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Dude, you haven't even played 50% of the game to claim that pvp is not profitable. I got 150k for one person right now (and how many more can I find along the way, think about it). Of course, at the beginning pvp has content only for pleasure and self-affirmation, but in the future it is a VERY good way to earn money. And please, let's not say anything more about the fact that pvp IS NOT a way of making money. In addition, somewhere in one of the comments you suggested that the quest zones should have extreme radiation, please tell me, do you think with your head? WHY WOULD A PERSON CRAFT A FINISHED SCIENTIFIC SUIT? this is simply unnecessary garbage! you're better off making a collection of radiation/bio survival artifacts for a battle suit than crafting a scientific
Change doesn't come from disbelief.
This thread exists to incur change. As the discussion continues, the chances of it being noticed increase.
Also, again, money is so easy to make it means ♥♥♥♥♥♥♥♥♥.
What if they Set the price of Mats in Crafting bag so buy back is standardised. No ripping players off, the bag is worth what it is worth, This would encourage more sales and More purchases, an appropriate balance would need to be found, Remove the Fencing of Bags
Pay to unlock Bag's you find. You can pay the fee and open the loot. Make the Price Heavy than selling it back so players weight their odds against need, cost and selling. Balance would need to be found.
Now Killing players may be profitable in terms of making cash, or sinking that cash but getting mats.
I Totaly agree . For exemple i'v try to farm the '' end game '' location . ( i'm freedom ) and i get killed by a bandit who go the last sniper +5 last exo +5 backpack with 4 arts . And the probleme with that it's when you got this stuff . You don't need to farm anymore . SO what will happen ??? You just go camp somewhere and kill the guys who want to farm tranquillo and waste the time of those guys . The pvp in this game is just to SLOW progression for other and make them waste time because they don't farm 24/7 to get fast as possible the meta gun etc to ♥♥♥♥ other ppls .
And when you create an environment where the only point of PVP is for one group to slow the progression of another group, you're creating a perfect environment ripe for monetization to give those slowed-down, camped players an out at the cost of real world dollars.
Welcome to F2P titles. They start like this, and slowly worm in monetization options as "time savers". Just look at the RU version, case in point.
The only reason the same monetization model wasn't here at launch, is they have to do it differently to get around the lootbox laws in place regarding what is and isn't gambling.
Give it time. The entire point of PVP is to push the monetization factor. That's all. Not in-universe lore reason, not for bragging rights, not for any kind of in-game reward or benefit. It's simply to create an environment where the game can profit via monetization.
WHAT U CAN DO WITH PVP :
Make ppl farm again 1h stuff because you camp them : YES
Try to slow down the progression of ppl who got no meta gun : YES
Rush farm spot --> kill someone ---> get killed ---> respawn ---> run again to ....
Pvp can be good but rn it's just brainless . I'v play tarkov a lot and i think pvp in this game is not good a the end because if you join faction you are ennemy with 5 other faction in end game zone ( bandit /covenant/merc/duty/stalker/freedom) . With that amount of faction they just split the community .And farm ''normal'' zone like army warhouses is gonna be pain if you join any faction
Your words fit absolutely every game. Everywhere there is monetization that speeds up the process. Besides, it doesn't matter PVE or PvP.
In fact, if you start rewarding PvP in this game, you're going to encounter all those issues of PvP you stated at a much larger rate.