Bellwright

Bellwright

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zero construction points
I have been killing bandits, reclaimation parties but I have 4 towns that prosperity is decreasing and I have zero points to build there. how do you get prosperity if you cannot build more buildings
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Showing 1-10 of 10 comments
Tanyon Mar 4 @ 6:30am 
What did you build with the construction points you did have? Some things are worth a lot more prosperity per construction point than other. Houses are #1.. then I think Wells. So if you build a bunch of other stuff you might have screwed yourself. It's not super intuitive.

If you clear all threats in the whole area of a village that might get you to the next level where you can get a few more. Safety rating increases prosperity.
Last edited by Tanyon; Mar 4 @ 6:30am
Monkey Mar 4 @ 3:06pm 
it depended on how many points each town had for instance Harendean has houses, archery, barracks well ect. I had most towns up over 20K prosperity but it seemed that I was spending points on improvements but not getting any more points as the prosperity went up.
i believe level 1 is only 10 points. Level 2 gives 20 more, methinks. I've never really paid attention.
only thing that gives more points is leveling prosperity.
Your actual prosperity is your base prosperity X safety%
base prosperity is what you gain from the buildings you build, so you have to focus on the best prosperity gain per construction point. building the military building gives very little and will all but lock you out from gaining levels, save those until you are at level 3 or 4.

killing bandits, clearing camps, defeating rec parties, and trading all give TEMPORARY boosts to your current prosperity but immediately start DECREASING back to actual(againbase x safety%). Villagers getting killed by bandits/animals will give a TEMPORARY decrease in current prosperity that will immediately start INCREASING back to actual.
Originally posted by Monkey:
I have been killing bandits, reclaimation parties but I have 4 towns that prosperity is decreasing and I have zero points to build there. how do you get prosperity if you cannot build more buildings

Prosperity and Construction point overview
The prosperity value of the buildings and the safety of the area establishes the "base" prosperity that the village will gradually shift to over time. You can boost prosperity by taking out camps, defending from reclamation, and trading. These bonuses don't affect the previously mentioned base, but they will shift the "current" prosperity. It will always migrate towards that base value. If you are out of construction points and your current "base" prosperity is not high enough for the next tier, make sure you trade with them daily (even if it's just one gold) and target bandits. This will let you exceed the "base" prosperity temporarily, which will allow you to reach the next tier and add more buildings.

Early on, focus more on buildings that provide the most prosperity per construction point (house, cattle, vault, etc). Doing so will help bring your "base" prosperity over the amount needed to tier up with less effort. Eventually you will have more construction points than you know what to do with.
Last edited by Fortigan; Mar 4 @ 6:56pm
Monkey Mar 5 @ 4:49am 
that ship has sailed, I did focus on building early on but I have zero construction points, I thought I got more points with reclaimation raids and taking out bandit camps but it doesnt seem to work that way. All the towns are liberated and have housing, barracks, stock pens, archery ranges, graineries and wells and I have one town left with construction points. I keep geting flags that the villiage is thriving but the prosperity is still decreasing. I was just wondering if after you kill ashbourne if this is what commonly occurs when you keep playing
Originally posted by Monkey:
that ship has sailed, I did focus on building early on but I have zero construction points, I thought I got more points with reclaimation raids and taking out bandit camps but it doesnt seem to work that way. All the towns are liberated and have housing, barracks, stock pens, archery ranges, graineries and wells and I have one town left with construction points. I keep geting flags that the villiage is thriving but the prosperity is still decreasing. I was just wondering if after you kill ashbourne if this is what commonly occurs when you keep playing
Reread what I posted above, because you seem to have a fundamental misunderstand of how the system works.

Add up the total prosperity provided by the buildings you constructed for a village. That number determines if the village prosperity will be increasing or decreasing. If your current prosperity is higher than that number (from trading/killing bandits), then it will gradually decrease till it gets to that number. It shows you that base number as well as your current number on the same bar that tells if it's decreasing. That decrease is very slow, so you can maintain being higher by trading every day till you eventually get to the next tier. Each tier provides more points.

That ship has not sailed. If you don't want to bother with trading every day, you can simply destroy the buildings you constructed that don't provide as much prosperity per construction point and replace them with something else. It's actually impossible to block yourself from progressing.
Last edited by Fortigan; Mar 5 @ 5:27am
Monkey Mar 5 @ 6:05am 
sorry didn't understand, thank you for the clarification
FPStewy Mar 5 @ 9:05am 
Originally posted by Fortigan:
you can simply destroy the buildings you constructed that don't provide as much prosperity per construction point and replace them with something else.

When I liberated by first town back then I rushed to build a training ground and archery, that was the mistake. just disassemble and use your points to build vaults, pens and granaries first.
Tanyon Mar 5 @ 10:24am 
I do think the game kind of strong arms you into building certain things.. each building should have the same prosperity per construction point.. most of us are just spamming the ones that give us the most.. there is no variety..
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Date Posted: Mar 4 @ 2:13am
Posts: 10