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I think the last tip on building a village house is not well understood by the community. I build many houses to make sure I get better villagers. It might just be the most important tip as well.
If you don't mind, here's the feedback of someone who will likely never complete this game - at least not in this EA state:
1. Build near roads, absolutely. Build near villages.. well.. for different values of 'near'. Haerndean, Padstow.. maybe all of them have some wiiiide areas they claim for themselves and disallow building, so it seemed better to me to rely on the Travel Posts and find an open space to settle in. Near, but not close to Haerndean. Closest I can build to Haerndean is the road to the north - also the most straightforward approach to the elder and merchant.
2. Huh. It only seemed necessary for me to carry 2 crude stones for Travel Posts - it is simple to locate trees and young trees, but stumbling on reliable stones was more work for me. But I always carry an ax for trees, simplifying things. Often I'd carry 3 or 6 Flax as well to be ready to build a storage - possibly surrounded by fences - if I needed a defensive outpost.
5. I had villagers building 3 dots at a time when building the T2 Town Hall. Must be skill-based? I would amend this to "Leave it to your villagers to build the T2 and T3 buildings, because they're such a PITA. But up the building priority so they _do_ actually build." Though I think because of inventories and such it can be easier for you to still load up the blueprints with ingredients - unless you can't find the stupid things in storage...
6. I have no idea how to issue a command to have a companion attack a crow. Interesting. It can be a test of skill - so far in my games I've killed enough to equip everyone with the highest T1 armor ("Simple C..."). But I'm a slow player.
7. Why not just "PRIVATE" so it stands out? Also: how can you store items you don't want villagers to touch, but ALSO leave all storage for that outpost empty? Outposts always accrue RAIDs - unless you turn them off for the game, right?
I would also issue a warning: if you forget to empty any PRIVATE storage outside of your village, that raiding party will head to the nearest one first AND THEN THE GAME STOPS TRACKING THEM EVEN THOUGH THEY WILL CONTINUE RAIDING.
8. PLEASE ADD 'HUNGRY' COMPANION ICON FLOATING OVER THEIR HEADS, yes! Make it RED if they're halfway through their last food item! It can appear and be ..yellow? black? when they finish their 2nd-to-last food.
10. I never ran naked. Does seem to be the meme for YouTubers. Takes too much inventory space for me, and I use Travel Posts. But I haven't gotten much into even T2 yet.
11. I couldn't leave nearby bandit camps - the nearest seems to always spawn the raids, and having an L10+ raid hit me with less than a minute to prepare is a no-go, even with fences.
Also: There's 2 craftsmen near the starting area, right? Put a Travel Post next to the one at the pond east of Haerndean, and another next to the one between Haerndean and Padstow (by the broken cart). Sell them each 8-15 simple cords a day and you end up with 2 straps and 10-200 gold per day. You still have to dodge patrols and animals - at least until you control the area.
12. L12 RAID is the biggest fight I've had yet - and I use fences for crowd control. My militia doesn't have your army's discipline, though: they always start attacking before I give any command once the bandits get close enough.
15. This is what I did the first time, too. But it is easier to have a 'battle prep' stockpile with a couple extra shields and weapons (and food) than prevent my dedicated farmer from hoeing and fertilizing all your crops. I have 2 hoes for villagers (they still end up on the opposite side of camp...), and one in private storage for me for when I get annoyed.
16. I like to protect my villagers, too, but 2 updates ago they added more bandit patrols - in areas where there are no bandit camps, so that's getting harder. And now the July 11 update seems to have more random wolves....
17. The storage meta is pretty messed up, yeah. Best way currently seems to be to dedicate each storage to as few types of items as possible - chests should be 1-3 with current 50 storage. But then have one larger storage for 'everything else' or villagers moving items will get confused with no open storage for the items they carry, and just put anything everywhere.
For dedicated storage, it seems to help if you raise the, eg. chest's priority so the next free village will move things around. Still doesn't seem to be any guarantees.
18. uh.. until you have a humming village, it never seemed worth bringing companions along - except for clearing camps. I also do recruiting jaunts to each town and picking up 3-4 people at a time. You have to walk back anyway. But I don't know the commands to get them to pick up random stuff - I always had to pick it up and give it to them. Besides: companions tend to clutter, obscure, and run into things, and I hate having to constantly reset their flag instead.
20. Huh. With how enormous T2 and T3 buildings are, I thought the goal _was_ a 'Martian landscape'. Why not set up a lumber camp next to the Padstow herbalist? There's always about 100 young trees plus saplings over there - granted, after eliminating that bandit camp and culling the wolves and boars.
When on expeditions, I'd kill wild wolves and boars myself, so that they don't waste arrows then have them pick up the meat and furs with loot area and have them carry the stuff.