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报告翻译问题
You can have that response, but you cannot then complain if the game steadily loses player base as people leave once they hit the PVP-heavy mid game, or new players leave as they get sniped from a distance they can't see by an endgame player camping early game areas. You don't get to complain if the game dies, and neither will the devs be able to complain. I understand wanting PvP to be a part of your game and your experience, but it still needs to be balanced. Giving people an option to play the game PvE will only increase player retention, provided they also make sure to support the PvP side with more incentives to take part in it. I feel my options that I presented are fair to both sides, they give increased reward to those who choose to have PVP on, but give those who don't want to deal with ♥♥♥♥♥♥♥ players doing what ♥♥♥♥♥♥♥ players do and ruin the experience for others.
That's really all this comes down to, PVP players ruining the experience for others. That's not to say that all players who enjoy PVP are griefers or cheaters, hackers, spawn campers or just general ♥♥♥♥♥♥♥♥, but when you have this kind of purely opened and forced pvp, that's what you're going to get every single time. As long as the PVP exists as it does in this game, you will always have high level players camping low level areas, you will always have pvp players camping transition points and choke points, you will always have people who's entire goal is to ruin someone elses night. and unlike purely PVP games like call of duty or battlefield or halo, this game has PVE elements that make it enjoyable for those who don't care for PVP. If you run those players off, then you might as well just make the game PVP only because again, that's the only crowd you're going to have left by the end.
Every single healthy and active MMO has PVE as the focus with PVP as an option with extra rewards. If this game wants to survive and thrive, its going to have to realize that.
+Im not saying that the PVP is perfect as it is dont get me wrong. People alt-f4 ing to get out of trubble comes to my mind. But look at it from my pov every MMOs open world pvp is dead yes people can make pvp event but random pvp encounters are not there and thats what toggle pvp dose to a game. I wrote somewhere else about zone camping in the rear ocasion that happens make it so you get marked on the map if you stan next to the zone exit for two long and it can be seen from everywhere.
+Im not saying that the PVP is perfect as it is dont get me wrong. People alt-f4 ing to get out of trubble comes to my mind. But look at it from my pov every MMOs open world pvp is dead yes people can make pvp event but random pvp encounters are not there and thats what toggle pvp dose to a game. I wrote somewhere else about zone camping in the rear ocasion that happens make it so you get marked on the map if you stan next to the zone exit for two long and it can be seen from everywhere. [/quote]
Why does this MMO need open world PVP? I don't mean to go back to WoW for an example but it is a very good example. WoW PVP is very much alive and well, people still actively participate and enjoy the PVP that WoW has to offer. Do we see large guild raids on capital cities? no, maybe not anymore. But think about the bigger picture, sure those big raids were cool to see, but if you were a lower level player caught in the middle, and you need to be in that capital city for your quest line, then you basically log off for a couple hours because you're done for the night. Open world PVP is a double edged sword for any MMO game, and it has to be very well balanced to have any chance of succeeding.
MMO games are different from other games, they need a simple to understand new player and on boarding experience in order to hook new players into dedicating the extensive amount of hours that genre of game demands. Having open world pvp, without an option to turn it off, right from the very start, is just not good game design for an MMO. Having a player experience that can consist of dying multiple times to hostile players camping areas they need to be in, while they are still trying to learn the game, is an easy way to get 1 hour quitters.
At the BARE MINIMUM the first area of the game needs to be pvp-free. It needs to be an introduction to the basic elements of the game, resources, hostile NPCs, quest types, anomalies, etc. without having any chance of a high level PVP player coming in and stomping on everyone. There are also some other quality of life improvements that would help in this, such as not requiring you to travel back to specific bases to access their gun shop stock. I could forgive each base having some kind of unique offerings to purchase, but having to run back and forth from the garage to the first base every time you want to progress down a new weapon tree is tedious, and its made worse when you encounter the PVP players who camp the choke points along the way.
I'm glad we can agree the PVP is at least flawed as it is now, and I'm not even against the PVP in general as I actually haven't encountered too many situations where another player killed me, the PVE parts of the game are hazardous enough on their own that they have provided more than enough of a challenge for me and my group of friends. I feel that having a PVE only option, no matter how it is implemented, gives more people the ability to enjoy the game. just like with sea of thieves I don't understand why people are so against giving players who enjoy the PVE elements of the game an option to enjoy them unhindered by the inherent unfairness and imbalance of PVP.
This is for crafting lower tire of weapons. Having the ability to craft them but it takes time for the weapon to get to you aka it gets mailed to you. You can go down there and craft it or weight a bit and get it. There is a option in game but not for everything that you can craft something without the prerequisite item but its more expensive.
Were also getting AI changes, dungeons and clan wars soon and i want to see if that alleviates some of the pain people are having. I also heard were getting weapon and armor balance changes but havent seen mutch of that. Supposedly its on the russian forems.
https://www.reddit.com/r/Stalcraft/comments/106tr98/some_info_about_the_upcoming_balance_patch/
Russian version.
https://vk.com/@stalcraft_official-rebalansffaftgqwtq
Anything about lootboxes isnt ment for us.
this lol
Wow. So much copium.
No. That guy you quoted has an extremely large point that noone wants to admit is right.
Here's another thing instead of the pvp toggle button
PVP toggle button but after a certain level is unlocked for lets say "Bar level 3" the pvp toggle will get locked and you'll be in pvp forever without being able to revert to pve
Something like that maybe?