Bellwright

Bellwright

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May 17 @ 3:44am
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Bellwright Patch #14
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Showing 1-15 of 222 comments
Jin Park May 17 @ 3:47am 
Thanks for the update, I am excited to see what you will bring in the next content patch.
shubb83 May 17 @ 3:51am 
Thx for updqte and job see you
Reck Root May 17 @ 3:52am 
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Can you fix:
1.Foraging Hut in "Tier 2" Auto producing Dried Mushrooms. Can it be controllable? 2.Villagers still "Idle" with priority "1" assigned and no one doing that job. and do tasks that are switched off on their Priority List.
3. When War Party is ordered to take Food from the Storage some refuse to take food.
Last edited by Reck Root; May 17 @ 4:12am
TheFrackingDane May 17 @ 3:55am 
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"Made refreshing a food slot with the same type of food move it to the last slot."

So this means what we have to walk around with stacks of the three different foods now, or? At least make us able to auto-consume these foods then, instead of constantly having to pay attention to the food buff, if you want to implement the above change.
Last edited by TheFrackingDane; May 17 @ 3:57am
Yeah, that food nerf is going to hurt those trying to get through Tier 1. Being able to keep Fine Stew/Large Smoked Meat up gives you the HP pool to not get 2-shot by most moderate difficulty groups at that level.
Excited for the content update coming soon! Also looking forward to exploring group combat more now that equipment slots are dedicated
Exostar May 17 @ 4:02am 
where we can find belinda?
Originally posted by Buckaroo Doug:
Yeah, that food nerf is going to hurt those trying to get through Tier 1. Being able to keep Fine Stew/Large Smoked Meat up gives you the HP pool to not get 2-shot by most moderate difficulty groups at that level.
Not only that, but us in T2 will have a bit annoyance as well. I used to have Fine Stew in the first slot, due to the long buff timer, then fish stew and then smoked fish.

With these new implementations, I constantly have to keep track of the timers now. Even more than before. Not to mention the food spoilage. /shrug

I wouldn't mind these changes, if the food buff duration actually lasted those hours that they say it does.
Sp!ts May 17 @ 4:11am 
Originally posted by TheFrackingDane:
Originally posted by Buckaroo Doug:
Yeah, that food nerf is going to hurt those trying to get through Tier 1. Being able to keep Fine Stew/Large Smoked Meat up gives you the HP pool to not get 2-shot by most moderate difficulty groups at that level.
Not only that, but us in T2 will have a bit annoyance as well. I used to have Fine Stew in the first slot, due to the long buff timer, then fish stew and then smoked fish.

With these new implementations, I constantly have to keep track of the timers now. Even more than before. Not to mention the food spoilage. /shrug

I wouldn't mind these changes, if the food buff duration actually lasted those hours that they say it does.
They should adjust the timers a bit, it feels like you constantly need to eat & use way too much inventory space just for food when going out exploring.
So I just came to realise...

On top of the fact that we now have to keep three different types of foods in the inventory, we cannot STACK these foods...

At least make us be able to stack them, if you want use to carry around three different types.
ploco May 17 @ 4:14am 
Originally posted by TheFrackingDane:
"Made refreshing a food slot with the same type of food move it to the last slot."

So this means what we have to walk around with stacks of the three different foods now, or? At least make us able to auto-consume these foods then, instead of constantly having to pay attention to the food buff, if you want to implement the above change.

i love this game so much i am pretty much a shill at this point but i have to agree here, if you are going to patch the food refresh we were taking advantage of at least add in some sort of capability that makes food management a little less painful.
Originally posted by ploco:
Originally posted by TheFrackingDane:
"Made refreshing a food slot with the same type of food move it to the last slot."

So this means what we have to walk around with stacks of the three different foods now, or? At least make us able to auto-consume these foods then, instead of constantly having to pay attention to the food buff, if you want to implement the above change.

i love this game so much i am pretty much a shill at this point but i have to agree here, if you are going to patch the food refresh we were taking advantage of at least add in some sort of capability that makes food management a little less painful.

They didn't even make the foods stackable... ;) our inventories will be full of foods now, just in order to sustain us hahaha
Z4K-919 May 17 @ 4:17am 
thank you for the update, would be nice if you could also consider making food perish time last a little longer and villager food consumption slower when being commanded in an army. or maybe even remove the option of settlers disbanding from your army when hungry as food only effects how much health or stamina is achieved in battle anyway and trying to keep an army under your command and move them across the map is extremely difficult and tedious when they moan about food every 2 minutes or refuse to even join you when you need them to.
tr0mp May 17 @ 4:21am 
Come on, if you have fine stew and a fish dish you have buffs for > 12 hours - that should be enough. And yes, you are consuming the high tier food mandatory, we are no longer able to keep it behind some berries or mushrooms for ages.

Ain't life hard?
Originally posted by tr0mp:
Come on, if you have fine stew and a fish dish you have buffs for > 12 hours

If that only were the case.

I don't mind the changes - but they need to implement the ability to stack the foods, with this change. And the autoconsume would be a good QoL for this as well.

And they do not "last for 12 hours" because you have to eat with 4, 5 and 8 hour intervals. Thus making us having to focus even more on the buff timers than before.
Last edited by TheFrackingDane; May 17 @ 4:32am
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