Summum Aeterna

Summum Aeterna

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Draxio Dec 14, 2023 @ 4:20am
Has there been any changes to difficulty post launch?
has the game difficulty been reduced or is there an option to lower hp of all the traps an enemies via an accessibility menu? I like the gameplay but cant get into it due to the difficulty
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Showing 1-4 of 4 comments
Aeternum Game Studios  [developer] Dec 15, 2023 @ 12:25am 
Hi there! New weapons and skins have been included, as well as bug fixes, but changes were applied to the difficulty. Upgrading the king's skill tree and investing points in the world's "tree" is the best way to become an unstoppable killing machine :)
Draxio Dec 15, 2023 @ 12:43am 
Originally posted by Aeternum Game Studios:
Hi there! New weapons and skins have been included, as well as bug fixes, but changes were applied to the difficulty. Upgrading the king's skill tree and investing points in the world's "tree" is the best way to become an unstoppable killing machine :)

Will there be any chance that an accessibility option where we can we change the hp can be reduced will be implemented?
cagnes06 Dec 9, 2024 @ 7:27am 
Too hard for me
JoeShmo Jan 4 @ 3:20pm 
It's definitely really brutal, especially for a low level normal playthrough; not sure how this is supposed to be the baseline floor of the game and then you crank it up to even more ridiculous levels.

Getting 10% more damage and 10 health as an upgrade doesn't help you when the upgrade costs scale so drastically that you plateau immediately and then get stuck in an endless infuriating grind of a few scraps at a time. That's the worst kind of rogue type progression cycles.

Not to mention that unless you use 1 of two types of regaining health; alt tabbing from the game for 20 minutes while you sluggishly regen health, or play the game perfectly so to not get hit so you can kill 60 enemies to regain back what you took from that 1 hit prior; you just quickly lose ( unless you follow the second route of just never getting hit ).

Spending resources on recovering small amounts of health for all of your currency just prolongs failure, and just about guarantees you to because you're now weaker than you could have been several fold from not having said currency to pay for upgrades. Again, the worst kind of rogue type progression cycles.

Progression and difficulty should be both a way more flat linear line AND something you control 100% on your end. It's not enjoyable when it starts off as a vertical line and then curves back onto itself. It's not enjoyable when you have little to no control over it, and have to spend resources to randomly have a chance at hoping you can make it better ( everything related to seeds ).

I know you're trying to fill in dozens of hours of busywork for a game that has 1-2 hours of actual gameplay content, but making it agonizing is not the way to go about it.
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