Bellwright

Bellwright

View Stats:
Feedback after update -- knives and toolbelts
The butchery and fishing hut are great additions, but all of a sudden I realised we are missing knives in this game!!

Knives should be the tool for the butcher, nothing fancy, let's say
tier 1 - stone knive
tier 2 - bronze knive
tier 3 - steel knive

On top of that: cuttlery -- spoons and maybe plates or bowls!!
How can we eat soup or stew without one?
Nothing fancy:
tier 1 - wooden spoon and bowles
tier 2 - tin spoon and plates
tier 3 - ?? steel ?? bronze ??

To hold everything together: belts, toolbelts to be precize:
tier 1 - rope belt -> one item (spoon) + axe
tier 2 - leather belt -> two items (spoon + plate or bowl) + 2 tools (hammer!)
tier 3 - leather belt + pouch -> either food or seed extra!

So we can equip our builders with a toolbelt, our farmers with an extra seedpouch etc.

But we need knives!!

Additions could be made like: cut an apple in pieces, higher decay better stats. Being able to skin animals - being unable to skin certain animals with tier 1 knive, etc.
Last edited by tr0mp; May 9 @ 6:05am
< >
Showing 1-2 of 2 comments
OR, in other words... Mr. Stabby is also a Glutton.
:steamhappy:

While these would add "realism" (a bit), there are issues:
* Different Tier Knives wouldn't add to Butchery Yield (that's a crafting skill)
So, what's the point? By Bronze/Steel age, knives wouldn't even make a good weapon.

* Cutlery is nice (for non-barbarians), but Villagers should be working not sit down dining.

* Adding more inventory slots (for the "belt") isn't a good option
I'd much rather have better controls (and the ability to assign tools to the tool slot) instead.
And I definitely DO NOT WANT a Skinnin' Knife taking up a Villager Inventory Slot.
tr0mp May 9 @ 6:36am 
Realism? Everyone can read in the medieval times of Bellwright - but tnx for your thoughts!
< >
Showing 1-2 of 2 comments
Per page: 1530 50