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The problem with the minigames is you can do them over and over, so once you can do them, you can potentially do them over and over and gain a lot. For that reason, I'm sure, they made the rewards tiny on purpose, for balance reasons. Making it easier would make it necessary to further nerf the rewards.
I think maybe the best solution here is for you to just modify the game code on your own computer to made it much easier. That way you get what you want. I don't think the devs will change this because of balancing reasons, as I've pointed out. But it is open source so you can change what you want pretty easy. I'm not sure offhand how you'd do this but I'm guessing it is in the main.bundle.js file in resources/app.
After I have a few augments from the criminal factions I use the gym and it doesn't take long at all to get to 300.
D.
https://bitburner.readthedocs.io/en/latest/basicgameplay/infiltration.html
and instantly knew I wasn't ever going to try it. 250ms is rough and I can type at 75 wpm consistently with good hand-eye coordination. I think this definitely needs to be reworked.
I'm a bit more hands-on. Had to give it a go.
I though perhaps I was blinking too slowly.
D.
I agree that it shouldn't be designed this way in the first place, but as it stands, at least nothing is uniquely locked behind infiltrations to the extent that I've seen so far.
This wasn't a new faction. This was sitting at about ~1500 combat stats to hit a high level server. Was trying to show that it doesn't scale that well even at high levels. Low level servers were like 600 rep
D.
https://steamcommunity.com/sharedfiles/filedetails/?id=2874771586