Bellwright

Bellwright

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Valtaya Aug 10, 2024 @ 11:56pm
villagers moving stuff without consent
what the hell is that for madness... villagers keep moving stuff (everyting... food, armors, gear, weapons, tools, ammo, quest items and others) from one village storage to another without it being necessary or asked for. I have a camp chest for old clothing (armor) and build a barn close to the stagng ground for all the villagers needs... yet they keep transporting the old armor from the chest to the barn. yet they are too stupid, cann not be bothered with, to move copper ore from a nearby mining hut to the village storage... wtf is that. yah yah sure build outpost, make deliveries, sure, why not, a full infrastructure to bother with, just to move some ore across few meters. yet they keep moving stuff without it being necessary, just because the barn is higher tier and have more room, who the hell cares. the stuff is where it needs to be and where it bothers noone.
a) players should be able to lock containers, so npcs can not access it
b) players should be able to create deliveries between storage points without them needing a whole outpost
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Showing 1-7 of 7 comments
Fyra'Nok Aug 11, 2024 @ 2:57am 
you tell them to specifically store armor and weapons, they will do that.

you tell them to store ore in every other storage, they will do that. but very low prio. they rather move it to a smelter.

they are actually incredibly good at keeping storages tidy, so good that they rather drop stuff on the ground than putting it in wrong storage and they are highly sensitive to filters and priorities.

if you have multiple storages allowing the storage of same stuff it is comparable with having your villager job priorities all set to 5. they will do what they feel like.

try denying the storage of anything in some spot and behold them deplete it for stuff in marvelous haste. that should tell you how they like to work.

not sure how the armor/weapons work, if every piece of clothing is actually listed in the filter. that's where the solution is.

and sure we should be able to lock containers.

this dual edged sword where filters by default are all enabled, when most often you want 95% of it disabled.

when you do setup very limited storage it is incredibly efficient and villagers get so focused at their jobs that soon enough their working on tertiary jobs from lack of things to do.

if you wanna OCD this game your in for a serious challenge. in it's nature you can't have it perfect. you have to adapt or create a system so tight it bites its own behind.
Valtaya Aug 11, 2024 @ 4:15am 
the chest have armor only, the barn have armor... there is no need to move armor from one container to another

unfortunately not every item is in the filter, thought that would be a temporaly solution too

hehe yah, containers should be "all off" by default, not on... by the time I am finished with setting the filters, there is already a ton of stuff that does not belong in there :)

yah I get it, but for things to work, I need the proper "tools" and one of them would be so we can just lock a storage. and that npcs do not move stuff on their own unless told to... like I have a ton of crude stone.... used to store them in the houses... but the villagers always take them and bring to a nearby barn even though that one is locked for crude stone and there is no other storage in the village perimeter to accept stone... its insane.
Fyra'Nok Aug 11, 2024 @ 5:08am 
i think house storage is meant to function as temporary storage, it was just never really finished. anything you put in there will be removed. which is kinda nice as it function as a quick dump of random resources you don't wanna run around put in correct place yourself.

hmm interesting. so if they have no place to store stuff they will put it in random storage without any regard for filter. that's just wrong.

can't say i have the same experience. i had a problem with spoiled food being put everywhere. made a separate storage for just spoiled food, didn't take long before it was filled up. no idea where the excess spoiled food go now, they are not putting it in any other storages which all have spoiled food disabled.

if you build a stockpile and only allow crude stone to be stored there they should quickly deplete any crude stone from other storages. if you have more crude stone than what the stockpile allow, put it in house chest and report back what they do with it will you?

the warehouse is also a gamechanger, but it really needs more access points.

i have 3 small chests that i use as storage for coins and books that exceed what my personal house can store. villagers respect the filters on those, putting books and coins in.

just gotta "enable" the villagers i guess. i mean, if someone dumped loads of crude stone at your doorstep you wouldn't be happy and prefer to dump it anywhere else regardless if laws are broken, as laws were already broken when you got it on your doorstep already :D
Valtaya Aug 11, 2024 @ 9:51am 
Temporary storage makes sense, yet I do not need any, I think noone does. I build "dedicated" storages for everything that is required. Though there is stuff I have large excess... like crude stone. I do not want to throw it away, yet I do not need it (for) now. I actualy like the idea houses have their own storages, I think the game would profit from some "task" where villagers can move stuff from storage to storage, and I think that task should ignore unspecified storages like houses... like you have 400 crude stone stored and need some to buid/repair tools, but the villagers will keep complaining there is none, because it is not in a real storage and they cant access it... right now, house storages are a nice idea but pointless.

yes... villagers do ignore filters to store stuff if there is no other way. but they do not produce it... like my barn dedicated to flax and hemp got full, and right after it my farms stopped producing flax and hemp... even though they had priority 1 and stuff like sage and onion just 3. but they move stuff from unspecified storages, like houses, and store it wherever there is room, ignoring any filter.

did already and tried... when the dedicated crude storage is full and I put any new crude stone in houses, the villagers will move it to any other storage (camp chest, stockpile, barn) that is close enough and ignore any and all filters. from what I can say, this dedicated storages have an area of "influence" ... when the house is far enough from the storage, it is ignored.
Tanyon Aug 11, 2024 @ 11:00am 
EVERY item is 100% in the filter. In 200+ hours I have never not seen an item in the filter.

When you first build a storage simply turn all filters off then go through and open up the ones you want.

If you have 2 storage's that both can have armor then YES the villagers will move things I think they prefer warehouse>barn>stockpile.

So if you DON'T want any particular armors in your barn then YOU need to turn those off.

Villagers only do what you allow them to. I think you are still learning the game and just don;t have it all figured out yet. It's not super intuitive but I assure you this entire post is nothing more than you doing something wrong.

If you set up the filters properly then they would not do that. Personally I don't have "extra armor" or keep old armor I trade it for goods I need. there is no reason to have 2 separate armor storages it makes no sense.
Valtaya Aug 11, 2024 @ 1:48pm 
Originally posted by Tanyon:
EVERY item is 100% in the filter. In 200+ hours I have never not seen an item in the filter.
Gues you have to spend at least another 200 to figure out, that not everything is in the filter.

Originally posted by Tanyon:
When you first build a storage simply turn all filters off then go through and open up the ones you want.
Not going to help with what I said.

Originally posted by Tanyon:
If you have 2 storage's that both can have armor then YES the villagers will move things I think they prefer warehouse>barn>stockpile.
Forgot > Camp Chest... and yes, thats the issue. Easy solution: toggle to make the storage inaccessible for NPCs.

Originally posted by Tanyon:
So if you DON'T want any particular armors in your barn then YOU need to turn those off.
Most are, some not. But even if we had a filter setting for everything, thats not a solution, thats a workaround.

Originally posted by Tanyon:
Villagers only do what you allow them to. I think you are still learning the game and just don;t have it all figured out yet. It's not super intuitive but I assure you this entire post is nothing more than you doing something wrong.
When you think so. And this "segment" shows me you havent read all and/or are ignoring what was said.

Originally posted by Tanyon:
If you set up the filters properly then they would not do that. Personally I don't have "extra armor" or keep old armor I trade it for goods I need. there is no reason to have 2 separate armor storages it makes no sense.
Well now isnt that nice... what do you think I keep them for? There is no trade unless you liberate a neutral village. And I realy do not know what you do not understand: the barn have "spoiled food" OFF and the villagers keep putting "spoiled food" into this barn. And thats just one example. I have a barn that only takes weaver stuff in (like flax and hemp), every other storage have "flax" and "hemp" OFF, yet the villages keep putting them in there, not in every storage, only in those that are in the range.

Why do you think I wrote it? It is either a bug or a design oversight, that you havent encountered it, yet, or it does not bother you, is no concern of mine. And maybe I should rather take it to Discord, or whatever, but I am not. The devs can take it or leave it. I know I am not the most nice and best articulate person around, but I do not have to. I am a dev myself and I work in 3rd level support, there is much worse I have to deal with then what I write. If they (the devs) care, they will take the necessary infos from the post, if not, its their problem. It is for them, not for you or other players. And if it bothers you, take a deep breath, this is not worth it ;).
tamu1997 Aug 11, 2024 @ 2:54pm 
things HAVE to go in storage somewhere. once you make it a possessed asset, its going to end up in a storage. so you need to set up where you want things to go. This is similar to how things get "stuck" in the output storage of production buidings. If you are "splitting" the same items items to different storages, and those storages are on the same priority, you need to set min values.

if you want it inaccessible then move it to a 'dummy' outpost assignment.

Yes, everything goes to the filter. most things though you have to actually have in your inventory to "unlock" it in the filter options. This is typically how things get "stuck" in production buildings' output storages
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Date Posted: Aug 10, 2024 @ 11:56pm
Posts: 7