HARVESTELLA

HARVESTELLA

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How many players play games like this normally?
I feel kinda odd asking this but I wonder how many of the current people in the forum play games like Rune Factory, Story of Seasons, Atelier.

The reason I bring this up is because the average complaints ( not the troll accounts) are things like time limits, stamina , and even making money. And if you played Rune factory, Story of Seasons or even stardew valley all of these are normal parts of the game.


Time limits - This game is about ten minutes every 10 seconds which is in line with Rune factory 4 60 seconds to a hour. stardew valley is 43 seconds to a hour which is less time.

Stamina - you lost stamina from fighting and working the farm. This is apart of every farm sim I have ever played and its trivialized by eating which is the same in the other farm sims.

Making money - as you plant crops and do quest you get money over time you know which crops make you more money. You also learn that you may make more money by cooking and selling food. This is also typical of the other games.

If your new to the franchises welcome this is all normal and these types of games can be fun once you learn the balance. If your a veteran sit back and remember you've done this before. If your a atelier player your probably laughing at how casual these timers are since there are no actual deadlines.

All in all stay calm if your first year past you still have the next one and by that one you will be use to the seasons and upgrading and your animals. You got this.
Naposledy upravil Doctrine Dark; 6. lis. 2022 v 13.07
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Don't forget that most sim games doesn't cost time to craft makers, food etc. A single piece of food or tools can take upto 30m in-game time that makes it hard to make things in bulk. I would argue this alone really makes it feel bad to play. I couldn't relax playing this game since I feel like I have to minmax my schedule. Other games don't make me feel this way. And I played every HM, Atelier games since gba, stardew valley and so on.

Walking in world map eats so much time.
Naposledy upravil Archeia; 6. lis. 2022 v 11.48
Archeia původně napsal:
Walking in world map eats so much time.

Unlock your mount! =)
I already did. Still takes time. I can already swim with the fishes and dig holes that take 1 hr each to find secrets.
Naposledy upravil Archeia; 6. lis. 2022 v 11.50
"Time" is one of the resources you manage. I have not run into anything that feels unbalanced for me, and I too have played the other ones.

Personally, I'd rather spend IC time than OOC time waiting for my stuff to complete, but YMMV.

It's a design choice that will fit some peoples' preferences and not others, neither objectively bad or good.
Naposledy upravil Sunny; 6. lis. 2022 v 11.57
My biggest problem is that it's a $60 game with no voice acted story.
I started playing more farming games to de-stress. So far I've finished the 2 Doraemon SoS games these past few months. Looking to play more in the future just depending on what catches my interest*.
Naposledy upravil Jedo; 6. lis. 2022 v 12.18
Archeia původně napsal:
I already did. Still takes time. I can already swim with the fishes and dig holes that take 1 hr each to find secrets.

After a couple of upgrades on your mount you zoom from one place to another spending much less time in the process.
Naposledy upravil Jedo; 6. lis. 2022 v 12.19
Sunny původně napsal:
"Time" is one of the resources you manage. I have not run into anything that feels unbalanced for me, and I too have played the other ones.

Personally, I'd rather spend IC time than OOC time waiting for my stuff to complete, but YMMV.

It's a design choice that will fit some peoples' preferences and not others, neither objectively bad or good.

Same I mean the time just isn't a issue
Jedo původně napsal:
Archeia původně napsal:
I already did. Still takes time. I can already swim with the fishes and dig holes that take 1 hr each to find secrets.

After a couple of upgrades on your mount you zoom from one place to another spending much less time in the process.

That is all the upgrades. I think x2 zoom, water travelling and digging holes.

Sunny původně napsal:
"Time" is one of the resources you manage. I have not run into anything that feels unbalanced for me, and I too have played the other ones.

Personally, I'd rather spend IC time than OOC time waiting for my stuff to complete, but YMMV.

It's a design choice that will fit some peoples' preferences and not others, neither objectively bad or good.

It's very easy to get into a vicious loop with how things are set up right now. I ofc would rather use IC time. I rather that making makers to create flour etc. not use up 20minutes of my in-game too like, you know, stardew valley and the others.
Naposledy upravil Archeia; 6. lis. 2022 v 12.38
Archeia původně napsal:
Don't forget that most sim games doesn't cost time to craft makers, food etc. A single piece of food or tools can take upto 30m in-game time that makes it hard to make things in bulk. I would argue this alone really makes it feel bad to play. I couldn't relax playing this game since I feel like I have to minmax my schedule. Other games don't make me feel this way. And I played every HM, Atelier games since gba, stardew valley and so on.

Walking in world map eats so much time.

I can just spend time cooking and crafting and then the next day is time to explorer after tending the farm. I don't even feel the need to rush
Cool that's on you. But you have to do MSQ in order to get upgrades and not get annoyed by all the rocks that's blocking everything. I just explained that yes, there is still a difference between those games and the other "relaxing" games. I already have only weekends of my time to play so I tend to want to have tangible progress. I can't wait to even unlock a sprinkler if that's a thing since just watering my crops would drain all my stamina.

Don't even get me started on how fast it is for time to fly by if you also want to complete all the dolls and search every nook and cranny of an area because I have bad spatial awareness.
Naposledy upravil Archeia; 6. lis. 2022 v 12.42
Archeia původně napsal:
Cool that's on you. But you have to do MSQ in order to get upgrades and not get annoyed by all the rocks that's blocking everything. I just explained that yes, there is still a difference between those games and the other "relaxing" games. I already have only weekends of my time to play so I tend to want to have tangible progress. I can't wait to even unlock a sprinkler if that's a thing since just watering my crops would drain all my stamina.

Don't even get me started on how fast it is for time to fly by if you also want to complete all the dolls and search every nook and cranny of an area because I have bad spatial awareness.

I guess. Sorry this game doesn't meet your needs. Good luck finding your "relaxing" game
You seem to be misunderstanding my post then. I mean I'm ESL so I probably misunderstood the tone.

I think people's issues with the game, even those who plays "those types of games" have the same issues with the ones I just listed. Your opening post states that if any of those players that have an issue with the game even plays those games and if they have bad reviews for this game.

Half of my friend group is split with this game, some not finishing it since they abhor how the time management was done, and we are all huge atelier fans. So take that as you will.
Naposledy upravil Archeia; 6. lis. 2022 v 13.11
My final point since I'm not going to argue because if people have trouble that have trouble. The reason why I mentioned story of season as well as Atelier games as I knew the crafting and cooking taking time would come up.

Some story of season games have crafting or cooking that can take up to a half hour per dish to cook. Which means it has timed crafting

Atelier games all have timed crafting some recipes take actual days to craft. And some Atelier games have timers that actually effect the story and can cause game overs.

Harvestella has a trivial timer - the time is only there to change the seasons there are no timed events, No timed quest and the story isn't timed.

So for people that are going to try and get stressed about timers the timer in this games is just there to past seasons and a day night cycle nothing more.
I'm not far enough in the game to know if there are time gates or time deadlines.

But time is used to proceed through the story and some sidequests. (E.g. wait for this x amount of time to move to the next beat of the story, waste an entire day with a dude on the steppe to complete the quest)

and money requirements to proceed through the MSQ. I don't think that's just "changing the seasons?"
Naposledy upravil Archeia; 6. lis. 2022 v 13.23
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Datum zveřejnění: 6. lis. 2022 v 9.42
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