noticed that much of a difference. People complaining about getting new characters taking too long should realize they are playing a free to play game and even though they are complaining I have already unlocked two characters in 2 days.

The game isn't going to die and it didn't even really die in the beta. I don't know why people keep saying that. The game is fighting game and fighting games aren't popular, because they are kind of hard and require a lot of technical skill to pick up compared to something like a FPS.

Even a game like brawlhalla only has around 8K players at peak a day. I don't see a single fighting game in the top 50 games on steam besides multiversus right now and that's because it's a new game and is currently what's popular. That will eventually lower in numbers.

I expect to fall to 6K players a day and at peak times maybe 10K on steam. Not counting console players. You can only imagine smash bros. It's probably the most popular platform fighter of all time, but I literally never hear anyone talk about it other than when talking about games they loved from when they were a kid.

I feel like smash bros on a good day might have 15K players.

People are going to reasonably complain when they played a release where character accessibility was better objectively. It doesn't matter if this ♥♥♥♥ was free. People came for the ips and now they have to gamble with their money on characters they are interested in? ♥♥♥♥♥♥♥♥.
2 characters in 2 days is vague. If you was playing even all half the day that's horrible.
Most people are shooting in the dark with all that hard earned currency. Imagine grinding that much just to play a character whose gameplay you don't even vibe with? And then its suddenly they fault they don't wanna play ur game when they didn't even get a chance to enjoy it the way they wanted too.

The game did die. They closed the beta because that ♥♥♥♥ died. That's why they even did this whole fix the game campaign.

Brawlhalla has been around for around a decade. This game was at the top, had a major ip advantage, and been out for some months. What are these comparisons? Why is multiversus at maintenace life span years in just a few months?

Ur trying to use that better by association logic and make it seem like this game ain't totally bomb but whereas other fighting games are making up ips or using lesser known ips this game has batman. There are no excuses for a game tanking in less than half a year and now it did it in 24hrs.
N'GOLO CHANG May 31, 2024 @ 12:22am 
Originally posted by 󠀡󠀡:
We went from playing 150CC in Mario Kart, to being stuck in 50CC
and still having the same defender of the current gameplay like it was 200CC in beta
Trucker jo May 31, 2024 @ 12:36am 
Originally posted by HdJd2Saucy:
Originally posted by Trucker jo:
Honestly the game does feel slower than the beta, but I haven't really noticed that much of a difference. People complaining about getting new characters taking too long should realize they are playing a free to play game and even though they are complaining I have already unlocked two characters in 2 days.

The game isn't going to die and it didn't even really die in the beta. I don't know why people keep saying that. The game is fighting game and fighting games aren't popular, because they are kind of hard and require a lot of technical skill to pick up compared to something like a FPS.

Even a game like brawlhalla only has around 8K players at peak a day. I don't see a single fighting game in the top 50 games on steam besides multiversus right now and that's because it's a new game and is currently what's popular. That will eventually lower in numbers.

I expect to fall to 6K players a day and at peak times maybe 10K on steam. Not counting console players. You can only imagine smash bros. It's probably the most popular platform fighter of all time, but I literally never hear anyone talk about it other than when talking about games they loved from when they were a kid.

I feel like smash bros on a good day might have 15K players.

People are going to reasonably complain when they played a release where character accessibility was better objectively. It doesn't matter if this ♥♥♥♥ was free. People came for the ips and now they have to gamble with their money on characters they are interested in? ♥♥♥♥♥♥♥♥.
2 characters in 2 days is vague. If you was playing even all half the day that's horrible.
Most people are shooting in the dark with all that hard earned currency. Imagine grinding that much just to play a character whose gameplay you don't even vibe with? And then its suddenly they fault they don't wanna play ur game when they didn't even get a chance to enjoy it the way they wanted too.

The game did die. They closed the beta because that ♥♥♥♥ died. That's why they even did this whole fix the game campaign.

Brawlhalla has been around for around a decade. This game was at the top, had a major ip advantage, and been out for some months. What are these comparisons? Why is multiversus at maintenace life span years in just a few months?

Ur trying to use that better by association logic and make it seem like this game ain't totally bomb but whereas other fighting games are making up ips or using lesser known ips this game has batman. There are no excuses for a game tanking in less than half a year and now it did it in 24hrs.

Game didn't die at least I don't remember it did. It still had a few thousand players in the end. They did close the beta because the player count was low.

Multiversus is a brand new game and new games seem to always need to be fixed at launch. Lets look at another game that recently came out that had a beta and is still ♥♥♥♥ on release. Xdefiant is already looking at a huge amount of maintenance and they had had a beta and have been in development for a very long time. This is just the norm now.

I don't see how them having more well known IPs would keep the game alive. That doesn't make the game any easier to learn. Like you said people already don't have time to play to unlock characters they aren't going to stick around even when it's fun to play their favorite characters when they get stomped by a bugs bunny main who has 600 wins.

The game is hard, most people don't like playing hard games.
Spencer May 31, 2024 @ 12:38am 
Originally posted by Trucker jo:
Honestly the game does feel slower than the beta, but I haven't really noticed that much of a difference. People complaining about getting new characters taking too long should realize they are playing a free to play game and even though they are complaining I have already unlocked two characters in 2 days.

The game isn't going to die and it didn't even really die in the beta. I don't know why people keep saying that. The game is fighting game and fighting games aren't popular, because they are kind of hard and require a lot of technical skill to pick up compared to something like a FPS.

Even a game like brawlhalla only has around 8K players at peak a day. I don't see a single fighting game in the top 50 games on steam besides multiversus right now and that's because it's a new game and is currently what's popular. That will eventually lower in numbers.

I expect to fall to 6K players a day and at peak times maybe 10K on steam. Not counting console players. You can only imagine smash bros. It's probably the most popular platform fighter of all time, but I literally never hear anyone talk about it other than when talking about games they loved from when they were a kid.

I feel like smash bros on a good day might have 15K players.


A post with logic and reason is very rare these days. A lot of people overrate Smash these days and like to compare everything to Smash when in reality, Smash is a nostalgia-fest and only the original players from Super Smash and Melee actually play it still. Multiversus is a game for both the new player and the old.
It's better. We actually have a singleplayer and matchmaking isn't falsely called arcade.
Toyota AE86 May 31, 2024 @ 1:28am 
Originally posted by CLAYNE EST UNE ENORME FRAUDE:
Originally posted by 󠀡󠀡:
We went from playing 150CC in Mario Kart, to being stuck in 50CC
and still having the same defender of the current gameplay like it was 200CC in beta

It's always the same people too, the guys with 3 hours played back in the beta and 1 hour in the rerelease telling you that everything's fine rofl

They will also drop the game in two days and never think about it again, but it's sooooo goooood!
Vahnkiljoy May 31, 2024 @ 1:59am 
Originally posted by アウトコールド:
It's better. We actually have a singleplayer and matchmaking isn't falsely called arcade.

Singleplayer that still requires a connection? Sure. With the amount of bots I've run into during matchmaking it might as well be arcade.
Full Spede Ahead May 31, 2024 @ 2:02am 
Originally posted by アウトコールド:
It's better. We actually have a singleplayer and matchmaking isn't falsely called arcade.
A singleplayer mode that's always online and its progress is timegated behind daily missions OR spending money to level up your gems.
And does it really matter if its called Matchmaking or Arcade if there is no ranked mode?
Iam. Sep 2, 2024 @ 11:00pm 
that absolutely is not true street fighter is one of the biggest games on the planet, this game is fkn bad bc it contradicts fundamentals rules of fighting games, like having buttons with absurd priority and no whiff recovery, multi hitting buttons in a game with a 2f dodge window, no grab, mindless gameplans that work... thats why this game sucks and will continue to suck its made for non fighting game players but was advertised for people who enjoy fighting games
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Date Posted: May 30, 2024 @ 11:05pm
Posts: 11