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Fordítási probléma jelentése
If you're referring to NPC Stalker/Bandits that would also not be a wise decision given the fact that they have gear FAR beyond what they should have for their area. In the north the snipers are kitted with unobtainable Gauss Rifles that deal more than half your health in a single shot through ceramic plates and are completely silent. Agroprom/Dark Valley Nato soldiers and orderlies are outfitted in Master/Vet gear and are also completely asinine meaning you just need a few of them to be completely overpowered and just skip straight to 100rads more or less.
Its the classic Tarkov mechanic. High Risk, high reward and its how it should be! Right now the whole thing is Medium risk, low reward. I've clapped so many people with those gears with my PP-2000 and honestly it yeah it would require a bit more balancing, but I think its fair if they risk to loose something worth a lot! It would also give incentive to go back to the starting zones and make all those starting ressources still usefull even if someone as reached the end areas!
This could be an interesting idea to try on a seasonal server that constantly resets every month or 2. Since looting gear would create the "rich get richer" problem. Because you would need to be really bad, have really bad connection, or just someone somehow sneaking up on you in order to lose to someone with worse gear than you in this game. Because there isn't much counter to stacking bullet/fire protection and higher damage weapons. Other than stacking bullet/fire protection and using higher damage weapons.
Also I think it would only make entrance camping worse. It's way safer than actually farming. Since whenever you start any progress on a nest/camp, it tells everyone that someone is there.
Firstly, Tarkov is ♥♥♥♥♥♥♥ no game should want to strive to be what Tarkov is. You spend a week farming in increments 10 minutes once every hour to finally get something marginally useful. Something you lose the moment you decide to take it out, either by the hackers sitting in a bush a quarter mile away or because you joined a game with 10 minutes left and only one available exit on the completely other side of the map, that also happens to be camped. Not to mention the gameplay loop is ♥♥♥♥. Bust my ass for weeks and for what? An upgrade to my base that does absolutely ♥♥♥♥♥♥♥. And all of this just to lose the progress in a few weeks because they think they're diablo and can get away with doing seasons.
Secondly, Your PP-2k? Yeah ♥♥♥♥♥♥ good luck trying that ♥♥♥♥♥♥♥♥ out in Red Forest/Yannov where there are only three kinds of people out there. ♥♥♥♥♥♥♥ cowardly jackasses running about in Exo suits with FN2000s or M16s and are completely unkillable because you can't get a weapon and armor from that area because lo and behold these overpowered ♥♥♥♥♥♥♥♥♥♥ won't go to Limansk or Backwater because they have no reason to go there when they can just farm Red Forest/Yannov and achieve the same thing, easier, while at the same time ♥♥♥♥♥♥♥ over everyone else. People in Skat-10s with FN2ks hunting others. and you trying to farm so you're not mowed down the second you hit the first encampment spawn area.
Third, you want to talk about risk versus rewards. The fact of the matter is, 90% of Stalcraft is just chickenshit cowards that do nothing all day but camp. The only time they don't camp is when they're either in exos with FN2ks hunting down newbies or in a 5 man stack ramping around the bar/cordon railroads because 5v1 is the only way they can win (and god forbid if you kill one of them and take their stuff, they'll spend the next few hours ♥♥♥♥♥♥♥♥ and moaning and making threats about putting a bounty on you). There's a reason you don't see people in limansk or Backwater actually doing anything there other than camping the spawns or exits. They're to ♥♥♥♥♥♥♥ cowardly to actually play the game.
No, with the blatant hacking going on that Exbo has a firm stance against dealing with. Extremely poor weapon balancing (have fun while you can with that PP-2k If you like the PP-2k I recommend you go back to the Swamp, there is a unique version call the PP-2k Anchor, slightly higher stats and a pretty nice sight on it plus some other nice ♥♥♥♥ as well because SMGs suck ass compared to assault rifles because Exbo don't know how to numbers goodly) losing your gear will only result in one thing and thats the game completely dying except for the hackers that can move about unmolested.
As the other guy said, the ONLY way this could even begin to be feasible is if weapon crafting was less painful and not just cost.
Firstly, 100 rad bar would need to have EVERY trade in available. so no more of this ♥♥♥♥♥♥♥♥ running back to cordon to get the starting point of something.
Secondly the prices would have to be SIGNIFICANTLY reduced.
Third the maps will need to be significantly larger and the max player counter per instance would need to be greatly nuked. There is a reason Tarkov has such a tiny limit on the number of players on a map. To many and things get ♥♥♥♥♥ and cramped with to many players, especially with the permanent nature of the game
But even doing all of that doesn't fix the primary underlying issue, which is Freedom/Merc/Duty/Cov are all cowards. They managed to get in early and go to Red Forest/Yannov without having to worry to much about competition. Now they're geared to the gills and they SHOULD be heading to limansk, or Backwater at the very least, but they don't. They loiter around Red Forest because there is no incentive for them to head to Limansk. Anything that can be crafted from Limansk resources can be crafted with resources from Red Forest/Yannov and since they're completely overgeared for the area and can just stomp any player coming in they can easily and safely farm to their heart's content.
The only way to even begin fixing this broken as ♥♥♥♥ system is by revamping the crafting tree and adding more to it, particularly expanding it so that there are weapons, mods, and gear that can only be crafted by using Limansk materials (and no ♥♥♥♥♥♥♥ serums that ♥♥♥♥ is ♥♥♥♥♥♥♥♥). Otherwise with no reason to head to anywhere else they can just keep camping Forest/Yannov for as long as they want and there's nothing normal players can do.
The game is heavily based on Tarkov, they straight up have the same assets used. Tarkov wishes to have the openworld that Stalcraft has. But I think Stalcraft would be a lot better if it would implement those drops on dead and adjust the stats accordingly. I get it that campers are bad. But thats like that in every games, Tarkov included. But people learned to deal with those. Thats why there are usually smokes grenades, flashes and all those tactical gears.
However the fact that it is a free game, it would extremely entice hackers to join the game and for that is probably the only reason why I am OK with not having that option right now if they couldn't handle those.. But I think that a game shouldn't be about all that grinding that the game currently have. Making everything more accessible could have the opposite effect to provide players more incentive to do pvp. I do get why people are scared of it, but its also what gives the best thrill in Tarkov and that this game would benefice more of it