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Losing all your loot is one of the features of the game, and it's not "bad design", just one of the quirks. However, there are quite a few tips to make farming easier. For example, try to make your farming sessions shorter, an hour or two of farming will surely give you higher chances of loosing all your progress completely. If you divide farming into smaller, but multiple sessions, you'll be able to bring your loot back to the base more often, although it will take you a little longer. Also, the exits from the locations are pretty wide, and you can freely choose which side/exit to go through. If there are campers on one of them, choose the other one. It's quite easy to understand if there are players near you, you'll hear a little beep (ping) and a number near the map. If you'll get a ping near the exit - be more cautious
I've played 275 hours and i got to the endgame farming the last tiers of gear, i know how the game works and i know there are multiple exits, your "quirk" is what prevents this game from being better since it enforces toxicity and an unhealty gameplay involving on wasting more than double the hours farming one item, dividing farming between sessions is incredibly painful since even with PREMIUM the amount you get per event is laughably low, when you get 2-15 per event if you even manage to do them while it also alerts the other factions. you have to obtain around 1000-1800 for ONE item, with the risk of dying even worse with cheaters that even if they get banned they already ruined your day.
My friends stopped playing months ago for the same reasons but with the lastest updates wich were good i still tried to give it a try again, but no, its just not an enjoyable experience and not worth it for most players since it generates an extreme burnout due to the game design simply not respecting the player's time, just explain why would it be bad to keep the bag or making it unlootable for enemy factions after you die? Where is the wrong in keeping the danger of dying but creating a more respectful design for the player's efforts?
Regarding the game's playerbase, yes i exaggerated by saying dying, it got new players on october but it fails to retain them, why? It could be improving much more, this game has way more potential.
I tried to play nice and crouch signal other plays that also signaled to be friendly.
I get shot in the back repetitively for "being a stalker in the north".
So i play hard and start killing everyone, however I still send everyone's bags back since farming is such a chore.
Mm upped me to the next bracket since now i have a higher kd, or killing people with higher gear, or however it works. (everyone i run into is in the big boy clans with all red +10 gear, meanwhile im still in low pinks.)
Now the entire NA server is upset and they group together and camp exits just to kill me and throw my bag. Ive farmed over 1k data fragments from yanov in the past 2 days and have made it out with nothing.
Im essentially progress locked.
Not to mention the death threats...
This player base needs to go outside, realize this is just a game and we all suffer the same grind.
Sorry for the rant, I'm moving on to other games.
Its understandable, i genuinelly do and want to invite my friends again but the developer choices are too favorable for griefers, if they could only steal artifacts (wich would make sense) and other goodies but not what's on your bag wich is what you NEED the game would be INFINITELY BETTER, IT WOULD MAKE SENSE BUT THEY ARE STUBBORN FOR SOME REASON, ITS NOT THAT WE ASK FOR PVE ONLY (wich doesn't make much sense in this game), we just need a more playable game, where DANGER of dying still stands high and even more after you found a great artifact, the game is too volatile to delete hours spent, there are too many things out of our control as players and thats ok but do not punish us more for just trying to enjoy the game,
Sadly i chose to uninstall, when you realize a game is not worth playing after a session of some hours then there is no point playing, time is too valuable.
1. on player death you drop 70% of resources farmed for other players to grab but the player will re-spawn with 30% of them still on your person.
2. artefacts should be a 90% to lose them on death giving players a small 10% to re-spawn with them after death.
3. ammo, grenades,medical items and junk drops the same as they do now.
4. have it so player back packs from other players can be opened after 30-days waiting period.
Feels like the devs are blinded by PVP side of things ! They tink this is PUBG or want to tink like that ! im sorry to sey NOT IVEN CLOSE !
THEY SHOULS IMPLEMENT DIFFRENT MAPS THAT TAKES YOU TO PVP ! OR fix this game!
Forced pvp in this game id DOWNGRADING the game it self and the player base is not that high acrtualy people leaving the game more then new ones comming in.
Or new players they play till they hit the bar and give up!
It is so that moust of the friends i started and bringed in this game LEFT they refused to run on the same place and spend 15 minutes getting there for 25-30 times and end up dead and had to run again cuz some people has mood for PVP and they come with +15 Weapons and gear and kill people that are new ! NOT FAIR GAME !
They should make PVE separate servers or to be possible to play only SINGLE PLAYER OR COOP!
Not everyone is forced in to pvp or must deal with it alot of players i did chat with they all frustrated and stop to play cuz of that !
They spend hours farming and they DIE I did the same and i lost all farming and i understand it to a certain degree but moust of the players dont send your LOST BAG back to you moust likely are pvp people who will sell it back and as a new player how the hell you soppouse to pay 1 dud thats end game you play from 2 weeks and this guy asks for 150 k Rubels! in the happy case ! In general i dont iven recive the lost bag back!
Another thing is that this game
Artifacts 100% dropped on death, no point in having a chance of keeping them, its the danger of dying.
The issue here is simply how griefing is boosted to the sky when you make other players lose hours of progress making it painful to play, you should lose PROFFIT, money when dying, not the main progress...
I rage quittered. Devs, it happens. Understand that right now. I've rage quitted a number of times because, frankly, losing everything and getting charged 100000k to get your backpack back for a single mistake with losing hours of progress causes people to stop playing. Even if the game is currently active people rage quit because of reasons like this. One mistake without a warning prompt (there's none for leaving with loot on you) can cause people to lose hours or even weeks of progress.
Then there's the random server switching which makes a supposdely team based game harder to team play with. Because any call outs for backup right outside the bar (as one example) results in players being in server 2 or 5 instead of 3. Even if they were in server 3 moments ago with the same gear. These are very legitimate issues. I don't want excuses to try and justify this. I can understand it's easier said then done to find solutions to such problems. But if you can't admit when there's a problem in the first place then you ignore the concerns of the players. "Losing loot is intended." Yea, I get that. But "Weeks or months of losing progress" is too punishing. I'm big on immersion but revisting the same location to do the same exact thing for the same exact reason with making zero progress takes a lot out of people. I've rage quitted a number of times for different reasons myself, and most of those reasons make sense. But sometimes it's just straight up BS. I know it. Other players know it. But when do the devs admit their flawed game mechanics?
It mostly affects very specific things. Airdrops can be worked around with the in game store (in game money from quests. Handy if you struggle wiht airdrops). But other problems, like encounting the "other" faction on your turf over and over again can cause players to rage quit from excessive easy camping. That's bad enough at the bar with just two factions. It's made worse with four. There's no borders in the north. So any player trying to return is at 50/50 odds of dying on the way back. And no, not everyone wants to squad up with it being so forced. If there was a easier way to team up (some way to automatically join others and assist call outs for backup without the random server hopping) then that makes things easier. But then there's the problem of less loot when teaming up. Which means teaming up is actually discouraged. While that might make sense in terms of immersion, it also results in players teaming up less. And thus defeating the whole point of squads and team based PVP.
I say this as someone that somewhat likes the PVP at the bar. But that's an easy access area. And even the bar has some kind of border. Go north and you can lose all your progress just because the other faction in your area decided to camp the exit points. If that's an entire squad then what chance does a solo player have? Which is going to be most people. Look at the squad list. Look at how many people are playing. The statistics clearly show most people don't squad. There's a reason for that. People aren't incentivized to squad up when it results in slower farming, which is already slow even without dying. The only reason people seem to make squads in this game is for PVP fighting (for the fun of it) and airdrops.
Isn't this defeating the point of teamplay? The loot mechanics directly go against the squad mechanics. It's counter productive. If it's faster and easier to solo (which it is. It takes time to talk people into squading up in the first place) then what reason do people have to try and form squads? The procress needs to be automatic (automatically allow players to join option) with easier joining (shelters to join together?) to make the most of both mechanics. And even then it would require balancing that with loot mechanics somehow. Easier said then done I'm sure. I made a thread about such a topic recently. So look into it. Maybe you'll get some ideas for the game.
First and foremost though stop using the "You lose loot" excuse. The players know that. It's how the game works. We get that. But there's a point when people hit a brick wall and feel like they make no progress no matter what they do. That is the problem. Sometimes it will be due to not having good enough gear. But sometimes the people with worse gear get killed over and over and over and can't farm anything because of their bad gear. I've toughed it out even after dying to another faction 3 times in a row. Sometimes enemies are around more, that's part of the game. But then there's something like a chimera jumping at the player which basically results in instant death. And you can shoot it all day and get it to near death but never quite finish it off. Where it then regens its health. The player left their shotgun behind. So even if you get it stuck in some stairs to be an easy target there's no killing it (and this is with gear just before the serem gear btw). Whatever way you try to paint that picture it makes zero immersive sense. In this very specific situation I left it there. But in most other situations it's leaving the player zero way to defend themselves and zero way to outrun it unless running inside a building (if they're not pounced on by surprise). Which means the player can do nothing other then die no matter what they do unless they have some high level gear. Which many won't because the entire point is to farm for better gear unless there for PVP fights.
These are just a few problems I can think of. Where the player dies no matter what unless they're some gaming pro (most aren't). So of course the player is left frustrated. If a player gains nothing and loses everything three times over then even I'm taking a break from the game. And I'm more patient then others are. It runs out once I die to that chimera, make a mistake with taking loot out of base (using the upgrade shop happens a lot) and dying in the north to covenant three times in a row. With being charged an insane price for my lootbag. Despite the fact a player gains nothing from hogging a lootbag then to try and charge you for it. Which they only do sometimes. Why not have the game put the lootbag in the auction automatically (lore wise NPCs can have found it) at a set price with a quarter of the loot? Perhaps 10k for every ten stacks. This at least would mean players would lose more then they gained, yet wouldn't lose everything if they die. And even this can be something that happens about, say, half the time randomly. So half the time players can get some (but not all) their loot back, but also lose it all at other times. Balancing it out.
Such ideas likely need a fair bit of refinement. But at least I'm coming up with some middle ground. When it comes right down to it players want to know they make at least some form of progress. Even if it's minor.
I like the pvp and I wish it stays, but I really hate that you lose all the barter materials and have to count on luck to maybe get a chance to either get it back or have to buy it back.
Artifacts, junk, ammo and the rest should be lootable and stay that way, but the barter material losses are just a pain and a way to hinder the progression of poeple, and even softlocking them out of high end gear, because you almost always end up into some pvp confrontation and most of the guys ARE BETTER GEARED than you so the odds are always in their favour no matter what.
They're gonna have to either fix the matchmaking so you dont end up running into poeple who are way better geared than you are or find a way to keep some of the barter loot, like some sort of Tarkov secure container in Which you put stuff that you want to keep in case of death.
That would lift a lot of anger off poeple's shoulder and could even help to have a more dynamic playerbase, cause now, poeple just stop and hide each time they hear the player count go up because there's way too much into play to take a risk.
It is a bad design. Heres hoping your population does die down since I have learned that some people do not listen to their players unless ♥♥♥♥ starts going downhill with their game.
Take less stuff and constantly be dropping your stuff off because you suggest smaller sessions. BOY, do I love walking for hours on end just to bank a little amount of resources.
Be MoRe CaUtIoUs. - this is what stupid people say.