STALCRAFT: X

STALCRAFT: X

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Miskyavine Mar 19, 2023 @ 2:35am
Remove the hiden blackholes and anomalies overall
So yea in the normal Stalker games the Anomolies are pretty rare and known when there there however in this game there like everywere for no reason and half of them are purely placed for inconvienencing players especially the ones like the blacholes hidden on foilage that lorewise also doesnt make sense, You know because of the blackholes being very visable on the Stalker games and the fact it would carve out everything in its path especially the foilage hwoever ingame they seem to ignore the terrain effects of the blackholes that can now magically and inexplicably be hidden in bushes for no other reason then to kill players walking by... This form of faux hardcore bs is ultra annoying and makes no sense.
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Showing 1-15 of 18 comments
Miskyavine Mar 19, 2023 @ 3:00am 
Like the anomolies ingame are no were close to lore freindly to stalker anyway and dont function the way they are supposed to there supposed to be pretty rare aswell as almost completely random after emmisions not spammed on the map purely for inconvience...
Steve Mar 19, 2023 @ 9:44am 
If you died by those, you can always remember to mark them as "black hole" on the map. There's a reason why Waypoint feature exists.

Sure if you mark them all, you won't able to see anything clearly if the waypoints enabled on 1st person cam. But if you disable it and only rely on highest zoom in mini map, that's when it comes in handy as marker.
Miskyavine Mar 19, 2023 @ 10:00am 
t

Originally posted by Stove Seagull:
If you died by those, you can always remember to mark them as "black hole" on the map. There's a reason why Waypoint feature exists.

Sure if you mark them all, you won't able to see anything clearly if the waypoints enabled on 1st person cam. But if you disable it and only rely on highest zoom in mini map, that's when it comes in handy as marker.
The problem with blackholes tho they are lore breaking they dont act like the blackholes in normal stalker and dont have the effect on the terrain and half of them are hidden around corners or hidden in tall grass/bushes, In Stalker there pretty rare in this game there plopped down like a jackson polluck poluting the map for no reason.
Steve Mar 19, 2023 @ 9:37pm 
The blackholes added to the game are Shadow of Chernobyl grade. There's no other way to escape it except not getting touched by it.
Miskyavine Mar 20, 2023 @ 12:11am 
Originally posted by Stove Seagull:
The blackholes added to the game are Shadow of Chernobyl grade. There's no other way to escape it except not getting touched by it.
Yea but the problem is in SoC they were very visable and pretty rare and effected the terrain in obvious ways like craters and werent hidden in grass/bushes/around corners etc
RatiganAlt Mar 20, 2023 @ 8:36am 
people really do still be trying to justify how horrible anomalies are in this game lmao

It's lazy implementation at best, I love going to a shock zone & also getting hit with dozens of scattered springboards, this wouldn't even be as bad if you could visually see them & hear them like in Stalker. This problem spans all anomalies
Kyutaru Mar 20, 2023 @ 5:25pm 
Originally posted by RatiganAlt:
people really do still be trying to justify how horrible anomalies are in this game lmao
Should see this other thread on the subject too.
https://steamcommunity.com/app/1818450/discussions/0/3788128816416386111/

People really do be claiming it's fine unironically. I think they need to step up in terms of visibility.
Rivalzina Mar 21, 2023 @ 3:56am 
there is an anomaly every meter in the game, they can even be hidden in the ground, it's really the worst thing in the game, knowing that it can catch you when you haven't even touched it.
Miskyavine Mar 21, 2023 @ 5:20am 
Originally posted by Rivalzina:
there is an anomaly every meter in the game, they can even be hidden in the ground, it's really the worst thing in the game, knowing that it can catch you when you haven't even touched it.
Yup itrs a really funny contrast when you see the blackholes in this game and then read there was 3 in all of Call of Pripyat No wonder i barely remembered them.
Last edited by Miskyavine; Mar 21, 2023 @ 5:21am
LeanivBirb Mar 21, 2023 @ 9:30am 
Most of the anomalies problem could be fixed if they added the anomaly detector like in the original games, for some reason this game doesnt have it (but somehow decided was a good idea to bring the thing of the PAD alerting of players that are nearby)
The detector existed for a reason
Last edited by LeanivBirb; Mar 21, 2023 @ 9:30am
Miskyavine Mar 21, 2023 @ 4:31pm 
Originally posted by Leaniv:
Most of the anomalies problem could be fixed if they added the anomaly detector like in the original games, for some reason this game doesnt have it (but somehow decided was a good idea to bring the thing of the PAD alerting of players that are nearby)
The detector existed for a reason
The way the anomalies are put in the game makes no sense and shows the devs have a fundimental lack of understanding of the anomalies in the Stalker universe they spammed ectremely rare anomolies and make them the msot common anomoly around its ♥♥♥♥♥♥♥ stupid theres no excuse to it either blackholes in bushes lmao those are supposed to make big empty circles in there radius not be hidden by simple plants lmao. Devs are stupid in alot of ways tho so its not surprising.
Last edited by Miskyavine; Mar 21, 2023 @ 4:32pm
sgt_sas1905 Mar 22, 2023 @ 11:40am 
removing anomalies as = to removing the entirety of artifacts
another fact that peoples corpses turns into artifacts.
welcome to the zone.
Kyutaru Mar 22, 2023 @ 12:05pm 
Originally posted by sgt_sas1905:
removing anomalies as = to removing the entirety of artifacts
another fact that peoples corpses turns into artifacts.
welcome to the zone.
Might want to slow down and carefully read the topic title and comments as I believe you skimmed.
Rivalzina Mar 23, 2023 @ 5:32am 
Originally posted by Leaniv:
Most of the anomalies problem could be fixed if they added the anomaly detector like in the original games, for some reason this game doesnt have it (but somehow decided was a good idea to bring the thing of the PAD alerting of players that are nearby)
The detector existed for a reason
if they add the anomaly detector I can't imagine the number of points there will be on it, but it will already help a lot, I think he should still lower the number of anomalies first before putting the detector
Miskyavine Mar 23, 2023 @ 8:47am 
Originally posted by Rivalzina:
Originally posted by Leaniv:
Most of the anomalies problem could be fixed if they added the anomaly detector like in the original games, for some reason this game doesnt have it (but somehow decided was a good idea to bring the thing of the PAD alerting of players that are nearby)
The detector existed for a reason
if they add the anomaly detector I can't imagine the number of points there will be on it, but it will already help a lot, I think he should still lower the number of anomalies first before putting the detector
It will be solid anomolies to the point its unreadable lmao... Blackholes need to be like 99% removed and Vortexes reduced by like 50% everything else is fine there were massive thermal zones and Psy zones in the normal stalker games so its 100% understandable but the way Blackholes especially are treated its very lore breaking.
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Date Posted: Mar 19, 2023 @ 2:35am
Posts: 18