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NP!
( GTFO chart: https://steamdb.info/app/493520/charts/ )
give it some action.
I think that is a very simplified statement. I would say that both Elden Ring and GTFO has much of it's audience because of the challenge they offer. You need to back that up with good content, of course, but I would disagree that quality goes over quantity.
Nobody plays it anymore because it's a finished game with not much replayability. The core audience has finished the game.
It didn't flop either, it had a specific target audience (and the target audience clearly wasn't randomly matched players, but friends looking for a challenging coop session). And looking at the very positive rating at 40k reviews, shows the target audience loved it. Not being the next best selling game doesn't mean it flopped. I love the game still to this day. And I'm looking forward to Den of Wolves, because to me, GTFO was proof what amazing games they can create.