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We want to improve world generation to prevent situations like that.
Do you have a seed and a screenshot of the position on the map? Then we would have an extra test case we can check after we added more restrictions to the world generation.
https://steamcommunity.com/sharedfiles/filedetails/?id=3420649985
This is a messy shot but you should be able to see where the waypoint is you couldn't put a workbench/sparkbench as there's no way to 'feed' or 'collect' from it
Note: if the elevators feed 'straight into the bench' it would solve that...
The air vents below it also block it (and can't be removed?) but that's another issue entirely
This 2nd shot is just SW from the one above and shows the same issue without buildings in the way
https://steamcommunity.com/sharedfiles/filedetails/?id=3420649959
Another solution would be to make bases just '1 square' and require that 1 square to overlap with the thing we're building - a BIT more flexibility, 100% rotatable without ruining existing savegames???