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Yet we almost only see Stalkers complaining about how bandits are such bad guys because they are camping the good little stalkers who only want to PvE. Stalkers (not every single one of course) tend to give themselves the role of the "good guys", when in fact lots of them are also hard camping choke points with only meds and ammo given the opportunity to do so. So no, don't say "bandits are camping", because I can tell you they're not the only one doing so.
Not the subject here, but really bad exemple. People who don't bully but play along or let it happen whithout at least informing a referent about it are about half as much responsible than the real culprit.
All in all I would rather play a stalker minecraft mod because I gave this game a decent try and to me it just felt like a big steaming pile of ♥♥♥♥ that I had the misfortune to download.
https://youtu.be/dEviWGY7WaU
https://youtu.be/OjWOF1_prhc
https://youtu.be/16ZajVcmRGo
The guy's a treasure trove of information, since there's not much english information on the game. He's even doing quest walkthroughs to help people figure out how to get optimal gear rewards.
1. Anomolies only kill you if your rushing. And not paying attention. Learn. Adapt. Overcome. If you can't do that then this game aint for you honestly. Anomolies dont even switch locations. if you died to one before there's no excuse to die again to them at the same location. Only blackholes right now is remotly dangerous. Since vortexes are so easy to get out off unless they are inside a ditch. Where you need to jump to get out.
2. I got 105h Now. I only encountered 1 apperent cheater. And i even saw his ban. So far every report i made has been taken seriously. And developers have responded within the hour to me at almost every hour i been playing. They been responsive to everything and seem to be working towards the better of the game. I mean they removed pay to win? what game ever before have anyone had pay to win and removed it? Even less with 24h of launch?
3. The whole point of the game is learning safe paths. that is stalker. theres no teleport in the OG games either unless your modding it and if your modding it for an easier experience your failing to understand what the game was about from the start. Pvp and moving between regions is what keeps the game dynamic and random. If everyone could TP to every base they been to. Why ever travel then? why not just Take no ammo no medkits nothing then rush to every base. Suddenly you got a teleport to each location for free? then just tp to the closest spot for whatever you wana do? This would ruin any need to go back to older bases for gear. and this would just force 99999% of all players to be in the north. you would never ever see anyone down the south ever. Since they just TP to the base buy the stuff then TP back. Cordon and swamp be less lively then dead city.
4. At the same time there's no requirments and no level in the game? your progession is gear based. So if you could just go and buy everything? then whats stopping your friend from just buying the best trade resources and giving you a full set? ALso this is blatant lie.. There's several items with several barter options allowing you to skip previous steps and only specific attachments or the late game items really require you to have the older version.
5. Your talking about OG stalker and about money then calling this a running simulator? did you even play stalker OG? did you not track back and forth through garbage over and over to rostok and cordon? In OG stalker gamer theres tone of stuff you cant get with money. Either through quests. Factions or sometimes you must simply find the item.
Also to call it a running simulator then go on about OG stalker being able to gear up with money only. you can not? considering the reputation system? everything is like at a 1000% inflation at no reputation. So how would you afford anything anyway?
I really do hope they make the game harder. It was so much harder in the BETA and they just made it easier for you people. Vortexes use to be impossible to escape. Now i run through 10 of them in a row with no consequence. You use to only be able to store barter items and locked gear in your global personal storage, So artifacts and such needed to be transported between bases and risk losing stuff. Now 100% everything can go in personal storage. If i need to simply go from Garage to bar with no intentions to farm. Just to switch my spawn. I can turn on a podcast and run up there with like 30 rounds in my gun and 1 medkit. If i die i just do it again. There's nothing to lose and no risk.
Game already casual enough compared to so many other games. To complaine that it's to hard for you speaks more volumes about you then the game.
100% Someone gets it.
Ok so bring a friend, some flash bangs and have buddy act as sniper support. Breach and Clear.
Oh no an enemy has a defensive position!, Im' screwed, your screwed. We are all screwed. we should just all quit, there are NO solutions in a firefight to beating a defending opponent...
Yeah you really do just suck mate
I'd argue they don't get it in the slightest.
Its entirely a skill issue, Almost all of the complaints in this forum boil down to a lack of ability to adapt and improve and wanting to make the game easier for those players. Punishing the players who actually like the game by making it something else for players who don't enjoy the game seems stupid. Those same players will find something else to complain about and move on just the same. Id say ignore them
I would also argue fast travel would ruin the experience. Farming schematics in swamp or cordon? Teleport back, walk out base, profit and teleport to bar? Yeah no. you not so good players shouldn't be rewarded for sucking at the game
The people on the high horse are the ones who fundamentally want to change the game and disregard those who actually like it. If you are still dying to anomalies regularly by the time your at the bar there is nothing else to say other than, Skill issue.
Considering this game has been around in russia for years and still has a player base I think we can do with out changing the game for players that wouldn't stick around anyways.
I've gotten to the north and done all of what I stated and I did so alone, through fortifications and not. The point is, it's gotten progressively worse, despite the matchmaking (Gearscore) system suppose to be preventing it. Once you hit 300 gearscore, you're pretty much fked in that regard. That's where people all start the camping objective processes and don't act like flash bangs can do a thing to someone sitting in a bush 100m away, it doesn't work like that. OH! The best part, you wouldn't know where they were, so what would bringing a buddy do if someone just one taps you? (This is why sniper rifles are being balanced in an upcoming update.) so evidentally, it is a problem.
So no, I don't suck "Bro" and apparently, 96% of the playerbase must also suck "Bro" it'x just toxic players kill their own games and don't even realize it, because they don't care. They would of killed RUST, had the developers not altered their own design plan to suit the needs of the players forcing themselves in the game. They killed new world and blamed the PvE playerbase, they forced changes in Ultima online because of an ecosystem meltdown, etc, the list goes on. Unpoliced/unmoderated games sit comfortably in limbo.
I am up North as well. 300 gear score was a bit of a curve with all the power armor running around, Armor pen bullets solved that problem
If you get snipered, unless they are cheating you exposed yourself. If you suspect a sniper change your approach. If you know theres one. Flank him or bring friends. I have had almost none of the problems most players complain about because its almost like they don't want to think.
Why sneak into an enemy base mid day when the guard is awake and on patrol? try playing when the high school college crowd isn't online. The world is entirely different at 3 am, 5 am and 8 am compared to the evening.
A enemy sniper got you? I agree getting 1 tapped sucks but I do it to others so its all fair
Other games brought other problems. As for rust. In STALCRAFT I don't spend 20 hours building something for some player to ruin it while i'm offline sleeping. At most I lost an hour gameplay when I die. whipdy fricking do. I play hardcore games so losing TONS of hours is par course.
It's great you keep talking about yourself, yet not the playerbase, which like I said, you can look right at the achievement boards and see how many are in the north. Where are the rest? Developers themselves will tell you PvP only exists to make money (Currently.) and the north PvP AND PvE isn't slated for release until sometime later this year, but will stalcraft survive the test of time and new game releases in that timeframe?
Sure, it is alive and well in RU, but RU also has time skipping/camping skipping bundle packages, we don't and won't be getting those, so the players are forced/stagnated to deal with the playerbase as it is right now. It took me around 100 hours to realize I just didn't want to atm and am waiting to see what else they have up their sleeve, but every friend/person I introduced this game to, despite loving PvP? Have moved on to better ventures, because it just isn't fun getting to BAR and the game turning into CoD.
So I don't count as part of the playerbase? lol
I found a fire team partner, maybe you need better friends who won't bail on you, If they only game the games they want and to be damned with you, they are not very good friends. I'd bet this isnt the first time they bailed on a game you enjoyed as well.
The players who don't stick around, wouldn't stick around no matter what you do. cratering to such finicky players will lead to ruin, because in 6 months they will be on a new title complaining there and not giving a crap anymore about this one.
You're one of thousands, so you count, but you keep saying "Me" when you also fail to realize, different servers, different channels, different experiences. It's not like people complaining are making things up and no amount of getting gud, is going to fix a flawed design (Case in point to incoming sniper nerf.) etc.
You can have your opinion if you want, but by virtue Stalcraft is, by the devs own words, an MMO.
MMO's, be they RPG, FPS, or anything in between, are a constantly evolving game. They are meant to be updated, fixed, balanced, and changed. They do not stagnate. A stagnant MMO becomes a dead MMO.
Like others have stated, only a very, very small percentage of the playerbase is actually at "endgame". The devs have content they've worked on and will be ready soon, but by their own words, the content won't work unless a large number of players reach that mythical "endgame".
Just because you've made it, does not mean that intrinsically the design of the game is without flaws. All it means is congratulations, you suffered through it, and managed to get there. You may not have encountered some of the roadblocks others have. You may have dedicated squad mates that make it easier for you to advance through the campers and griefers. There's a million reasons why you could've made it, and others didn't.
When making a suggestion for an MMO, it's not coming from a place of singularity, but a place of "average player experience". Your counterpoint is centered around your own experience, and you're ignoring the fact that the experience of the majority of the playerbase is having, isn't the same as yours.
The discussion should be "How do we bring these players up to end game so the devs can implement the content they want to", and not "lol skill issue git gud".
Your claim of "I'd just ignore them" is 100% how you doom an MMO to death. You see it as catering to people that aren't as "hardcore" as you, but that portion of players that are so "hardcore" is much smaller compared to the majority of the playerbase. MMO's live and die by their playercount. Newsflash, that playercount has done nothing but stagnate since the first initial drop post-release. It's peak was 9,097 last month. Since then, it's daily high and low average is somewhere between 6500/7000 peak, and 2500/3000 lowpoint. This is not growth. This isn't how a game succeeds. It needs to compete for a big enough healthy playerbase so it can financially succeed, or else it will just end up going under like so many other MMO's have.
It's up against other F2P titles in both the MMO and Shooter category. It's up against Warframe, PUBG, Tarkov, etc etc... All of which have healthy player numbers.
But like I said in my original post, everyone's free to ignore it. It's all just making suggestions at the end of the day. Though, if you just want to "ignore them", don't sit there with Surprised Pikachu Face when in six months to a year, Stalcraft shuts down because of lack of playerbase and support.
Side point: Have you seen how guides work in the other STALKER games? You pay a flat fee and go to the destination linked with that fee. Not every guide, goes to every location. A guide in Rookie Village, for example, may only go to Clear Skies swamp base and the Market in Garbage. BAR may only link to Rookie Village, etc. I can understand being opposed to it on the spirit of it, but it by no means would ruin the game to set up a system like this. It would add a secondary route into certain places, bypassing griefers/campers that people complain about. It gives another use to in-game currency. Respectfully, I'm not seeing a downside here.
First, I can only speak for my experience because otherwise its speculation and hearsay and that's worthless.
Second, I didn't suffer through anything. It's been enjoyable.
Dumbing down titles for the causal player has been the death of almost every game that tried to be something. People are not suggesting innovation they are complaining about difficultly and set backs. In a game of winners and losers, sometime you lose and seeking ways to mitigate those loses all come from a place of "make things easier and fast for me regardless what others think"
and for the sidenote, Fast travel ruins every game its in, It becomes the standard way of travel and the game becomes, teleport to location do something and teleport back. . fast travel is a double edge sword and a game like this would lose more than it gains for keeping the odd player happy they saved an hour of grinding. For every player they retain I think they would lose one on the otherside.