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They do check steam like once a week or so but don't post too many updates here.
They do have a beta branch and are using that to test features before they release patches.
there is a news section here
pls use it
8/9/24:
A huge @Preview Branch update is here! With a big part of optimization already being tested on the preview branch, we have a long list of changes that we'd like to kindly ask you to help us test and give feedback on :HoneyCake:
Make sure to read the full changelog (it's in 2 parts), but first take a look at the notable changes like gear presets that allow to configure loadouts depending on villager roles, rebalanced gear with introduction of armor types, even better performance, and lots more
This is only the first preview release of those changes, so as usual expect bugs from small to catastrophic and make sure to backup your saves 💾 when switching from public version!
Please report all the issues you find here in 🐛bugs-n-crashes and make sure to add a preview tag to your post. We'll try to fix them as fast as we can
The list of changes for the public update isn't complete yet, so expect more additions next week!
Notable Changes
Added Gear Presets - now you should have an ability to assign gear presets to NPCs depending on the role, including creating and editing custom ones for you needs.
Reworked combat skills experience - defeating enemies grants a certain amount of exp depending on their type, which goes into strength/agility and weapon skills, depending on the weapon used, and part of it is shared with teammates who are fighting nearby.
Added a way to mitigate speed reduction from armors; expanded Strength skill with mitigate speed reduction value that reduces the impact
Made companions run away from combat when hungry instead of switching to workers.
Rebalanced gear - various changes to Armor types and overall progression, including adjustments to their stats and speed reduction values. Now you and your NPCs also have to meet strength requirements to equip Armors.
Added an ability to give villagers nicknames.
Added displaying neutral villagers on the map.
Added melee block assist setting enabled by default.
Further improved GPU-related performance.
Villagers
Set movement speed debuff to -20% when a villager is hungry.
Made villagers equip bags as separate containers instead of extending their inventories; makes them respect container rules.
Added visible "Settlement of Origin" for villagers.
Fixed movement speed debuff not working.
Lowered movement speed debuff of injuries from -50% to -20%.
Made workers sheath their weapon when switching from companions.
Lowered movement speed of hungry companions.
Added overhead icons for hungry companions.
Made companions sheath their shields on non-combat orders.
Decreased waiting distance for stocking up.
Improved companion stock up queue to prevent pedestrian traffic jams.
Fixed workers not holding ground when their only weapon is in a tool slot.
Fixed villagers sometimes getting stuck when trying to harvest resources for construction.
Fixed archers running away from battles when they shouldn't.
Skill Progression
Rebalanced Shields skill range bonus to be -5%/+5%.
Increased experience gain for melee skills from hits and blocks.
Made Labourer skill increase the speed of building for villagers.
Buffed Lubomir's Hunting and other skills.
Fixed not gaining experience for hits in practice fights and against animals.
Fixed gaining experience from attacking corpses.
Structures
Added ability to remove input items if crafting hasn't started yet.
Made cooking over a campfire increase Cooking skill instead of Crafting.
Made construction sites scale up the number of workers with tiers of buildings.
Added specific messages of what blocks placement of a building.
Rebalanced Town Hall research recipe to require more advanced T2 resources.
Fixed disabled groups and items not applying properly when copying storage rules.
Fixed job categories for Campfire and Drying Rack.
Equipment & Items
Added a distinction between different armor types.
Split T2-T3 Medium and Heavy armors into separate research branches.
Adjusted speed reduction of armors according to their type.
Adjusted armor stats according to their new tech tree positions.
Made some of the gear unlock together with buildings where they're made.
Significantly decreased Iron usage in T2 armors.
Slightly buffed stats of T2 gloves.
Swapped some of the assets of helmets and pants to match their looks to stats.
Made pants at Tanner's Hut not require a profession.
Added Strength skill requirements to all armors.
Adjusted skill requirements for some of the T2-T3 weapons.
Adjusted armor values and speed reduction of T1 gloves.
Tweaked weapon sizes to improve combat gameplay and feel.
Split One and Two Handed swords into separate research branches.
Adjusted weapon damage values based on progression changes.
Reduced cost of Bronze and Iron arrows.
Made T2-T3 bows and arrows unlock separately from each other.
Made Iron Arrows craftable at Workshop instead of Blacksmith.
Introduced Steel later in T3 progression.
Replaced Copper Nails with Iron Nails in difficult bandit camp loot.
Added missing knowledge book tiers to be dropped as loot.
Made arrow packs that aren't full not stack with each other.
Fixed spoiled food disappearing if it spoils during a shipment.
Fixed extra arrow usage when firing the last arrow from a quiver.
Fixed wrong calculation of arrows left after replenishment.
Fixed Strap's description saying it's made of iron.
Fixed Broadsword icon.
User Interface
Added volume size to popups of equippable containers.
Added durability bars for equipment in the Squad menu.
Added the word "Broken" to the tooltips of broken items in addition to broken icons.
Unified building renaming screens when opening them from different menus.
Tweaked building screen to improve usability.
Added showing real time for researching.
Fixed Melee and Arrow Piercing damages having the same names on tooltips and traits.
Quests
Changed Copper Ore to Iron Ingots in the Lost and Found quest objective.
Fixed recruitment menu not showing up if player doesn't have enough renown to hire outside of Lubomir's quest.
Fixed duplicated dialogue lines in Self-preservation quest.
Fixed Forged in Copper quest title to be Hunter's Help.
Fixed crash in co-op related to killing a quest NPC.
Performance & Visuals
Added a new setting to choose Global Illumination separate from the quality.
Reordered Graphics Settings by order of performance impact.
Added sky bloom bleeding effect dependent on exposure.
Tweaked color grading slightly.
Tweaked some of the bonfire lights for better visual effects.
Reworked and improved various tree visuals.
Improved and added various drop bags for seed.
Fixed textures sometimes not loading properly.
Fixed snow collecting on food when cooking on campfire and smoking rack.
Fixed Smelter effects not working properly for clients in co-op.
Fixed stutter when applying various non-graphics settings.
Fixed bloomery sometimes disappearing and appearing.
Sounds
Improved various sounds related to armors in and out of combat.
Improved various taunting voice overs.
Prevented other NPCs from talking when player is already in dialogue.
Improved sound behavior of NPC voices and animals.
Tweaked sound air absorption for wolves.
Fixed wrong sound effects on hitting some of the rocks.
Improvements & Fixes
Improved Unstuck feature in cases where previously it didn't work.
Fixed crash related to killing a deer when it's stuck.
Fixed the first sleep in a tavern not being free if the player has money.
Fixed respawn progress of animals getting reset when saving and loading.
Fixed not sheathing a weapon or a shield after a quick use of both weapon slots.
Thanks for the heads-up, that's a pretty big list.
brigants also
they stay behind the other troups this way more and more
They have instructions as to how to join the beta in their discord.
What are you even talking about? Discord is amazing my friends and I use it literally everyday... hell I use it more than my phone and I've never paid them a single cent.. it's free.