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Gravitational anomalies literally makes up the ungodly amount of anomalies in the game, even in other anomalies field types.
Navigating through anomalies like burners, those moving comets things, witches jelly etc? Stupid easy, really.
Navigating through a swarm of black holes that will instant kill you and destroy half your inventory for the ♥♥♥♥ and giggles literally everywhere in the map?
People hates Black Holes more than PVP, probably.
I can say that interestingly, more of the gravitational-only fields seems to be more focused on The Dump, Dark Forest, Agroprom, The Pit, and beyond.
But any other fields like chemicals/electros/burners are plagued still by vortex/black holes lmao.
If they want to make hazard zones more dangerous or interesting they should up the damage/penalties/danger of their respective element. Tossing vortexes and black holes in undermines everything else in those places and kinda feels boring.
Alternatively; How to say you don't read the post without saying it.
I never put some though about it but now that you mention it, it's obvious as fck that adding some random gravitational anomalies in the middle of a specific anomalies field just feel out of place. (and tedious at best) Here's your price OP in form of a steam award for it (not bein' sarcastic but the devs prolly won't edit the map even though your point is valid)
Imagine a electric fields in Stalker but there's one puddle of Gas in the middle of it. this would trigger my autism to oblivion.
This topic needs to be adressed to the Dev.
" OMG I LOVE IT THIS IS GREAT I LOVE BLACK HOLES I LOVE YOU DEVS GIT GUD " - some weird nerds