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you tell them to store ore in every other storage, they will do that. but very low prio. they rather move it to a smelter.
they are actually incredibly good at keeping storages tidy, so good that they rather drop stuff on the ground than putting it in wrong storage and they are highly sensitive to filters and priorities.
if you have multiple storages allowing the storage of same stuff it is comparable with having your villager job priorities all set to 5. they will do what they feel like.
try denying the storage of anything in some spot and behold them deplete it for stuff in marvelous haste. that should tell you how they like to work.
not sure how the armor/weapons work, if every piece of clothing is actually listed in the filter. that's where the solution is.
and sure we should be able to lock containers.
this dual edged sword where filters by default are all enabled, when most often you want 95% of it disabled.
when you do setup very limited storage it is incredibly efficient and villagers get so focused at their jobs that soon enough their working on tertiary jobs from lack of things to do.
if you wanna OCD this game your in for a serious challenge. in it's nature you can't have it perfect. you have to adapt or create a system so tight it bites its own behind.
unfortunately not every item is in the filter, thought that would be a temporaly solution too
hehe yah, containers should be "all off" by default, not on... by the time I am finished with setting the filters, there is already a ton of stuff that does not belong in there :)
yah I get it, but for things to work, I need the proper "tools" and one of them would be so we can just lock a storage. and that npcs do not move stuff on their own unless told to... like I have a ton of crude stone.... used to store them in the houses... but the villagers always take them and bring to a nearby barn even though that one is locked for crude stone and there is no other storage in the village perimeter to accept stone... its insane.
hmm interesting. so if they have no place to store stuff they will put it in random storage without any regard for filter. that's just wrong.
can't say i have the same experience. i had a problem with spoiled food being put everywhere. made a separate storage for just spoiled food, didn't take long before it was filled up. no idea where the excess spoiled food go now, they are not putting it in any other storages which all have spoiled food disabled.
if you build a stockpile and only allow crude stone to be stored there they should quickly deplete any crude stone from other storages. if you have more crude stone than what the stockpile allow, put it in house chest and report back what they do with it will you?
the warehouse is also a gamechanger, but it really needs more access points.
i have 3 small chests that i use as storage for coins and books that exceed what my personal house can store. villagers respect the filters on those, putting books and coins in.
just gotta "enable" the villagers i guess. i mean, if someone dumped loads of crude stone at your doorstep you wouldn't be happy and prefer to dump it anywhere else regardless if laws are broken, as laws were already broken when you got it on your doorstep already :D
yes... villagers do ignore filters to store stuff if there is no other way. but they do not produce it... like my barn dedicated to flax and hemp got full, and right after it my farms stopped producing flax and hemp... even though they had priority 1 and stuff like sage and onion just 3. but they move stuff from unspecified storages, like houses, and store it wherever there is room, ignoring any filter.
did already and tried... when the dedicated crude storage is full and I put any new crude stone in houses, the villagers will move it to any other storage (camp chest, stockpile, barn) that is close enough and ignore any and all filters. from what I can say, this dedicated storages have an area of "influence" ... when the house is far enough from the storage, it is ignored.
When you first build a storage simply turn all filters off then go through and open up the ones you want.
If you have 2 storage's that both can have armor then YES the villagers will move things I think they prefer warehouse>barn>stockpile.
So if you DON'T want any particular armors in your barn then YOU need to turn those off.
Villagers only do what you allow them to. I think you are still learning the game and just don;t have it all figured out yet. It's not super intuitive but I assure you this entire post is nothing more than you doing something wrong.
If you set up the filters properly then they would not do that. Personally I don't have "extra armor" or keep old armor I trade it for goods I need. there is no reason to have 2 separate armor storages it makes no sense.
Not going to help with what I said.
Forgot > Camp Chest... and yes, thats the issue. Easy solution: toggle to make the storage inaccessible for NPCs.
Most are, some not. But even if we had a filter setting for everything, thats not a solution, thats a workaround.
When you think so. And this "segment" shows me you havent read all and/or are ignoring what was said.
Well now isnt that nice... what do you think I keep them for? There is no trade unless you liberate a neutral village. And I realy do not know what you do not understand: the barn have "spoiled food" OFF and the villagers keep putting "spoiled food" into this barn. And thats just one example. I have a barn that only takes weaver stuff in (like flax and hemp), every other storage have "flax" and "hemp" OFF, yet the villages keep putting them in there, not in every storage, only in those that are in the range.
Why do you think I wrote it? It is either a bug or a design oversight, that you havent encountered it, yet, or it does not bother you, is no concern of mine. And maybe I should rather take it to Discord, or whatever, but I am not. The devs can take it or leave it. I know I am not the most nice and best articulate person around, but I do not have to. I am a dev myself and I work in 3rd level support, there is much worse I have to deal with then what I write. If they (the devs) care, they will take the necessary infos from the post, if not, its their problem. It is for them, not for you or other players. And if it bothers you, take a deep breath, this is not worth it ;).
if you want it inaccessible then move it to a 'dummy' outpost assignment.
Yes, everything goes to the filter. most things though you have to actually have in your inventory to "unlock" it in the filter options. This is typically how things get "stuck" in production buildings' output storages