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Will there be any chance that an accessibility option where we can we change the hp can be reduced will be implemented?
Getting 10% more damage and 10 health as an upgrade doesn't help you when the upgrade costs scale so drastically that you plateau immediately and then get stuck in an endless infuriating grind of a few scraps at a time. That's the worst kind of rogue type progression cycles.
Not to mention that unless you use 1 of two types of regaining health; alt tabbing from the game for 20 minutes while you sluggishly regen health, or play the game perfectly so to not get hit so you can kill 60 enemies to regain back what you took from that 1 hit prior; you just quickly lose ( unless you follow the second route of just never getting hit ).
Spending resources on recovering small amounts of health for all of your currency just prolongs failure, and just about guarantees you to because you're now weaker than you could have been several fold from not having said currency to pay for upgrades. Again, the worst kind of rogue type progression cycles.
Progression and difficulty should be both a way more flat linear line AND something you control 100% on your end. It's not enjoyable when it starts off as a vertical line and then curves back onto itself. It's not enjoyable when you have little to no control over it, and have to spend resources to randomly have a chance at hoping you can make it better ( everything related to seeds ).
I know you're trying to fill in dozens of hours of busywork for a game that has 1-2 hours of actual gameplay content, but making it agonizing is not the way to go about it.