HARVESTELLA

HARVESTELLA

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Endgame Advice?
I beat the game, got married, and have now started in on the endgame dungeoncrawling, only problem is I'm getting demolished by High Risk enemies at my own level ~60. How exactly are you supposed to fight these enemies? Are there counters to some of their severe debuffs? Am I supposed to be grinding out levels to overlevel them instead?

Yes, I probably did beat the game without fully understanding the combat system lmao. Basically, the way I play is that I spam my special attacks cycling through my classes and scarf down coconut juice and coffee and occasionally a meal. Some high risk enemies deal enough damage to outpace my healing, though, and I've started tasting defeat (not a fan), so any advice on how to play better is appreciated.

For context, I finished the game in the start of Autumn, and now am a week into Winter and 40 or so layers deep into Karenoid.
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Showing 1-5 of 5 comments
Quietus Nov 13, 2022 @ 9:15pm 
This is where your accessory jar comes into play, since the karenoid dungeons are post-game content, it assumed your farm is already upgraded to max levels and you have the trees/crop rotations to begin your preparations as well.

There are some post-game recipes that you might want to begin spamming, like orange juice that removes poison, any foods that give you blanket stat buffs. And yes, you technically should stack them, but the issue is that they are timed buff so you eat right before you fight.

Your jobs/party composition also matters, as each member gives different "party bonuses" and has damage typing specific to given karenoid floors. So its in order of the seaslights "higan canyon, heaven's egg, coral city, divine cave, then castle illusion and then lost gaia onwards", which spawn their respective mobs and bosses. So the dungeon tileset/environment gives you a clue on what to bring/equip. So things like stacking your ring accessories for their given resistances/buffs, party and job composition to account for damage typing. etc...

There is no shame in retreat, and the end-game dungeon is MEANT to be a challenge, hence why already in its first 10 floors, you have access to end-game crafting materials for lvl 3 farm equipment. Its also an early speedrun tactic if you climbed in there during quietus to get fast access to lvl 3 materials before reaching lost gaia.

Its fine to stack your party members, like bringing Emo/Asyl (magic/phy defence - phy atk up/phy defence) then stacking slash/pierce resistances with defence buffs. By now you should have at least 1 3/4-slotted ring, that likely will be your go to end-game equipment.

The debuffs you need to be careful about are either deadly poison or indigestion/stomach aches. (deadly poison fking hurts if you cant cleanse it, and the food penalties can wreck you by preventing healing or literally halving the healing/stat boosts from food).

The rest is damage resistances, which can easily be offset by your party bonus and job cross over skills. Then upgrade like crazy for your given team and deep dive into karenoid.
Last edited by Quietus; Nov 13, 2022 @ 9:23pm
DumbassofDojima Nov 13, 2022 @ 9:27pm 
Originally posted by BitterSweetMelancholy:
This is where your accessory jar comes into play, since the karenoid dungeons are post-game content, it assumed your farm is already upgraded to max levels and you have the trees/crop rotations to begin your preparations as well.

There are some post-game recipes that you might want to begin spamming, like orange juice that removes poison, any foods that give you blanket stat buffs. And yes, you technically should stack them, but the issue is that they are timed buff so you eat right before you fight.

Your jobs/party composition also matters, as each member gives different "party bonuses" and has damage typing specific to given karenoid floors. So its in order of the seaslights "higan canyon, heaven's egg, coral city, divine cave, then castle illusion and then lost gaia onwards", which spawn their respective mobs and bosses. So the dungeon tileset/environment gives you a clue on what to bring/equip. So things like stacking your ring accessories for their given resistances/buffs, party and job composition to account for damage typing. etc...

There is no shame in retreat, and the end-game dungeon is MEANT to be a challenge, hence why already in its first 10 floors, you have access to end-game crafting materials for lvl 3 farm equipment. Its also an early speedrun tactic if you climbed in there during quietus to get fast access to lvl 3 materials before reaching lost gaia.

Its fine to stack your party members, like bringing Aria/Asyl then stacking slash/pierce resistances with defence buffs. By now you should have at least 1 3/4-slotted ring, that likely will be your go to end-game equipment.

The debuffs you need to be careful about are either deadly poison or indigestion/stomach aches. (deadly poison fking hurts if you cant cleanse it, and the food penalties can wreck you by preventing healing or literally halving the healing/stat boosts from food).

The rest is damage resistances, which can easily be offset by your party bonus and job cross over skills. Then upgrade like crazy for your given team and deep dive into karenoid.

I-I just crafted my first two slot accessory... Perhaps the Karenoid is not for me lmao. Sound advice, though. How exactly do you get new accessories, by the way? Is it more or less exclusively from High Risk enemies? If so, are the drops set (ie farming one specific high risk monster will always drop their specific accessory)? Gonna clean up my remaining side quests, then see if I have the resolve to see the Karenoid through. I scraped through the floor 40 boss fight by the skin of my teeth.
Quietus Nov 13, 2022 @ 9:44pm 
Yeah the accessory drops are specific to each FEAR. You can find out by just killing each FEAR in order, the rings they drop are pretty specific to each one. Generally for slots you should be going into the lost gaia areas for accessory farming, as those are the ones likely to give you slots. I.E. Fancy/Fine rings - as they also have higher base stats. But you can always do lower ranked FEARs but I usually only got 2 slot accessories from from.

But for the indigestion/stomach ache guard rings, I recommend just killing that stupid octopus FEAR in the coral city... because that thing is a B*TCH to fight in high levels because of the 50% healing reduction.

For FEAR farming, the giant bots outside lost eden and the early Karenoid levels should be fine to farm. IIRC they dropped fancy rings, so those usually mean its a 2 and maybe 3 slot chance. I don't recommend trying to farm from castle illusion/healix research tower because those FEARs have deadly poison which is a pain without poison cleansers - since 1 poison debuff means without healing you pretty much lose half a stack of drinks.

Also if you wanna deep dive, ONLY CRAFT USING LVL 3 FERMENTATION BARRELS. Because for 25 ingredients you get 36 in return. So its 1.5x more efficient than your regular fermentation processes, meaning 1.5x more potions.

As for battles, you can learn their attack patterns and bait their attacks and then dodge. Specifically bosses since they tend to alternate between auto attacks and then AoEs. You can jank some bosses by bringing 1/2 melee characters, which you can then run around to block the boss pathing from reaching you. Allowing for more skill rotations and less damage, but you have to let the boss hit you or the game resets them back to full hp. So you technically use this to manage aggro and lower the damage levels than if you were face-tanking everything during fights.

Edit: Forgot to mention bring them orbs. Its great to use them to instantly charge up the break gauge for the 1.25/1.5x damage boosts. Then your party also gets free break triggers. And if you REAAAAAAAAAALLY wanna cheese, use your Woglinde job, cause its got healing... on a CD... as a basic skill... Then eat food with HP regen, stacked with defence up rings and job/party bonuses. Literally cant die.
Last edited by Quietus; Nov 13, 2022 @ 9:58pm
The Opulent rings are great for the jar.. Having rings with Attack and Magic Attack bonuses with a 3rd stat is great, and you can make 2 of them one with defence and other with some element resistance.

Or best of all a ring with immunities on it, having 3 immunities on a ring is great fun, especially fear, poison and electric.
Quietus Nov 14, 2022 @ 7:30pm 
BTW not sure if its farmable or not... but I just found the hidden cave behind nemea by travelling via the totokaku swimming through the castle illusion lake. Its where you find the card key valuable item.

The FEAR there just dropped an immaculate ring (basically 3 slots, no attached stats).
I think we just found an insane farming location for slotted rings.
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