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Can't wait to see how it's executed, though I don get my hopes up anymore.
The rigs seem kinda stiff at the moment, if I had to guess they are not working with a full set of facial bones for animation. Likely the entire animation rigs would have to be redone, which also means redoing basically all of the animation, and probably tweaking the verts/tris on the models to get everything to move and bend well without pinching or looking really bad. So If I was you I would not hold my breath.
If the dev needs any help with that sorta stuff though I wouldn't mind pitching in for free. Am a novice, but I have successfully ported models, textures and animations made from scratch from blender to unity, kinda hobby tinkering on my own game actually. Nothing special, and I have no plans on selling it, just doing it for fun. (Also def not as saucy or risque as this, hehe.)
My weakest point is coding, I can handle it, just not great at it. But models and animations I can do all day. Would be totally happy to pump out some stuff for this game on the house if it means more content for everyone to enjoy. I "Examined" the heck out of what's currently in it and do feel confident I could match the quality/style.
As far as feedback goes, the dev should try messing with animation blending, and having 2-5 variations of each animation blended at random. I have had allot of good results on walk/run cycles using animation blending techniques in order to get more organic/unique movement.
If not, I might make some "mods" for it once it gets allot more developed. I just hope the dev keeps it mod friendly and allows custom races chars and animation rigs in the modding options, or allows base source modification so others can add those things manually.