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I would use a divider to separate the lore from the rest, just to break up the text wall and make it easier to digest.
Title text could help with balance discussion per upgrade, even if it was just a letter or number to help distinguish them.
The death screen is a little long, and there is a lot of dialogue at the beginning. I wanted to read it, but at some point I started skipping and notices I wasn't even 20% through it. If its not important, just have the text float overhead on prompt. You risk important information being skipped this way.
I didn't play very much, but I did enjoy much of the feedback, graphics, and sound. The game mechanics are promising, and I will periodically check on this game to see what gets changed. Lacking in some polish, particularly QoL and first player experience. Lots of words, which wouldn't be a problem if it was more brief to engage me, and opened up later in more optional ways once I got a chance to be invested and ask questions. Shame how many forum posts are just funny twitch chat, (although I too found this game through tutel man) because this game is looking nice, but it's flaws are pretty apparent. Best of luck veddal, I wanna see some updates!