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I don't doubt that they reuse a lot of assets, I just don't think its as easy as copypasta and done
It's current roster size is exactly the same as the second entry of Smash, Smash Bros Melee which also happens to be the game that the competitive scene continiouslly bust its nut about for decades and long considered the "competitve standard" for the series. Also the gap between release of Smash 64 and Melee is pretty close to the time from of the original release of multiversus and now.
Multiversus currently has 26 characters. Smash 64 had 12. Melee had 26. So that "smaller than all smash games: is inherently false. Especially when Agent Smith comes out in July and then it officially eclipses Melee. Not to mention the season 2 character(s).
that does not really count since the majority of those characters are simply reskins/recolors of the same character, like more than half the roster is just Goku, Vegeta and Gohan, if we count about unique characters it has fewer than normal fighting games,
That said, the fact Sparking Zero had to basically be built from scratch to a 182 roster is still still work noting for its undertaking.