MultiVersus

MultiVersus

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Why is the character roster so small compared to Smash Ultimate?
This alone makes the game dead on arrival. The only reason it has so much players is that the Online Multiplayer is actually playable compared to Nintendo's potato servers
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Messaggio originale di TemmieNeko:
Messaggio originale di EntryNode:

I'm literally a developer lmao.

Do you think that game developers still use the exact same engine, tooling and data formats as 20 years ago?
from ppl that mod that game(s) gotta tell ya

nintendo very literally reuses a ton of all assets
gamecube was the last upgrade for graphics Nintendo really did, everythign after that was gamecube 1.2 , 1.3 and so on lol

theN64 and Melee have very different items, but all gamecube smash and beyond use SOOOOO much stuf, not just limited to sprites artwork, and polygons either.


so maybe your exmaple is fine? but in this spefici exmaple, yes nintendo reused a metric ton of stuff from prior smashes into ultimate

I don't doubt that they reuse a lot of assets, I just don't think its as easy as copypasta and done
Messaggio originale di Elfezen:
yeah actually its suprising that for a party fighting game its smaller than even all of the mainline regular fighting games (street fighter, mortal kombat, tekken) when it was supposed to be bigger, its actually smaller than all smash games too
No it's not smash 64 had 12 characters.
I hope this game is lasting enough time for reaching 100 characters.
Because Smash Bros Ultimate has had over 20 years to build up its current roster where as Multiversus has been out for 2-3 years with the ability to play it was paused for a year.

It's current roster size is exactly the same as the second entry of Smash, Smash Bros Melee which also happens to be the game that the competitive scene continiouslly bust its nut about for decades and long considered the "competitve standard" for the series. Also the gap between release of Smash 64 and Melee is pretty close to the time from of the original release of multiversus and now.
Messaggio originale di Elfezen:
yeah actually its suprising that for a party fighting game its smaller than even all of the mainline regular fighting games (street fighter, mortal kombat, tekken) when it was supposed to be bigger, its actually smaller than all smash games too

Multiversus currently has 26 characters. Smash 64 had 12. Melee had 26. So that "smaller than all smash games: is inherently false. Especially when Agent Smith comes out in July and then it officially eclipses Melee. Not to mention the season 2 character(s).
it has a very small roster yes, should have launched it with at least 30 for something of its genre, feels so empty right now and its very slow going, it is unlikely to reach smash 2 anytime soon in number at this point, let alone smash 5 (ultimate) which had 74 characters
Ultima modifica da Lecadre; 24 set 2024, ore 6:55
Not only does it have 31 actually unique characters (25 at release), but you're also comparing it to a game series that had literally 19 years of dedicated development time. Everything else aside they're doing great with the release of characters.
Meanwhile Budokai Tenkaichi 4 is releasing with 164 characters.
Messaggio originale di Ginyu Taichou:
Meanwhile Budokai Tenkaichi 4 is releasing with 164 characters.
182
Messaggio originale di 󠀡󠀡:
This alone makes the game dead on arrival. The only reason it has so much players is that the Online Multiplayer is actually playable compared to Nintendo's potato servers
cause the ya still adding characters smash was small at firstto give it time
Messaggio originale di Ginyu Taichou:
Meanwhile Budokai Tenkaichi 4 is releasing with 164 characters.

Messaggio originale di Redblaze27:
Messaggio originale di Ginyu Taichou:
Meanwhile Budokai Tenkaichi 4 is releasing with 164 characters.
182

that does not really count since the majority of those characters are simply reskins/recolors of the same character, like more than half the roster is just Goku, Vegeta and Gohan, if we count about unique characters it has fewer than normal fighting games,
Ultima modifica da Lecadre; 25 set 2024, ore 4:12
Messaggio originale di Lecadre:
that does not really count since the majority of the sparking zero characters are simply reskins/recolors of the same character, like more than half the roster is just Goku, Vegeta and Gohan, if we count about unique characters it has much fewer
Dont worry, i'm fully aware the roster of the old games were like 4 or 5 base movesets but with a different configuration of special moves.

That said, the fact Sparking Zero had to basically be built from scratch to a 182 roster is still still work noting for its undertaking.
Messaggio originale di Redblaze27:
Messaggio originale di Lecadre:
that does not really count since the majority of the sparking zero characters are simply reskins/recolors of the same character, like more than half the roster is just Goku, Vegeta and Gohan, if we count about unique characters it has much fewer
Dont worry, i'm fully aware the roster of the old games were like 4 or 5 base movesets but with a different configuration of special moves.

That said, the fact Sparking Zero had to basically be built from scratch to a 182 roster is still still work noting for its undertaking.
back then ucant update games on ps2 so what u made was done no updates nothing not like how it is now since ucan add dlcs now to games unlike on ps2 they can keep adding more and more to the game including bug fixes etc ps2 game has more because they wanted to give u alot to play with because they cant add nothing more once they release it but now they can these days so it will get bigger and better look at how much they keep adding to xenoverse since it first came out
Why was this dumb thread necro'd? lol
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Data di pubblicazione: 22 lug 2022, ore 14:39
Messaggi: 119