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Same issue with the remaster, you're right. I played it to compare and while the framerate was a solid 60+ it still had poor usage.
Hey, dude. I was in a similar situation. 3080/12th Gen i7 running the game like dogwater. Turns out XMP was not enabled in my bios and my ram wasn't hitting 3600 MHz.
I enabled XMP and it nearly doubled my FPS and got rid of the FPS dips and hitching. I'm talking from 30-60 to 70-110+FPS while swinging around the city.
I'm not sure if this is your issue but it may be worth looking into.
Running Digital Foundry's optimized settings at 1080p.
Did enable XMP in the bios .... ?
https://www.youtube.com/watch?v=suAIR4XtLgI
dips to 60 in like central park but overall runs nice
https://www.techspot.com/article/2518-spiderman-remastered-benchmarks/
ti runs 90 fps maxed 1440p 60 fps without ray tracing while with max ray tracing andm axex graphics it runs 60 fps(but with FSR 2.0 too). And i played spiderman maxed 1440p with maxed ray tracing 60 fps with FSR 2.0 andn ow i run miles morales also maxed 1440p 60 fps with max ray tracing and FSR 2.0.
5800x 4.8Ghz, 32gb ram, 3080Ti