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- Achievements (Oceanid, Fish Master, Frog Master).
- Ep5 - poem1.
- fauna (bear, fox, rabbit).
- chromatic aberration visual fx.
- puzzles.
It shouldn't be bugged - you need to solve the lily pad puzzle.
Hi! An update for all platforms is on the way! Please note that some platforms need more time to approve patches. I am doing my best to bring the latest fixes and improvements to all platforms as soon as possible. Thank you for your support and patience.
Have you tried to interact with the windmill? You should dive or dash in order to activate it.
Tried it out now and it worked!! :) thank you <3
She was able to run the binary in a terminal window and here’s what the game says before crashing
https://i.postimg.cc/9MBqZm2m/k-Wj-Dtm-M4t-Dat-JXK-TIhj-s9a-M-HZvx-x6y-CWre-t-Wdnye-YKi-Na-Ya-Tm3sk-FTf3ybq-g-KSWQ5vc-WLAIL0b-XVFLVj5j-01.jpg
https://i.postimg.cc/hjMfh28h/ir-KHTPhl-Au-Mp-NP-Lzmq0-FX9yl3fa1-Vf-ETFQu-WYHp-NV-0-JKc-E-PAt-Gd-VDHMzrw3475-FVvdvm-BIm-JMNDw-I4-H9-JCid.webp
Installed via SteamCMD like many other games that run well, but this one doesn't (full steam client won’t run on macOS 10.13.6 any longer, but SteamCMD works well).
Launching the whole NAIAD.app the normal way from Finder or running the nestled binary from Terminal, the crash is always the same. Minimum requirements say "macOS 10.12" though...
Is there a way to enforce a fallback to OpenGL just in case it’s some bug in an outdated Metal implementation? Profiler says Metal 1.2 but the way it’s implemented on Nvidia may be quirky and sure is very old. I guess the game autodetects metal, goes for it, and crashes horribly.