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Players First Games was founded in 2019 and this is their first major game. They don't have the experience or resources that Nintendo was able to give Smash. They are likely learning about how to properly set up characters and kits and what not on the fly. So far the games director has been very active on Twitter and seems like he really wants to make Multiversus the best game it can be. Give them some time to get better at this. Trying to make a game in a genre that has been dominated by a single company and series for two decades would be tough for even a large, experienced development company.
6. We don't have ranked yet. Ranked play will not have repeat characters so there will not be 2 of the same on a ranked team. There also, supposedly, will be stage strikes when ranked drops.
8. The more you play the easier it is to see to count peoples options.
9. Priority isn't necessary. They are doing a huge hit/hurt box overhaul after EVO this weekend with buffs and nerfs to address a lot of things. They just didnt want to make changes before this major event.
11. Damage % perks are made for combo characters.
it seems that way for way more than just smash attacks actually, then high level play becomes a dodging chicken fight wildly swinging until someone does a hard read or makes a mistake
you talking about smash ultimate?
If it makes many fun and benefiting changes. Then we'll know to come back or not long term.
I'll definitely stick around. It's only that I miss a fundamental vision for this game's concept and I know that people intuitively walk away from games if this vision is missing. If things don't make sense to a game's broad population, people won't approach the title with a certain needed seriousness. They'll casually hop on just to mess around for 20 minutes once in a while for the chuckles. Nothing hurts a competitive game's lifecycle more.
It is super hard to rescue games after release if their design is fundamentally flawed. Some points I listed should have been addressed way before any closed betas.
hit priority makes me rage hard in this game (I love the more close quarter scraps ups) so long distance high priory spam dash attacks annoy the absolute hell out of me and quickly drain my will to play after the rematch is over
Also the "stamina" system as you call it is sufficient, you may not be using it enough if you find it is not draining.
Go watch EVO for proof of the competitive viability of this game that is in beta,.
There is going to be bugs and issues and they are going to have to rework systems and rethink character kits. That is just a fact. If you want to just play Smash on PC so bad then petition Nintendo to make the next Smash Bros multiplatform.
Competitive smash as a series took nearly aspect out the game of it to be even close to viable while multiversus came out the gate with what it wanted to be in mind. MV doesnt need years of rule changes and 75% of the game cut for it to have it's own place.
MV does not look to me like they had in mind much. I have tried to elaborate on this extensively. I don't mean to sound like a doomer. Just ignoring all the points and adapting a play2win mentality ignoring all the bs in this game may be a viable attitude. Still I worry many won't be able to overlook the obvious flaws at core of the design.
Please don't get me wrong. I just brought up Smash because it is ironic how switched the attitudes of the devs towards their games are. And while Smash always provided a solid base for competitive longevity and Nintendo didn't intend that we have the opposite here with MV. Let's not pretend like MV's design is well thought through. It isn't. Not even close.
Why do people revolve their personality around gaming.
It's a piece of media that provides entertainment when you have some free time. Touch grass and grow up.
Don't reply if you don't care. If you only want to casually enjoy the game, then do so and don't consider walking into forums and spam. Your 4 lines of text worse infinitely more useless than each single sentence anyone else wrong here.
I watched a lot of EVO matches and other tournaments. I see players barely fall under 50% stamina. But usually they are topped off and it regenerates too fast to even bother paying attention to stamina.
I understand but most comebacks are thanks to the community.
Rainbow Six siege started out as a literal failure. It was the community constantly playing, as well as making/watching youtube content enough to suggest it to non-community potential viewers.
Right now Fall Guys of all things is having a small comeback and when you look at the steam charts it's wave after wave after wave.
Or the worlds most over-rated game. Fortnite. 4+ years of effort creating a PvE system that was suppose to be Free 2 play only for "the update" to steal a lot of shows. Battle Royal.
Final Fantasy 14 just existing then having a surge of players so great they had to stop selling the game due to a lack of available server space. (Plus the many slow-downs covid caused.)
With as strong a start this had. I honestly think it'll have a good enough chance.
Right now alot is happening in gaming and it's not the usual loud boom.
I get that. This is also the development studios first game. Nintendo had a decade of experience when they made the first Smash Bros and have had decades to refine the genre. I am probably willing to cut them slack at this point in the games life so long as they make some progress refining it. Hopefully they will take all the feedback they have received and the game improves. The director already confirmed they are redesigning the Hitbox/hurtbox system entirely.