Bellwright

Bellwright

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Kauldric Jun 15, 2024 @ 2:47pm
Good game, hate the quests
What I love about "survival crafting" game is the sandbox nature, with loose goals. Unfortunately this game has the annoying "quest" mechanic, required to gain trust & renown, which kills the fun of the game for me,
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Showing 1-11 of 11 comments
macbraveheart68 Jun 15, 2024 @ 6:23pm 
I think the quests are there as guidelines to help you get started. other villages have less than the starter. quests are easy and teach you how to progress
Kauldric Jun 15, 2024 @ 6:36pm 
Hmm ok I can try going a bit longer to see if it becomes less annoying…
macbraveheart68 Jun 15, 2024 @ 6:49pm 
nice thing is the game progresses at the pace your playing, so if you screw around for 20 days outside of being raided your not losing anything but days.

I think i'm around 250 hour in. restarted for various reasons early as I thought time mattered more.
rdpart Jun 16, 2024 @ 2:08am 
Great game, hate the crashes
Proximág Jun 16, 2024 @ 2:19am 
I like quests but I dont do them as main thing. Only at the begun when I have to make trust in village was a bit pain but not because how its made but because of me. Now I understand pace and speed of game. I dont rush anything, learn slowly, build slowly and I enjoy everything. And Im really glad it goes slowly because I wanna play this game as long as possible. And I wish in future one day we can build a castle by ourselves once we get T3 village or something.
Scosoap Jun 16, 2024 @ 11:55am 
Is like fallout4 open-world, building, crafting, with quest if you like it you like it and I do buy it tho. But I also agree with you that we might just don't need the quest to lock our progress. But the reason for me is that the quest is really tedious in bellwright you just keep running back and forth talk to people without any exciting things happen is not fun to do the quest while storytelling is just a dude tell you what happened and I just don't think this can be fix without years of waiting and far more funding so the best way to fix it is just give us a mode that disable the quest...
★ ace ★ Jun 16, 2024 @ 1:23pm 
it's okay the quests might seem like a lot at first but they'll quickly cease when you start to upgrade.
Tanyon Jun 16, 2024 @ 3:57pm 
I just wish there were more quests.. like daily or weekly quests because I have ones I can't possibly do yet and the reputation or whatever is still so low.. so I wish there were more to do. Seems like a very limited mechanic.

My biggest issue is that some.. a lot of them become do this, go there, get this, kill that.. like they become 15 part chain quests so I'm like "finally I finished this" nope wrong gotta do some more ♥♥♥♥.. like just have me do A QUEST not 10 quests in one that you call ONE quest.
Henry Jun 17, 2024 @ 1:42am 
Yeah to me the quest variety is very low.. it is mostly bring this and that and run there and then run back.. It gets quite boring after youve done 30 or so of em.. So I personally just dont do quests anymore in the game as I see little point in em at this stage.
Misper  [developer] Jun 17, 2024 @ 12:26pm 
We've made it so you can do pretty much the entirety of the game without ever having to do a single quest if you feel like it. Trust can be gained with villages through other means such as handing in lootables from bandits like "Old Coins" or building village improvements like the "Village Shrine" which will increase trust as well.

Entirely up to you to play how you would like.
Kauldric Jun 17, 2024 @ 6:56pm 
Originally posted by Misper:
We've made it so you can do pretty much the entirety of the game without ever having to do a single quest if you feel like it. Trust can be gained with villages through other means such as handing in lootables from bandits like "Old Coins" or building village improvements like the "Village Shrine" which will increase trust as well.

Entirely up to you to play how you would like.

Yeah I saw that but the methods are not equivalent.

My problem is really with mindless “running around”. If there was a way to advance reputation without going back and forth, that would be great, esp. if that’s the primary way. There are many ways to do this that have been done in games. The idea of a magic renown system that everyone in the town instantly reacts to is already a compromise between fully realism and gameplay. There are other tradeoffs that can allow for quests to be completed without mindless running around.
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Date Posted: Jun 15, 2024 @ 2:47pm
Posts: 11