Bellwright

Bellwright

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Pavlos Nov 27, 2024 @ 2:30pm
Auto-repair gear after certain durability
Hello, i don't think this is an in game thing but it would be nice to set a certain durability percentage under which the villagers will repair tools/weapons. It's very annoying to go into fights and see that some of my troops are left without weapons after a few swings.
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Showing 1-13 of 13 comments
tamu1997 Nov 27, 2024 @ 3:25pm 
It's in the squad menu
Pavlos Nov 27, 2024 @ 3:48pm 
Originally posted by tamu1997:
It's in the squad menu
It says that they will break the weapon. I guess that means that once i rally them they will break the used weapon and grab a new one. What i am saying is to repair the ones that are sitting in the storage instead of making new one.
tamu1997 Nov 27, 2024 @ 3:56pm 
When you finish your march and get back to camp. Set the durability % and have them interact with the staging flag. They'll "break" the ones under that % and get them repaired for the next fight
Tanyon Nov 27, 2024 @ 5:53pm 
BRO I suggested this so long ago.. I want a camp wide "IF A GEAR GETS BELOW THIS LVL REPAIR IT" period.. I do not want to have to make them into a squad and them make them equip it, then make them interact with the flag just to make them break it NO.. I want to be able to set a number and then anything below that gets fixed.. period.. I hate the current system.. cool let me find out as I'm about to go into battle that 10 of my shields are broke.. how about no.. lol.

Imagine going to a blacksmith and being like.. hey can you fix this and them being like.. na.. better wait till it breaks.. haha.. like please just make this an option.
Last edited by Tanyon; Nov 27, 2024 @ 5:54pm
Ruffio Nov 27, 2024 @ 6:52pm 
Originally posted by Pavlos:
Originally posted by tamu1997:
It's in the squad menu
It says that they will break the weapon. I guess that means that once i rally them they will break the used weapon and grab a new one. What i am saying is to repair the ones that are sitting in the storage instead of making new one.

Your dudes will bring broken weapons to your workbench and repair them. Isn't that auto repair good enough?
tamu1997 Nov 27, 2024 @ 8:00pm 
Originally posted by Tanyon:
BRO I suggested this so long ago.. I want a camp wide "IF A GEAR GETS BELOW THIS LVL REPAIR IT" period.. I do not want to have to make them into a squad and them make them equip it, then make them interact with the flag just to make them break it NO.. I want to be able to set a number and then anything below that gets fixed.. period.. I hate the current system.. cool let me find out as I'm about to go into battle that 10 of my shields are broke.. how about no.. lol.

Imagine going to a blacksmith and being like.. hey can you fix this and them being like.. na.. better wait till it breaks.. haha.. like please just make this an option.
You really only need to do the first step. But if you make it a habit of doing it after each battle, it takes care of itself 99% like you are wanting
Tanyon Nov 27, 2024 @ 8:09pm 
Originally posted by tamu1997:
Originally posted by Tanyon:
BRO I suggested this so long ago.. I want a camp wide "IF A GEAR GETS BELOW THIS LVL REPAIR IT" period.. I do not want to have to make them into a squad and them make them equip it, then make them interact with the flag just to make them break it NO.. I want to be able to set a number and then anything below that gets fixed.. period.. I hate the current system.. cool let me find out as I'm about to go into battle that 10 of my shields are broke.. how about no.. lol.

Imagine going to a blacksmith and being like.. hey can you fix this and them being like.. na.. better wait till it breaks.. haha.. like please just make this an option.
You really only need to do the first step. But if you make it a habit of doing it after each battle, it takes care of itself 99% like you are wanting

Sure.. but.. a lot of times.. I might not got back to my base with my guys.. I might want to do other stuff.. and then next thing you know I'm in the situation I described above.. I understand how it is supposed to work.. trust me I get it.. I simply do not like it and I think being in a village and having a blacksmith or whatever they can determine when things need to be fixed and should just fix them well before they break. I think it would be a nice QOL feature. Once again in my opinion. As it is.. I just turn down the durability loss to 25% and hope they either implement my idea or give a choice to just turn off the durability.
tamu1997 Nov 27, 2024 @ 8:37pm 
Originally posted by Tanyon:
Originally posted by tamu1997:
You really only need to do the first step. But if you make it a habit of doing it after each battle, it takes care of itself 99% like you are wanting

Sure.. but.. a lot of times.. I might not got back to my base with my guys.. I might want to do other stuff.. and then next thing you know I'm in the situation I described above.. I understand how it is supposed to work.. trust me I get it.. I simply do not like it and I think being in a village and having a blacksmith or whatever they can determine when things need to be fixed and should just fix them well before they break. I think it would be a nice QOL feature. Once again in my opinion. As it is.. I just turn down the durability loss to 25% and hope they either implement my idea or give a choice to just turn off the durability.
this WAS the QOL. But they did say its kind of a placeholder. not sure why you're turning it down when turning it up keeps everything repaired. You should be right clicking the map to send your people back anyway. They run full speed that way. Then once gathered just pop over there and interact.
Tanyon Nov 27, 2024 @ 9:18pm 
Originally posted by tamu1997:
Originally posted by Tanyon:

Sure.. but.. a lot of times.. I might not got back to my base with my guys.. I might want to do other stuff.. and then next thing you know I'm in the situation I described above.. I understand how it is supposed to work.. trust me I get it.. I simply do not like it and I think being in a village and having a blacksmith or whatever they can determine when things need to be fixed and should just fix them well before they break. I think it would be a nice QOL feature. Once again in my opinion. As it is.. I just turn down the durability loss to 25% and hope they either implement my idea or give a choice to just turn off the durability.
this WAS the QOL. But they did say its kind of a placeholder. not sure why you're turning it down when turning it up keeps everything repaired. You should be right clicking the map to send your people back anyway. They run full speed that way. Then once gathered just pop over there and interact.

The option is called "Equipment breaking speed" which means the higher it is the faster it breaks. 25% means it breaks 75% slower.. and 100% means it is standard/vanilla settings. You are free to test it yourself. I have.

I also know I can right click on the map. tamu I know everything you know about this mechanic. I simply like I said DO NOT LIKE IT and I'm allowed to not like it. AND like I said earlier I hope they either do something similar to what I already suggested/what the OP suggested OR simply allow us to disable it fully.

that's it.. there is nothing left to discus. TY
tamu1997 Nov 28, 2024 @ 5:17am 
your testing is off
*edit: or rather your conclusion is off
Last edited by tamu1997; Nov 28, 2024 @ 5:22am
Pavlos Nov 28, 2024 @ 1:12pm 
Damn calm down everyone, it was just a question/suggestion. My point is to create an option where villagers will take the weapons from storages and repair them when they are under a specific durability percentage. I don't find it very practical to have to rally them again to brake their weapons (again, it's a feature that i am not exactly sure how it works and if someone can explain it to me i would be very grateful)!
tamu1997 Nov 28, 2024 @ 5:52pm 
Originally posted by Pavlos:
Damn calm down everyone, it was just a question/suggestion. My point is to create an option where villagers will take the weapons from storages and repair them when they are under a specific durability percentage. I don't find it very practical to have to rally them again to brake their weapons (again, it's a feature that i am not exactly sure how it works and if someone can explain it to me i would be very grateful)!
The durability slider is a threshold. It ranges 0-50, with 0 as a default (so can leave it there to act as "off" if you want).
It works as a "if below this threshold %, mark as broken and send to repair". It has nothing to do with the speed at which anything breaks while in use. Meaning if a shield has 100 total durability and you give it to a villager to use in a fight, it will take normal damage per hit and once it reaches 0 its "broken" and goes into their inventory, which will then get taken to a station for repair once they get back.
What the threshold does, is let you set a % that you want your stuff to get repaired at. So if your mark it max 50, then once an item either currently in storage gets grabbed, or an item currently equipped is below 50, it gets marked broken for repair.
Think of it as saying, "hey fighters get geared up but I don't want you going out to battle with gear below 'x' value", or when coming back from battles "hey guys if your stuff is now below 'x' go ahead and have it repaired.
You now may not have to do the last interaction, but I need to test. I noticed a broken shield in my gear barn after releasing a squad but I didnt specifically use either the flag (like I normally do) or order them to interact with that barn before dropping the squad.
*edit: maybe I just missed a broken shield already in storage, it DOES appear you still need to interact with either the flag or directly with a storage for the slider % to go into effect
Last edited by tamu1997; Nov 28, 2024 @ 6:14pm
Pavlos Nov 29, 2024 @ 2:20am 
Originally posted by tamu1997:
Originally posted by Pavlos:
Damn calm down everyone, it was just a question/suggestion. My point is to create an option where villagers will take the weapons from storages and repair them when they are under a specific durability percentage. I don't find it very practical to have to rally them again to brake their weapons (again, it's a feature that i am not exactly sure how it works and if someone can explain it to me i would be very grateful)!
The durability slider is a threshold. It ranges 0-50, with 0 as a default (so can leave it there to act as "off" if you want).
It works as a "if below this threshold %, mark as broken and send to repair". It has nothing to do with the speed at which anything breaks while in use. Meaning if a shield has 100 total durability and you give it to a villager to use in a fight, it will take normal damage per hit and once it reaches 0 its "broken" and goes into their inventory, which will then get taken to a station for repair once they get back.
What the threshold does, is let you set a % that you want your stuff to get repaired at. So if your mark it max 50, then once an item either currently in storage gets grabbed, or an item currently equipped is below 50, it gets marked broken for repair.
Think of it as saying, "hey fighters get geared up but I don't want you going out to battle with gear below 'x' value", or when coming back from battles "hey guys if your stuff is now below 'x' go ahead and have it repaired.
You now may not have to do the last interaction, but I need to test. I noticed a broken shield in my gear barn after releasing a squad but I didnt specifically use either the flag (like I normally do) or order them to interact with that barn before dropping the squad.
*edit: maybe I just missed a broken shield already in storage, it DOES appear you still need to interact with either the flag or directly with a storage for the slider % to go into effect
Thank you so much!
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Date Posted: Nov 27, 2024 @ 2:30pm
Posts: 13