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The pricing of The RPG Engine has been a hot discussion topic over on the discord, you can read all about it on the #pricing discussion in the official discord: https://discord.gg/mJntEJ2kzC
Currently Anyone who owns the game can have users join their sessions in the main game. There's description of how to do so in pinned comments of #help channel.
I am currently talking with Steam to change way the game is setup on the store. Although I would love to be able to let everyone play for free there has to be a balance to make it fair to the players and us devs. here is a brief explanation of the planned pricing structure:
Guest Pass (FREE):
- no hosting.
- Limited Map building (similar to current demo)
World Builder DLC ($20-$30):
- Can host -> 1 Free user can join per DLC player in lobby (so if the host and player own theDLC, then 2 people can join their session with the free pass).
- All features unlocked
DLC + Story Teller Subscription($5 a month {with options for yearly / lifetime subscription})
- Can host -> any number of Free and DLC player.
- All features unlocked
Although this is very close to the final pricing model there may still be some slight tweaks.
I hope this answers your question! If you you require any more help or would like to follow the game as it progress, please feel free to join in on discord.
Demo -:- No hosting, limited map building/assets, can join other games.
Full game (world builder) -:- Hosting, all features and assets, one demo player can join you (1 demo player per full game owner in current game).
Subscription (story teller) -:- Host any number of demo players.
After months of discussions and considerations, this seemed the most logical and fairest pricing model to account for a variety of player groups and individuals.
As a side note, when the game is fully released (tentatively aiming for the end of the year) Anyone who already owns the game will of course unlock the builder's edition for free as well as some free subscription months as a thank you for supporting the game early.
If you want to play with your friends, either 1 player buys the game and pays a small subscriptions, or half your player buy the game.
I will also be adding a lifetime subscription option for those who would rather pay as a 1 off.
First of all, I would like to say that I am not a fan of subscriptions either. That's why I said goodbye to Adobe and even though every day I use alternative programs I increasingly want Acrobat, Photoshop, Illustrator and After Effects back, Adobe won't see a dime from me anymore.
However, you have to clearly distinguish between the types of subscription models.
In my Adobe example, I cancelled my subscription because I don't get why I, as a casual hobby user, should pay the same price (or even more) per seat as a company does that uses the apps on a daily basis and makes money from it. With TRPGE it's a little different.
The subscription model of TRPGE can not be compared with, for example, the Adobe subscription, in that you pay money monthly and that for a fixed number of months.
With TRPGE you buy the game (or unlock it via DLC after release if you don't already own it) and can build, create and do all the prep work without spending any extra money.
Then, when it comes to the actual game with friends, you pay a certain amount, either for one or more months, or for a year, or for a lifetime access to unlimited player invitations. It's hard to compare this to a traditional subscription model, where you're stuck in a contract for months or years.
The model proposed by the developer is flexible to fit virtually any GM and saves invited players from having to buy the game and also offers the possibility of playing with rotating players. While the word subscription may seem off-putting at first, I don't think there can be a more fair offer from a developer for a niche product.
Personally, I bought the game in EA and will purchase lifetime access after release. Then I will have all the freedom and will not have to worry about the number of players and when and how I will organize games with friends, forever. In my eyes, it's hard to label this as a subscription.
In conclusion, I believe that enough different opinions have been heard on this subject and this thread can now be closed.
In some situations, such as the pricing model, this is extremely difficult as the opinions vary so much. Here some of the groups I've identified:
Every day gamer are used to "everyone who wants to play has to buy a copy of the game".
GM type 1 - Is happy to pay a much higher price (I've been told $100 wouldn't be unreasonable), in order to have any player join for free.
GM type 2 - has a small dedicated party of friends.
Roll20 GM - Used to a low subscription monthly cost.
Solo Builder - Just wants to buy the game at a reasonable price and build fun stuff in it.
So I had to come up with a way which makes it fair to everyone...
If I make the base price too high then it's not fair on Solo Builders or GM type 2
If you don't like subscriptions - how many players do you have? lets say 5..
3 of you buy the game once and all 6 of you can play together forever, that's $10 per player. Pretty cheap for an average game on steam.
If you run many sessions with many different people, it's a small subscription in exchange for none of them having to buy it. Covering GM type 2.
And for GM type 1 they can just buy the life time subscription as a one off and they can always host anyone they like.
It boils down to how you want to pay...
Much higher but as a one off?
Make half your party buy their own copy?
Or pay a small amount monthly?
Not using it for TTRPGS but just as a map build? no subscription, no high price.
I understand many people are not a fan of the subscription model and this gives you alternatives...
What model would you propose?
Fantasy Grounds: $3.99USD/mo or $39USD once to own (no free users), vs $9.99USD/mo or $149USD to own (unlimited free users).
Talespire: Each player needs to spend the $28.99CAD (no free users) - and it absolutely has less features in a lot of ways.
Foundry: 1 License, unlimited players - $50USD. You probably want to hire someone else to host your game server for you though if you're not very tech savvy, which will run you another $4.50USD/mo.
Roll20: What you get at each price point is finnicky; it's ALL subscriptions; and there's no truly "unlimited" package. You can do more than I thought with the free copy, but its still pretty limited. $49.99USD/y for 'Plus', and $99.99USD/y for 'Pro'.
The only one that's comparable in price value is Foundry. And someone still needs to spend the $50 for that unlimited license. Foundry has more mechanical automation support but can't easily do 3d terrain (multiple isometric maps for the same location from different perspectives being the workaround).
Talespire is most comparable in features offered, but it gives you less functionality, at a higher price point.
I agree, 1 demo user per full user isn't my favorite, but when he offers an unlimited package, if its a reasonable price, I will probably pay for the unlimited package (assuming that like foundry it comes to around a total of $50USD and not like Fantasy Grounds or Roll20). I could see a one time "players only" between demo and basic GM license making sense though. Especially if they could upgrade that to a full GM license in the future.
In my experience, Tabletop Simulator is *AWFUL* for running RPGs. I tried it a couple times and would not do it again. It's a clunky physics simulator meant for playing boardgames just like you would in person, and (IMO) it works very poorly for RPGs.
FYI - You could also probably manage some wargaming in TRPGE, if you wanted to. There are a couple things it could benefit from I think (custom / weird dice support) - that I've heard are in the works - but you could do it.
I may be reading this wrong but it seems your personal content is not lost, just the ability to connect for free. Is this correct?
You can also play with as many players as you want without having to make any further payment, as long as half of the players own the full game (EA version or WB DLC).
Only if you want to invite players, of whom more than half do not own the full game, then the subscription comes into play and only for the GM (the host).
That's the current state of affairs.
Of course, I can't say if the dev will still make changes to the payment model currently being considered. So far it is only an idea and not yet implemented.
Personally, even though I'm generally not a fan of subscriptions, I think the current model is very fair for the players/buyers.