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Link from recent, reputable source confirming the performance hit please. Otherwise this is simply a lie. If you cannot afford a game at full price, wait for a sale. Not being able to afford it is not an excuse for straight up thievery. Pirates directly harm the dev, and telling yourself any different is simply delusional.
sorry, yes, it's for the one above
You're delusional rant is falling on deaf ears.
Hi Fi isnt particularly demanding, but it requires low latency.
Denuvo doesn't work, basically any game that uses it will be cracked and pirated within a month or two anyway, there is no preventing people from pirating a game short of streaming it from a Cloud without downloading any assets to the player's computer.
The only reason for any game to use Denuvo is because the company that makes it convinces corporate stooges who don't know how any of this actually works that their short-term profits will rise if they pay them to install it in their game despite there not actually being any evidence of this.
The software scams publishers and makes the player experience worse. There is no upside to using it, and companies need to stop.
Which doesn't directly translate to increased sales, is the point. If people enjoy a game enough they will WANT to pay for it, and if they don't want to/can't pay for the game, preventing them from pirating on launch day won't make them pay for it. This has been proven time and time and time again. Some of the most-downloaded games of all time are also some of the most successful games of all time in terms of sales, but still companies like Denuvo convince stupid corporate goons that every download is a lost sale, and if they just use THEIR software to prevent downloads, it will mean more sales, when this just isn't true, at all.
The only use Denuvo ever had is in preventing people from being able to try games early on if they're on the fence about buying it (making it easier to scam people out of their money with a known poor product), but these days Steam's return policy makes even THAT point moot, since people can legally buy a game, try it, and return it if they don't like it.
Denuvo has no positive benefit for anybody.
Gabe said piracy is result of service issues. NOT because YOU can't afford it. And he never said it "Wasn't evil." If you pirate games because you can't afford to spend the money, it's an economic issue and not because of the developer or service you use.
That's a BS excuse. You don't go into shops stealing random stuff either, do you? Retailers are usually protected by additional insurances they regularly pay for. If you want to play a game then you'll simply have to buy it. If you can't afford it then you'll have to either get a (better) job or wait for a sale. In this day and age there's many ways to figure out if you might like a game, e.g. reviews, performance reviews, 2h refund windows etc. that you can't even use that as an argument for piracy anymore.
It is also implementation specific. If you profile your game properly and choose to tie Denuvo to functions that aren't along the critical path (e.g. something critical for the game to work, but not for frame generation) then you can somewhat mitigate the downsides. Highly multi-threaded games have a better time of this and it's a bit harder if you have virtually everything of import in a main thread.
OP is also mistaken in regard to Denuvo running in kernel mode, unless this game is using their anti-cheat (which I don't believe it is).