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There is a lot of walking and not a lot of combat. Some fights can take longer than some but the main gameplay beat is exploring and platforming.
The above might not make it sound appealing, but it depends how much fun you find in that type of thing. I like the art style, animations, characters, combat gameplay music etc. I'm not a fan of the long levels with walking but it's a mild gripe for me.
Get to Rekka and see what you think. If it aint grabbing you by then it's probably not for you.
The combat is sick you get to beat the crap outta everything!
Also timing is super lenient so you dont have to nerd out to win.
Well i played on Hard so i did get my butt whupped quite a few times in some spots, parry can be super important!
That aside, this game will always be a mix of explorative platforming (for hidden items) and combat. It's not a purely combat focused game like DMC or Bayo. You do unlock more combos, more abilities (like Parry) and whatnot and it does get quite a bit harder as time goes on.
Combat, at least on hard, will benefit from you using different moves and people at different times for single target, AOE, etc. The method of spamming X and triggering the partner attacks on cool down does risk you dying often though as it makes the screen and audio overly busy so you'll want to be more selective on what you do and when, again, when on Hard.
The game will stay a mix of Bayo's more button mashy combat and DMCs more deliberate, decided inputs for combat.
Improve your skills.