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everyone knows the game is on 4 different platforms, you're not saying anything new
why would you assume the situation is any different on the other platforms? do you think steam is at fault?
anyway, i don't see epic or xbox (which is basically a meme outside of the united states) having more players than steam.
so yeah, steam charts say absolutely all there is to say about the second most popular platform, which is a lot.
i doubt the game can even peak at 7k these days.
the game is still enjoyable but the numbers are not stopping. it doesn't look good at all
i don't play as much as you (only 200 hours) but i am at your same mmr
does that qualify?
https://tracker.gg/multiversus/profile/wb/62f117bd2bc9bb2027b1533c/fighters
you told me i don't play (with no way of knowing), i proved you i do
the rest doesn't really mean anything to me cause it's anecdotal, it's not like you came up with any exact numbers
I remember this same copium in the Bleeding Edge forums when people pointed out low player retention, and problems in the game.
Same stuff, different game:
Look how that turned out: https://www.polygon.com/2021/1/28/22254694/bleeding-edge-ended-development-shut-down-ninja-theory
You think only PC players have complaints and are quitting? TRENDS CARRY OVER. If the game is almost non-existent on PC that means it's almost non-existent on the other consoles as well.
Sure if you add ALL OF THEM together you might have like 5k+ players. Wow! The game is NEW 5k is pretty bad for a newer game when older ones that are THE SAME GENRE have much higher player counts by like 18x LITERALLY.
Just look at ranked ffs lmao... 5-7+ minutes for a single match. I can't think of the last game I had to wait 5-7+ minutes for a 2v2. Only need 4 total players and can't even do that.
Yup, it's exactly what I have figured so far. This is why it is very important to have cross platform if you dont want your game to just come die on Steam after the initial hype wanes.