Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you clear all threats in the whole area of a village that might get you to the next level where you can get a few more. Safety rating increases prosperity.
Your actual prosperity is your base prosperity X safety%
base prosperity is what you gain from the buildings you build, so you have to focus on the best prosperity gain per construction point. building the military building gives very little and will all but lock you out from gaining levels, save those until you are at level 3 or 4.
killing bandits, clearing camps, defeating rec parties, and trading all give TEMPORARY boosts to your current prosperity but immediately start DECREASING back to actual(againbase x safety%). Villagers getting killed by bandits/animals will give a TEMPORARY decrease in current prosperity that will immediately start INCREASING back to actual.
Early on, focus more on buildings that provide the most prosperity per construction point (house, cattle, vault, etc). Doing so will help bring your "base" prosperity over the amount needed to tier up with less effort. Eventually you will have more construction points than you know what to do with.
Add up the total prosperity provided by the buildings you constructed for a village. That number determines if the village prosperity will be increasing or decreasing. If your current prosperity is higher than that number (from trading/killing bandits), then it will gradually decrease till it gets to that number. It shows you that base number as well as your current number on the same bar that tells if it's decreasing. That decrease is very slow, so you can maintain being higher by trading every day till you eventually get to the next tier. Each tier provides more points.
That ship has not sailed. If you don't want to bother with trading every day, you can simply destroy the buildings you constructed that don't provide as much prosperity per construction point and replace them with something else. It's actually impossible to block yourself from progressing.
When I liberated by first town back then I rushed to build a training ground and archery, that was the mistake. just disassemble and use your points to build vaults, pens and granaries first.