STALZONE

STALZONE

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Final boss fight...
...it's the worst boss fight in history of games. If 80-90% of players need to glitch this mf, that means your quest designer or whatever his role is, is ♥♥♥♥.

That said, after 3 hours struggle i still can't beat it and progress with story.

Nice one Exbo.

ps: yeah, i know... skill issue :D
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Showing 1-6 of 6 comments
I admit, I cheesed the fight too. Its way too difficult without it. There's no reason for that boss to take off like a Formula-1 car after his first phase.
Originally posted by Aspect Of Chaos:
I admit, I cheesed the fight too. Its way too difficult without it. There's no reason for that boss to take off like a Formula-1 car after his first phase.

Running crazy fast is one thing. Flashbangs not always blind him, he lands shots thru wall and i dont know why, buttons sometimes won't work (the last one especially).
you cheesed him? i just took him straight 1v1 (+4 skitters)
just run till he stops, shot his weakpoint, repeat till healingphase, shoot healing things, kill skitters and repeat from start. the hardest part is avoiding his rams
Originally posted by SasuBlack:
you cheesed him? i just took him straight 1v1 (+4 skitters)
just run till he stops, shot his weakpoint, repeat till healingphase, shoot healing things, kill skitters and repeat from start. the hardest part is avoiding his rams

u've mistaken bosses....he is talking about "Final' boss (the man in super armour)
The main problem is the bosses speed. If the traps could be reused to slow him down (and provide other debuffs) then it could make the fight more interesting.

Right now it's a boss that 1: hits like a truck AND slows you down when hitting you. 2: Is already faster then the player. And 3: Has to be hit from behind. Again, with the boss being super fast.

At least let the player stun the boss with the traps more often instead of using flashbangs all the time, which can run out. Then players wouldn't feel the need to cheese the fight so much.

I understand the devs wanted the players to jump down off ledges, and the boss does take a moment to jump down himself, but if he's close at the player then it's basically game over if you're not under the desk. That's the problem. If the player could at least resuse the traps, and have them deal some damage to the boss while being reused and slowing him down (speed debuff as well. Not just stunning him) then it mixes things up more.

The fight can still work if the devs make some changes. It's possible.
Originally posted by Veldaz:
The main problem is the bosses speed. If the traps could be reused to slow him down (and provide other debuffs) then it could make the fight more interesting.

Right now it's a boss that 1: hits like a truck AND slows you down when hitting you. 2: Is already faster then the player. And 3: Has to be hit from behind. Again, with the boss being super fast.

At least let the player stun the boss with the traps more often instead of using flashbangs all the time, which can run out. Then players wouldn't feel the need to cheese the fight so much.

I understand the devs wanted the players to jump down off ledges, and the boss does take a moment to jump down himself, but if he's close at the player then it's basically game over if you're not under the desk. That's the problem. If the player could at least resuse the traps, and have them deal some damage to the boss while being reused and slowing him down (speed debuff as well. Not just stunning him) then it mixes things up more.

The fight can still work if the devs make some changes. It's possible.
Couldn't have said it any better myself. I really don't like the bosses in this game. Literally the only reason I was able to get past The Twins is because of some random glitch/bug that made the twins disappear and I get a prompt to jump into the teleport bubble. If I wanted CBT levels of hard I would just play dark souls.
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Showing 1-6 of 6 comments
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Date Posted: Jul 27, 2024 @ 6:19am
Posts: 6