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you don't eAt while sleeping so i doubt your people do, everyone plays the same set of rules. im sure some of the guys are going to bed hungry because people want to feed them berries, or potato's and mushrooms
if you keep loading them up with mushrooms and berries they have to restock food during the work day. they are awake 18 hours if they get 3 meals that cover that time they stay busy and happy.
giving better food they like cooked "warm" meals. housing that is at the same level as the town level all give bonuses
. homeless, to many people from the same town, rain, housing lower than the town hall level.
I would think falling in battle would be a negative though I don't n
know if winning or losing fights count for or against moral.
Ah, the "Morale" 'tab' when looking at a villager's character sheet.
Thanks, didn't see that before. I'll have to check what it says when I get another Neutral or Disgruntled notification.
I'm at day 58 - researched all T1 tech and the Town Hall, but haven't built it yet.
So... I have 6 peeps (+ Lobo) from the 1st village, and 4 from another village.
Like I said, everyone has a home (+10) and cooked food (+10), and another +10 I don't recall.
The 4 new ones are missing the -5 Carpetbagger, and instead have a +10 Neighborly, giving them a +40.
Others have +10 +10 +10 -5 = +25
So I'll have to try to catch the notifications/specific statuses to see what drives them negative.
Recruit to many from the same town will lead to the -5 carpetbagger, and they will miss out on the +10 neighbourly. What you can do is create an outpost, and send some over there. More than 4 from the same village will give the -5 for those people.
Tbh, in the end you end up recruit so many people and unless you write down the name of every recruit you take on and what location they came from it get a nightmare to try keep tabs on. Would be nice if a "home town" could be added to their character card.