Oddsparks: An Automation Adventure

Oddsparks: An Automation Adventure

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Path Tiles/filters I think we need.
I think it would be really great if we could see a path tile that makes a spark ignore and input or output tile. If the tile got a signal your spark wouldnt pick up or drop off an item from that crate.

Another idea would be to create a tile filter than only allows a certain type of item be put into a crate. It would greatly condense my sorting systems. If anyone has found a condensed way to do either of these, I would love to see it!
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There is an item filter tile. As for ignoring an input or output, why not just block the path with the blocker tile?
Beef Jan 12 @ 8:22pm 
my sorting system is a stem style system that loops back into itself. As of right now, shutting off an output line and leaving an input line is very hard. Mostly because of area economy. I know there are item filters. But once you have a system where you run lines of hauling sparks, putting nodes off of a stem using item filters will cause your conveyor system to jam up (sparks blocking each others paths) unless you end up using a ton of extra tiles to create a loop in and one-way out back into the main conveyor stem. It ends up taking up 4x the space necessary. This problem could be solved by an input filter tile. That other sparks holding different items can walk on, they just cant interact with the storage space.
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