Oddsparks: An Automation Adventure

Oddsparks: An Automation Adventure

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Beware of Gridlocks (multiple crossings)
I spent 2 hours building a long transport route today - checked supply was OK, checked everything worked as-intended - left it to do it's thing

It worked for almost an hour and then I noticed nothing was arriving.

I assumed something had attacked the sparks perhaps - but no, they're all there, carrying nothing...

Got to the source and found my sparks were 'gridlocked' at a crossing - one "long" group blocked 2 crossings - nothing could move!

I guess that's realistic - it's also kinda annoying as sparks will 'bunch up' due to travelling faster when unloaded so EVENTUALLY they're a train and they block the whole junction - not really sure if that's fixable either by the dev or the player tho really

Other than by not putting crossings ANYWHERE near each other?
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Showing 1-3 of 3 comments
I think they should add a way to go under and over other paths.
Originally posted by Alexander:
I think they should add a way to go under and over other paths.

We really need this, the crossing just gets ridiculous after the very early game. Also the two "sides" of a path don't seem to be honored in crossing squares...you can get gridlock even if one of the paths on the other side is open.
HG_Stefan  [developer] Feb 11 @ 6:26am 
Thank you for those suggestions. Added to the list for consideration.
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Showing 1-3 of 3 comments
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