MultiVersus

MultiVersus

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Anal Pounder with Cheese May 29, 2024 @ 9:50am
4
1
Having input delay issues? Read This!
this twitter user has tested and found out that there is a delay in inputs!
https://x.com/marcy_mallow/status/1795668109241565582

30 frames to be exact!

melee has 0
ultimate has 9
this game has 30! thats a whole half second. if the game feels slow. this is why.
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Showing 31-45 of 76 comments
Originally posted by melonLord:
I still even now do not know why people were fighting me so hard on this lol. Its so weird when you try to be helpful and give correct information and get hate for it.
it would be more useful if you werent trying to derail the thread. this thread is about having a delay of any sort. not ur definition of what certain delays are. that is irrelevant to most players and to this thread. its beyond the scope of my initial issue and has nothing to do with your obsession with semantics. you arent helping. you are derailing the thread.
melonLord May 29, 2024 @ 6:29pm 
Originally posted by ErlWithCheese@YT:
Originally posted by melonLord:
I still even now do not know why people were fighting me so hard on this lol. Its so weird when you try to be helpful and give correct information and get hate for it.
it would be more useful if you werent trying to derail the thread. this thread is about having a delay of any sort. not ur definition of what certain delays are. that is irrelevant to most players and to this thread. its beyond the scope of my initial issue and has nothing to do with your obsession with semantics. you arent helping. you are derailing the thread.

I'm not derailing the thread by talking about the topic brought up in your post. You're presenting one thing as another very different thing and seem to be confused as to what that means.
For instance, BUFFERING wont make the game feel slow. Thats the part we never even got to get to because we couldnt get over the first hurdle rofl.

INPUT DELAY would make the game feel slow as that means when you press a button it takes too long to come out. Buffering makes the move come out exactly when you'd think it should, BUT you can press the button before then and it'll come out at that time. SF6 for instance had a problem where the buffer window was too large and it recently got patched to fix it. The game SPEED didnt change, just the responsiveness in certain situations.

And from playing the game more, yes there is input delay but a majority of that appears to be server side with MVS's ♥♥♥♥♥♥ server solutions. More or less confirmed anectdotally by playing offline, playing online when fewer people were on and then playing online during peak hours. Native input delay seems to be only 3 frames (https://x.com/marcy_mallow/status/1795670535944409148) but it can be MUCH higher when there are connection problems for one reason or another.

TL;DR
The twitter post you posted doesnt support your argument. At all. BUT your argument does have validity as I suspected. But likely for different causes.
Last edited by melonLord; May 29, 2024 @ 6:30pm
Sodatents May 29, 2024 @ 6:35pm 
is it possible to delete a steam discussion thread? this thread's opener is misleading.

INPUT BUFFERING
v v v
Input BUFFERING is inputting an action before the character can perform it, while they are "busy" so the input comes out ASAP, after hitstun/animation/etc. The timing for this varies game to game, any amount is NOT objectively bad, but preferences exist.
Melee has 0f buffer, Rivals of Aether has 6f buffer, Ultimate has 9f frames + a 2nd buffer window that's indefinite (its complicated.)
And Multiversus has 30 Frames.

INPUT DELAY
v v v
Input DELAY is the amount of time it takes for an input to actually register in the game after the button has been pressed. A high number for this, IS objectively bad.
Melee has ~3f delay, Rivals has ~3f delay, Ultimate has ~6f - 7f delay (nearly twice as much on WiFi)
And Multiversus... not sure ATM. After the relaunch I havent done nor found testing for it. Doesn't seem terrible to me.


TLDR

high Input Buffer is subjectively bad, and high Input Delay is objectively bad. They are different. I hope this helps
Sodatents May 29, 2024 @ 6:38pm 
I think to remedy this, we just need the ability to adjust Buffer as we did in the beta. Mine was around 8-9 Frames I believe. 30 is too high for my comfort personally.
An R Key5993 May 29, 2024 @ 6:54pm 
2
This is the issue with dumbing down fighting games so much, you get kids who don't even know why they're mad raging about things that don't exist.

MVS is worse right now than it was, I have many reasons to believe this, but what OP is saying is objectively wrong, or at least the terminology he's using. Now maybe he got that from an x post, maybe he misunderstood the term, maybe he's just ignorant, but it is incorrect terminology.

There are genuine problems to complain about, and I think the speed of the game is one. Absolutely no one I knew complained about the speed of the "beta" and now we're all supposed to pretend we were? I was there as one of the last 500 Steam players consecutively and checked the discussions. Netcode, hit/hurtboxes, and overtuned characters were all people wanted fixed. Again I think there are valid things to be upset about with this subject and many others.

However, this aint it chief.
kaMMakaZZi9 May 29, 2024 @ 7:14pm 
Game feels awful and to make matters worse they messed with the camera too.
Originally posted by melonLord:
Originally posted by ErlWithCheese@YT:
it would be more useful if you werent trying to derail the thread. this thread is about having a delay of any sort. not ur definition of what certain delays are. that is irrelevant to most players and to this thread. its beyond the scope of my initial issue and has nothing to do with your obsession with semantics. you arent helping. you are derailing the thread.

I'm not derailing the thread by talking about the topic brought up in your post. You're presenting one thing as another very different thing and seem to be confused as to what that means.
For instance, BUFFERING wont make the game feel slow. Thats the part we never even got to get to because we couldnt get over the first hurdle rofl.

INPUT DELAY would make the game feel slow as that means when you press a button it takes too long to come out. Buffering makes the move come out exactly when you'd think it should, BUT you can press the button before then and it'll come out at that time. SF6 for instance had a problem where the buffer window was too large and it recently got patched to fix it. The game SPEED didnt change, just the responsiveness in certain situations.

And from playing the game more, yes there is input delay but a majority of that appears to be server side with MVS's ♥♥♥♥♥♥ server solutions. More or less confirmed anectdotally by playing offline, playing online when fewer people were on and then playing online during peak hours. Native input delay seems to be only 3 frames (https://x.com/marcy_mallow/status/1795670535944409148) but it can be MUCH higher when there are connection problems for one reason or another.

TL;DR
The twitter post you posted doesnt support your argument. At all. BUT your argument does have validity as I suspected. But likely for different causes.






Originally posted by Rookieink:
is it possible to delete a steam discussion thread? this thread's opener is misleading.

INPUT BUFFERING
v v v
Input BUFFERING is inputting an action before the character can perform it, while they are "busy" so the input comes out ASAP, after hitstun/animation/etc. The timing for this varies game to game, any amount is NOT objectively bad, but preferences exist.
Melee has 0f buffer, Rivals of Aether has 6f buffer, Ultimate has 9f frames + a 2nd buffer window that's indefinite (its complicated.)
And Multiversus has 30 Frames.

INPUT DELAY
v v v
Input DELAY is the amount of time it takes for an input to actually register in the game after the button has been pressed. A high number for this, IS objectively bad.
Melee has ~3f delay, Rivals has ~3f delay, Ultimate has ~6f - 7f delay (nearly twice as much on WiFi)
And Multiversus... not sure ATM. After the relaunch I havent done nor found testing for it. Doesn't seem terrible to me.


TLDR

high Input Buffer is subjectively bad, and high Input Delay is objectively bad. They are different. I hope this helps
https://www.merriam-webster.com/dictionary/delay

the act of postponing, hindering, or causing something to occur more slowly than normal

"my input was delayed!" correct usage.

hope this helps those that cant understand.
Last edited by Anal Pounder with Cheese; May 29, 2024 @ 7:17pm
treelaunka May 29, 2024 @ 7:20pm 
Originally posted by melonLord:
I still even now do not know why people were fighting me so hard on this lol. Its so weird when you try to be helpful and give correct information and get hate for it.
They're dumb children, that's why. You are giving them reason and facts, but that's not what they want to hear.

Also, that amount of input buffer lasts past death. I've spawned, and auto jumped or attacked, because I pressed it right before I was launched into my death.
Originally posted by treelaunka:
Originally posted by melonLord:
I still even now do not know why people were fighting me so hard on this lol. Its so weird when you try to be helpful and give correct information and get hate for it.
They're dumb children, that's why. You are giving them reason and facts, but that's not what they want to hear.

Also, that amount of input buffer lasts past death. I've spawned, and auto jumped or attacked, because I pressed it right before I was launched into my death.
wow... thats insane. i cant think of a reason to program inputs this way for a fighting game. thansk for the extra bit of information. i wasnt aware that inputs persisted through death as well.
melonLord May 29, 2024 @ 7:24pm 
Originally posted by ErlWithCheese@YT:
https://www.merriam-webster.com/dictionary/delay

the act of postponing, hindering, or causing something to occur more slowly than normal

"my input was delayed!" correct usage.

hope this helps those that cant understand.
Again, with buffering the move comes out when its supposed to (i.e. when would be considered normal). You are wrong even by your own definition.
melonLord May 29, 2024 @ 7:25pm 
Originally posted by treelaunka:

Also, that amount of input buffer lasts past death. I've spawned, and auto jumped or attacked, because I pressed it right before I was launched into my death.
Huh... I guess it would with respawns being fast enough. Yeah they really need to allow us to adjust that again...
Originally posted by melonLord:
Originally posted by ErlWithCheese@YT:
https://www.merriam-webster.com/dictionary/delay

the act of postponing, hindering, or causing something to occur more slowly than normal

"my input was delayed!" correct usage.

hope this helps those that cant understand.
Again, with buffering the move comes out when its supposed to (i.e. when would be considered normal). You are wrong even by your own definition.
they admitted to removing the buffer option and forcing to max 30 frames. that is an oversight and it needs to be fixed.

crying about definitions doesnt focus on the problem.
melonLord May 29, 2024 @ 7:32pm 
2
Originally posted by ErlWithCheese@YT:
Originally posted by melonLord:
Again, with buffering the move comes out when its supposed to (i.e. when would be considered normal). You are wrong even by your own definition.
they admitted to removing the buffer option and forcing to max 30 frames. that is an oversight and it needs to be fixed.

crying about definitions doesnt focus on the problem.
I've spoken on the problem at length in several ways. You're just so focused on doubling, tripling and quadrupling down on being wrong that you didn't notice. lol

And, again, them shrinking the buffer window isnt going to impact speed or even how speedy it feels. That's a whole other issue that they have to tackle if they choose to do so.

also whats the source on that info? It sounds like something they're gonna do (not a hard fix if it was previously implemented) but I'd like to see the source if possible.
SwimSwim May 29, 2024 @ 7:37pm 
yeah it feels awful
Sodatents May 29, 2024 @ 8:13pm 
Originally posted by ErlWithCheese@YT:
https://www.merriam-webster.com/dictionary/delay

Webster Definition. for game tech.

either ignorant or baiting. i wish you the best of luck in life fr
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Date Posted: May 29, 2024 @ 9:50am
Posts: 76