Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
You can overclock via your own methods, but it should still work fine in DSX.
DSX doesn't limit anything, and reads the controller input as fast as it possibly could.
Weird, because I have my Dualsense overclocked and it still only reports at 250hz inside DSX itself (latency is also higher when I use the input calibration in Fortnite for the Festival mode) When I use the Dualsense natively however, I'm able to decrease input latency via overclocking the polling rate just fine.
Then you're doing something wrong, i've seen some who overclocked and it shows 1000+ Hz in app. Try v3.1 Beta