Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Outisde of the D rank game-over on that difficulty, Kale's little sentinels also attack more, upping his final phase combos into a 4 hit attack (2 sword swings, 2 sentinel lasers).
The most annoying thing I find is when two sentinels randomly decide to fire right before Kale does his giant arena-sweep attacks.
It's one of few, few design choices that I dislike in Hi-Fi Rush, even though it is my personal Game of the Year.
Also a handy tip is that using your Power Core (at least the ones that pull up a bar at the bottom) can cancel certain boss attacks, some of which may be harder to dodge. For instance, if Rekka goes to pick up the pipes in the phase 3/4 and you use the Power Core, it will cancel her doing so and save you a lot of trouble from a no-damage perspective
technically you can quit out and come back and still get the award. You just gotta do it b4 the next checkpoint so it doesnt save the hit.
Currently I don't take damage with 808, during the fights, or during the Parry Sections. The only thing I can think off that I might be messing up is the quick time event at the very end of the fight with the other characters, but I don't know if this counts as damage taken.
Any ideas on what I might be doing wrong?
Also make sure you are, in fact, taking 0 damage. Being full health alone isn't enough (Cause you CAN heal).