Bellwright

Bellwright

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Ketamarine 13 JUL 2024 a las 4:49 p. m.
Companions immediately running into their houses when combat starts
Anyone know why this is happening?
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Mostrando 16-25 de 25 comentarios
Fyra'Nok 19 JUL 2024 a las 8:15 p. m. 
what worked best for me was setting up temporary army. i went from losing every battle to roflpwning every battle. don't bother with companion, just make quick army and disband it once done with the combat. i also did this to raid some bandit camps. had a planned route to take out 4 bandit camps, unfortunately bags were overloaded an i even had to go extra tour for all the loot on first camp.

anyway over half battle is making sure you are not outnumbered.
Mvelon 19 JUL 2024 a las 8:23 p. m. 
I just equip every viallager with a weapon depending on their start stat from day 1 they join. Then mark them as reservists. When attacked or when i need to fight i press K then select companion and they all come running, least those who i marked as reservists. Works quite well and are easy to control.
Ketamarine 19 JUL 2024 a las 10:49 p. m. 
Publicado originalmente por tamu1997:
Publicado originalmente por Ketamarine:

Yes, so that one of them charges the bandits while the others pick their asses and they get cut to pieces one at a time...
you can recruit them to a squad to command then. there's lots of mechanics around this but seems like maybe just not the game for you

Seems like it's not for many people based on the nose diving steam reviews...

My buddy I was playing with is basically done with it because the combat is so bad.
Tanyon 19 JUL 2024 a las 11:29 p. m. 
Publicado originalmente por Ketamarine:
Publicado originalmente por tamu1997:
you can recruit them to a squad to command then. there's lots of mechanics around this but seems like maybe just not the game for you

Seems like it's not for many people based on the nose diving steam reviews...

My buddy I was playing with is basically done with it because the combat is so bad.

lmao no it's a great game, for people who are actually patient and learn the basic mechanics.

The only time my guys don't have weapons is when they break.. they keep EVERY weapon and shield I assign them and use them in combat when I want them to unless it breaks then they put it in the bench.. it gets repaired and then they grab them again when I call them into a squad and use the staging ground, or simply click on the weapon rack.

I'm about 90 hours into a solo game and about 30 hours into a co-op game and I have never had an issue with my guys running away from combat.. when I get a new person I immediately set them up and they are good to go.

The reviews are tanking because some people can't seem to understand the game mechanics.
Última edición por Tanyon; 19 JUL 2024 a las 11:30 p. m.
Scosoap 20 JUL 2024 a las 5:08 a. m. 
I don't think bellwright can live up to the high of rimworld without years or even bellwright2 if npc were just dumb not bug expect this won't get patch shortly.
Luna plays 20 JUL 2024 a las 5:37 a. m. 
"Like rimworld?

Where the AI aren't dumb as nails and when anyone attacks, without needing hand holding or any commands will already be armed and fed and will never just faff off to find a butter tart???"

Love that humour Ketamarine!
Yes lets all get some butter tarts, the battle can wait, right? *nomnomnom ...villagers gone :D
Player dies meanwhile,
...you would have better gone for the tart too :P *giggles
Fyra'Nok 20 JUL 2024 a las 8:08 a. m. 
combat may be donkey, but at least there is realism to it. which fits well in this survival game. my gripe is more the overall janky character movement, which keeps reminding me of the low world graphics/physics standard. it is a far step down from games like rust, valheim, skyrim and v rising.

you know. when forgetting that there is a jump button actually make the game better...
flashback to ESO..

what puzzles me is that this is in a PC exclusive. or maybe i just imagine myself that it is PC exclusive. world graphics/physics says otherwise.

possibly a sacrifice made to squeeze all the goodies were having fun with into the game, to avoid the valheim scenario where *you lost 10 fps for each torch you put down*.
Última edición por Fyra'Nok; 20 JUL 2024 a las 8:08 a. m.
Artur 25 JUL 2024 a las 9:14 a. m. 
It's not about players, it just unfinished features.

Troops composition should be remembered by the game.
If enemies atack, we have no time to separate every villagers into "archers" "infantry", "shock troops" and so on.

This should be done in time of peace, and during raid we only should call them to arms, and they already must be armed according to their roles, dressed, fed, have ammo and so on.

There is no time to babysit them during attack.

They usually leaving their weapon when it's broken, or other reasons, so why they doesn't pick them back, when fixed?

Archers is a headache, because they running out of ammo, but will not replenish it, unless youll order them to do so.

This can be fine when you preparing in advance, and you can double-check your every unit, but if you are under attack this simply not working.

I'm sure devs aware of this problem, and will address it in future.

Also would be nice to have feature like when they change their clothes from military outfits to civilian.

When you call them as guards they going to their home, but doing nothing at the moment.
I guess it's placeholder and in future they should change in military and arm themselves.
4 Christ alone 29 OCT 2024 a las 6:56 a. m. 
I set my villagers to "Hold Ground Off" and reservist if they are chosen for combat when they are on work mode. I am pretty able to take care of any small bandit group myself. When I call my combat ready villagers to arms, I switch them to "Hold Ground On"
RJP 29 NOV 2024 a las 10:50 p. m. 
Publicado originalmente por Ketamarine:
Anyone know why this is happening?

You have them set to run away....or maybe they have no weapon in their inventory??
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Publicado el: 13 JUL 2024 a las 4:49 p. m.
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