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Bach 2023 年 1 月 1 日 下午 12:36
5
Allow us to toggle pvp
button in PDA that turns pvp on or off with a 12 hour cooldown timer

so if you press the button you'll be stuck in/out of pvp for 12 hours until you can toggle it again
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正在显示第 61 - 75 条,共 87 条留言
CaptainTurtle 2023 年 1 月 9 日 上午 3:15 
引用自 pep
引用自 AgentTurtle
The simplest solution is to have PVP zones, similar to divisions dark zones, where high value loot is found.

Love pvp all you want, the way it exists now is not balanced. Period, there is no further discussion here, someone with max level gear can run back down to the swamps and just destroy anyone on the opposite faction who's trying to do anything. they can camp transition points or known questing points and basically shut down any progress. This kind of stuff kills motivation for everyone except those who participate in this practice, it will be the death of this game if it isn't addressed sooner rather than later.

WoW has a good example of MMO PVP, having it either be a toggle on or off, with having it toggled on resulting in higher rewards at the cost of the higher risk. I can even give an example of how to integrate this to provide incentive for active pvp with a toggle, as well as some other options for better pvp in this game:

Option 1: Each faction drops a specific resource, lets say dog tags for the stalkers, bandanas for the bandits. these resources can be sold at the fence for a decent amount of money.

option 2: PVP and PVE servers, where loot, auction house, progression, etc. does not carry over between them. Choosing to play PVE locks you into PVE.

option 3(a): change the map layout so bandits start on one side of the map, stalkers on the other, and they meet in the middle for end game PVP and high value loot. this would stop 90% of low level gank squads as they'd have to travel through several zones of hostile territory to reach lower level areas.
(b) Just add pvp zones to certain regions of the map, increasing in size and quantity until reaching the end game of the map which is essentially pure pvp.


I understand that many of you find the PVP to be the engaging part of the game, and that it is the source of tension. In reality, you're the minority. The game's pve elements, the AI soldiers, the mutants, as well as the harmful anomalies are more than enough to sustain interest in the game. Think of every major MMO out there right now, and think of how many of them have forced on PVP that goes all the way into the starting questing zones. Forced on PVP for this type of game just doesn't work in the long term.

the simplest solution is to accept the zone is dangerous and get over it

You can have that response, but you cannot then complain if the game steadily loses player base as people leave once they hit the PVP-heavy mid game, or new players leave as they get sniped from a distance they can't see by an endgame player camping early game areas. You don't get to complain if the game dies, and neither will the devs be able to complain. I understand wanting PvP to be a part of your game and your experience, but it still needs to be balanced. Giving people an option to play the game PvE will only increase player retention, provided they also make sure to support the PvP side with more incentives to take part in it. I feel my options that I presented are fair to both sides, they give increased reward to those who choose to have PVP on, but give those who don't want to deal with ♥♥♥♥♥♥♥ players doing what ♥♥♥♥♥♥♥ players do and ruin the experience for others.

That's really all this comes down to, PVP players ruining the experience for others. That's not to say that all players who enjoy PVP are griefers or cheaters, hackers, spawn campers or just general ♥♥♥♥♥♥♥♥, but when you have this kind of purely opened and forced pvp, that's what you're going to get every single time. As long as the PVP exists as it does in this game, you will always have high level players camping low level areas, you will always have pvp players camping transition points and choke points, you will always have people who's entire goal is to ruin someone elses night. and unlike purely PVP games like call of duty or battlefield or halo, this game has PVE elements that make it enjoyable for those who don't care for PVP. If you run those players off, then you might as well just make the game PVP only because again, that's the only crowd you're going to have left by the end.

Every single healthy and active MMO has PVE as the focus with PVP as an option with extra rewards. If this game wants to survive and thrive, its going to have to realize that.
最后由 CaptainTurtle 编辑于; 2023 年 1 月 9 日 上午 3:15
DarkRey 2023 年 1 月 9 日 上午 3:18 
引用自 AgentTurtle
The simplest solution is to have PVP zones, similar to divisions dark zones, where high value loot is found.

Love pvp all you want, the way it exists now is not balanced. Period, there is no further discussion here, someone with max level gear can run back down to the swamps and just destroy anyone on the opposite faction who's trying to do anything. they can camp transition points or known questing points and basically shut down any progress. This kind of stuff kills motivation for everyone except those who participate in this practice, it will be the death of this game if it isn't addressed sooner rather than later.

+You cant do that unless you join on a friend that has a new character and even then it sometimes dosnt work and fixing this prevents people from playing together. But im not saying it cant be fixerd. As far as we know how the matchmaking system works its based of your collar tire of a item you get or craft:
-White can play with green
-Green can play with white and blue
-Blue can play with green and purple
-Purple can play with blue and red (We dont have red yet)
After that i feel like the gear scoor only determent if your put in a blue main lobie or a purple one.

WoW has a good example of MMO PVP, having it either be a toggle on or off, with having it toggled on resulting in higher rewards at the cost of the higher risk. I can even give an example of how to integrate this to provide incentive for active pvp with a toggle, as well as some other options for better pvp in this game:

+I have stated before that pvp toggle is a lazy way out if there are problems they can be fixed withaut killing the open world pvp. Also if there whose a option for pvp toggle moust people will have it off no matter how many benefits you add to it.

Option 1: Each faction drops a specific resource, lets say dog tags for the stalkers, bandanas for the bandits. these resources can be sold at the fence for a decent amount of money.

+Interesting idea all for it.

option 2: PVP and PVE servers, where loot, auction house, progression, etc. does not carry over between them. Choosing to play PVE locks you into PVE.

+We can come back to this at a later date since we dont have the pop to split between 6 servers withat making them feel a bit dead. I dont mind it but you see my point.

option 3(a): change the map layout so bandits start on one side of the map, stalkers on the other, and they meet in the middle for end game PVP and high value loot. this would stop 90% of low level gank squads as they'd have to travel through several zones of hostile territory to reach lower level areas.
(b) Just add pvp zones to certain regions of the map, increasing in size and quantity until reaching the end game of the map which is essentially pure pvp.


+I agree the map can use some work. But im moust cases when you see a member of the other faction there going through the zone for:
-A quest/side quest
-Resorces if there side hase two manny people
-Exploration
Intentional ganking and camping are really rear in most cases the people you fight are on there way to do something.

I understand that many of you find the PVP to be the engaging part of the game, and that it is the source of tension. In reality, you're the minority. The game's pvp elements, the AI soldiers, the mutants, as well as the harmful anomalies are more than enough to sustain interest in the game. Think of every major MMO out there right now, and think of how many of them have forced on PVP that goes all the way into the starting questing zones. Forced on PVP for this type of game just doesn't work in the long term. [/quote]

+Im not saying that the PVP is perfect as it is dont get me wrong. People alt-f4 ing to get out of trubble comes to my mind. But look at it from my pov every MMOs open world pvp is dead yes people can make pvp event but random pvp encounters are not there and thats what toggle pvp dose to a game. I wrote somewhere else about zone camping in the rear ocasion that happens make it so you get marked on the map if you stan next to the zone exit for two long and it can be seen from everywhere.
最后由 DarkRey 编辑于; 2023 年 1 月 9 日 上午 3:20
CaptainTurtle 2023 年 1 月 9 日 上午 3:35 
引用自 DarkRey
引用自 AgentTurtle
The simplest solution is to have PVP zones, similar to divisions dark zones, where high value loot is found.

Love pvp all you want, the way it exists now is not balanced. Period, there is no further discussion here, someone with max level gear can run back down to the swamps and just destroy anyone on the opposite faction who's trying to do anything. they can camp transition points or known questing points and basically shut down any progress. This kind of stuff kills motivation for everyone except those who participate in this practice, it will be the death of this game if it isn't addressed sooner rather than later.

+You cant do that unless you join on a friend that has a new character and even then it sometimes dosnt work and fixing this prevents people from playing together. But im not saying it cant be fixerd. As far as we know how the matchmaking system works its based of your collar tire of a item you get or craft:
-White can play with green
-Green can play with white and blue
-Blue can play with green and purple
-Purple can play with blue and red (We dont have red yet)
After that i feel like the gear scoor only determent if your put in a blue main lobie or a purple one.

WoW has a good example of MMO PVP, having it either be a toggle on or off, with having it toggled on resulting in higher rewards at the cost of the higher risk. I can even give an example of how to integrate this to provide incentive for active pvp with a toggle, as well as some other options for better pvp in this game:

+I have stated before that pvp toggle is a lazy way out if there are problems they can be fixed withaut killing the open world pvp. Also if there whose a option for pvp toggle moust people will have it off no matter how many benefits you add to it.

Option 1: Each faction drops a specific resource, lets say dog tags for the stalkers, bandanas for the bandits. these resources can be sold at the fence for a decent amount of money.

+Interesting idea all for it.

option 2: PVP and PVE servers, where loot, auction house, progression, etc. does not carry over between them. Choosing to play PVE locks you into PVE.

+We can come back to this at a later date since we dont have the pop to split between 6 servers withat making them feel a bit dead. I dont mind it but you see my point.

option 3(a): change the map layout so bandits start on one side of the map, stalkers on the other, and they meet in the middle for end game PVP and high value loot. this would stop 90% of low level gank squads as they'd have to travel through several zones of hostile territory to reach lower level areas.
(b) Just add pvp zones to certain regions of the map, increasing in size and quantity until reaching the end game of the map which is essentially pure pvp.


+I agree the map can use some work. But im moust cases when you see a member of the other faction there going through the zone for:
-A quest/side quest
-Resorces if there side hase two manny people
-Exploration
Intentional ganking and camping are really rear in most cases the people you fight are on there way to do something.

I understand that many of you find the PVP to be the engaging part of the game, and that it is the source of tension. In reality, you're the minority. The game's pvp elements, the AI soldiers, the mutants, as well as the harmful anomalies are more than enough to sustain interest in the game. Think of every major MMO out there right now, and think of how many of them have forced on PVP that goes all the way into the starting questing zones. Forced on PVP for this type of game just doesn't work in the long term.

+Im not saying that the PVP is perfect as it is dont get me wrong. People alt-f4 ing to get out of trubble comes to my mind. But look at it from my pov every MMOs open world pvp is dead yes people can make pvp event but random pvp encounters are not there and thats what toggle pvp dose to a game. I wrote somewhere else about zone camping in the rear ocasion that happens make it so you get marked on the map if you stan next to the zone exit for two long and it can be seen from everywhere. [/quote]

Why does this MMO need open world PVP? I don't mean to go back to WoW for an example but it is a very good example. WoW PVP is very much alive and well, people still actively participate and enjoy the PVP that WoW has to offer. Do we see large guild raids on capital cities? no, maybe not anymore. But think about the bigger picture, sure those big raids were cool to see, but if you were a lower level player caught in the middle, and you need to be in that capital city for your quest line, then you basically log off for a couple hours because you're done for the night. Open world PVP is a double edged sword for any MMO game, and it has to be very well balanced to have any chance of succeeding.

MMO games are different from other games, they need a simple to understand new player and on boarding experience in order to hook new players into dedicating the extensive amount of hours that genre of game demands. Having open world pvp, without an option to turn it off, right from the very start, is just not good game design for an MMO. Having a player experience that can consist of dying multiple times to hostile players camping areas they need to be in, while they are still trying to learn the game, is an easy way to get 1 hour quitters.

At the BARE MINIMUM the first area of the game needs to be pvp-free. It needs to be an introduction to the basic elements of the game, resources, hostile NPCs, quest types, anomalies, etc. without having any chance of a high level PVP player coming in and stomping on everyone. There are also some other quality of life improvements that would help in this, such as not requiring you to travel back to specific bases to access their gun shop stock. I could forgive each base having some kind of unique offerings to purchase, but having to run back and forth from the garage to the first base every time you want to progress down a new weapon tree is tedious, and its made worse when you encounter the PVP players who camp the choke points along the way.

I'm glad we can agree the PVP is at least flawed as it is now, and I'm not even against the PVP in general as I actually haven't encountered too many situations where another player killed me, the PVE parts of the game are hazardous enough on their own that they have provided more than enough of a challenge for me and my group of friends. I feel that having a PVE only option, no matter how it is implemented, gives more people the ability to enjoy the game. just like with sea of thieves I don't understand why people are so against giving players who enjoy the PVE elements of the game an option to enjoy them unhindered by the inherent unfairness and imbalance of PVP.
TotoManiak 2023 年 1 月 9 日 上午 3:39 
引用自 AgentTurtle
The simplest solution is to have PVP zones, similar to divisions dark zones, where high value loot is found.

Love pvp all you want, the way it exists now is not balanced. Period, there is no further discussion here, someone with max level gear can run back down to the swamps and just destroy anyone on the opposite faction who's trying to do anything. they can camp transition points or known questing points and basically shut down any progress. This kind of stuff kills motivation for everyone except those who participate in this practice, it will be the death of this game if it isn't addressed sooner rather than later.

WoW has a good example of MMO PVP, having it either be a toggle on or off, with having it toggled on resulting in higher rewards at the cost of the higher risk. I can even give an example of how to integrate this to provide incentive for active pvp with a toggle, as well as some other options for better pvp in this game:

Option 1: Each faction drops a specific resource, lets say dog tags for the stalkers, bandanas for the bandits. these resources can be sold at the fence for a decent amount of money.

option 2: PVP and PVE servers, where loot, auction house, progression, etc. does not carry over between them. Choosing to play PVE locks you into PVE.

option 3(a): change the map layout so bandits start on one side of the map, stalkers on the other, and they meet in the middle for end game PVP and high value loot. this would stop 90% of low level gank squads as they'd have to travel through several zones of hostile territory to reach lower level areas.
(b) Just add pvp zones to certain regions of the map, increasing in size and quantity until reaching the end game of the map which is essentially pure pvp.


I understand that many of you find the PVP to be the engaging part of the game, and that it is the source of tension. In reality, you're the minority. The game's pve elements, the AI soldiers, the mutants, as well as the harmful anomalies are more than enough to sustain interest in the game. Think of every major MMO out there right now, and think of how many of them have forced on PVP that goes all the way into the starting questing zones. Forced on PVP for this type of game just doesn't work in the long term.
yeah and the pvp in this game is not balance , half of the time i fight ppl who already got last gun last armort best artefact build when i am just looking to farm that . No point to continue Vs ppl who already spend 600 h in the game
DarkRey 2023 年 1 月 9 日 上午 4:10 
I can agree that having the starting zone a pvp free zone can help. Same with having the Factory aka The Bar as people usually call it and sub faction pvp free zone. Getting killes by someone of the opposite sub faction that pops out of the bar is frustrating. My entire argument is to use toggle pvp as a last resort. If it can be fixed but its hard lets try it but if it cant then ill considered.

This is for crafting lower tire of weapons. Having the ability to craft them but it takes time for the weapon to get to you aka it gets mailed to you. You can go down there and craft it or weight a bit and get it. There is a option in game but not for everything that you can craft something without the prerequisite item but its more expensive.

Were also getting AI changes, dungeons and clan wars soon and i want to see if that alleviates some of the pain people are having. I also heard were getting weapon and armor balance changes but havent seen mutch of that. Supposedly its on the russian forems.
最后由 DarkRey 编辑于; 2023 年 1 月 9 日 上午 4:11
DarkRey 2023 年 1 月 9 日 上午 4:29 
最后由 DarkRey 编辑于; 2023 年 1 月 9 日 上午 4:40
Freedom 'n Stuff 2023 年 1 月 9 日 下午 2:25 
i don't get the pro pvp side of the conversation. How how would an option for pve only negatively affect the game? i feel like they just want to grief people.
DarkRey 2023 年 1 月 9 日 下午 2:34 
Becous everyone will have pvp turned off like in every other game witch in turn will kill any open world pvp or at least the majority of it
Fent and Steal 2023 年 1 月 9 日 下午 11:23 
引用自 themancalledant
Every Single Solitary Jerk who ♥♥♥♥♥♥♥ about people asking to have a PVE only feature are hackers and griefers. Period. Why the hell else would they care if there was a PVE only option? You play your way, I will play mine. But no, they want EVERY player forced into their aimbots, hacks and spawn camps so they can feel like big boys and girls. Why else would they care about people having a choice. Every Single One. Losers.

this lol
کاکائوت 2023 年 1 月 10 日 上午 1:53 
please dont listen to this troll... omg turning off pvp...
Red 2023 年 1 月 10 日 上午 2:01 
引用自 themancalledant
Every Single Solitary Jerk who ♥♥♥♥♥♥♥ about people asking to have a PVE only feature are hackers and griefers. Period. Why the hell else would they care if there was a PVE only option? You play your way, I will play mine. But no, they want EVERY player forced into their aimbots, hacks and spawn camps so they can feel like big boys and girls. Why else would they care about people having a choice. Every Single One. Losers.

Wow. So much copium.
TotoManiak 2023 年 1 月 10 日 上午 2:04 
引用自 csav
please dont listen to this troll... omg turning off pvp...
it's not because someone don't have the same opinion on something you can call him troll wtf . one of the worse comment here
TotoManiak 2023 年 1 月 10 日 上午 2:05 
引用自 Red
引用自 themancalledant
Every Single Solitary Jerk who ♥♥♥♥♥♥♥ about people asking to have a PVE only feature are hackers and griefers. Period. Why the hell else would they care if there was a PVE only option? You play your way, I will play mine. But no, they want EVERY player forced into their aimbots, hacks and spawn camps so they can feel like big boys and girls. Why else would they care about people having a choice. Every Single One. Losers.

Wow. So much copium.
no opium , he just want pve no more XD
Bach 2023 年 1 月 10 日 上午 4:14 
引用自 TotoManiak
引用自 Red

Wow. So much copium.
no opium , he just want pve no more XD


No. That guy you quoted has an extremely large point that noone wants to admit is right.
Here's another thing instead of the pvp toggle button

PVP toggle button but after a certain level is unlocked for lets say "Bar level 3" the pvp toggle will get locked and you'll be in pvp forever without being able to revert to pve

Something like that maybe?
0hnoM 2023 年 1 月 10 日 上午 8:37 
OP is a carebear
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发帖日期: 2023 年 1 月 1 日 下午 12:36
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