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Some games are really to easy or small. Type in "how long is manor lords" in a search engine. It says 8.5 hours, all play styles 14hrs. Enshrouded main story 39hrs.
I have 180+ hrs right now in Bellwright at a leisurely pace and I only liberated 3 of the 7 towns. If you look at the Global Achievements only 1.6% liberated all the towns. Very few get to that finish line because very few are willing to put the time in.
The game is forcing you to find the apprentices, the game is forcing you to do outposts, the game is forcing you to do brigades, ect... I understand what you're saying but I enjoy this type of grind.
The challenge is can you make it to 1.7% not everyone can.
The "Better Villagers - Easier Recruitment" mod has versions that removes requirements for recruiting people, so you can recruit specialists without having to liberate the settlement first.
I appreciate your insight on this. I know this game is slower paced and I really do enjoy it because, for me anyway, its relaxing. Even the combat feels good. I just kind of get into a rhythm with the fighting. I'm back in it now and researching the bell tower. Just sometimes - the frustration - ugh
save your Boar tusks :D
Ie:
- teleporting and using an autoclik to get iron while IRL you go do someting else then teleport back to bring the haul (so not playing the game actually)
- Creating an outpost far away from your troops and resources (again cheesing teleport to bring stuff) and leave some poor bastard there to mine for you and get murdered every 2 days or so (feels cheesy again).
Peat is such a bad resource block that is useless as soon as you get charcoal, also not being able to use charcoal as fuel for other buildings seems weird.
Those are just examples, the progression flow is broken right now, but being early access thats totally normal, every patch changes are for the better so I belive the game will turn out great.