Bellwright

Bellwright

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NerfedGamer Jun 29, 2024 @ 8:20am
Game Progression
I do love this game and enjoy playing it, so with 107 hours in the game, I might be in the minority for what I am about to write. These are just my opinions for someone who is playing a chill game and enjoying living in this game world. I try to put in a few hours a day after work and just relax in it. I also completely understand that the game is in early access and not a 1.0 release, so maybe this could be viewed as an “ask” for future consideration.

I find the progression system to be full of roadblocks and the following is an example that I just came across that is killing my mojo. I just built the Village Hall so I could start researching and building tier 2 buildings. I really want the Forester so I can replant some trees because I am a deforesting expert in this game. To research it though I need an apprentice farmer. OK. I don’t have an apprentice farmer, so I read some discussions on it and found out I need to liberate a town to get it. I also need to build a bell tower? And have a few fights with the Brigands? And what town do I get the apprentice farmer in so I can make sure I liberate the right one? I’ll be honest, I don’t know if the above is true for how I get this apprentice, I need to spend more time in the game to figure it out, but I don’t think I’m too far off base either. I have great researchers in my settlement. Why can’t they research level 2 tech with a level 5 researcher? The researcher isn’t planting the trees, just researching!

All the tier 1 bandit camps are destroyed (very fun combat), and I want to build up my settlement a little before moving on. I keep doing quests and building up my relationship with towns, but I’m 107 hours into the game and I’m feeling like I am just at the beginning.

I just feel deflated over this, and it makes me not want to continue because it doesn’t feel fun, it feels like a chore. I looked for a mod to help but there doesn’t seem to be one to override the research tree.

I’m going to go back into the game a see if I can figure it out. Just seems like the game progression is overly punishing for the sake of the game experience.
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Showing 1-9 of 9 comments
Therious Jun 29, 2024 @ 9:12am 
The first main Town is where you can get the farmer. I understand what you mean about the progress, and i have seen the developers make fixes as they go. I enjoy the game more using MODs.
FPStewy Jun 29, 2024 @ 9:58am 
Originally posted by NerfedGamer:
I do love this game and enjoy playing it, so with 107 hours in the game, I might be in the minority for what I am about to write. I’m going to go back into the game a see if I can figure it out. Just seems like the game progression is overly punishing for the sake of the game experience.

Some games are really to easy or small. Type in "how long is manor lords" in a search engine. It says 8.5 hours, all play styles 14hrs. Enshrouded main story 39hrs.

I have 180+ hrs right now in Bellwright at a leisurely pace and I only liberated 3 of the 7 towns. If you look at the Global Achievements only 1.6% liberated all the towns. Very few get to that finish line because very few are willing to put the time in.

The game is forcing you to find the apprentices, the game is forcing you to do outposts, the game is forcing you to do brigades, ect... I understand what you're saying but I enjoy this type of grind.

The challenge is can you make it to 1.7% not everyone can.
Last edited by FPStewy; Jun 29, 2024 @ 11:01am
Dragon Jun 29, 2024 @ 10:05am 
Originally posted by NerfedGamer:
I looked for a mod to help but there doesn’t seem to be one to override the research tree.

The "Better Villagers - Easier Recruitment" mod has versions that removes requirements for recruiting people, so you can recruit specialists without having to liberate the settlement first.
NerfedGamer Jun 29, 2024 @ 10:07am 
Originally posted by FPStewy:
Originally posted by NerfedGamer:
I do love this game and enjoy playing it, so with 107 hours in the game, I might be in the minority for what I am about to write. I’m going to go back into the game a see if I can figure it out. Just seems like the game progression is overly punishing for the sake of the game experience.

Some games are really to easy or small. Type in "how long is manor lords" in a search engine. It says 8.5 hours, all play styles 14hrs. Enshrouded main story 39hrs.

I have 180+ hrs right now in Bellwright at a leisurely pace and I only liberated 3 of the 7 towns. If you look at the Global Achievements only 1.6% liberated all the towns. Very few get to that finish line because very few are not willing to put the time in.

The game is forcing you to find the apprentices, the game is forcing you to do outposts, the game is forcing you to do brigades, ect... I understand what you're saying but I enjoy this type of grind.

The challenge is can you make it to 1.7% not everyone can.

I appreciate your insight on this. I know this game is slower paced and I really do enjoy it because, for me anyway, its relaxing. Even the combat feels good. I just kind of get into a rhythm with the fighting. I'm back in it now and researching the bell tower. Just sometimes - the frustration - ugh
FPStewy Jun 29, 2024 @ 11:02am 
Originally posted by NerfedGamer:
Just sometimes - the frustration - ugh

save your Boar tusks :D
Sesiom_SPA Jun 29, 2024 @ 1:11pm 
MY issues with the game flow are mostly how i had to go so far away to get the resources needed to equip my army to liberate the first village. You can unlock many buildings for wich you can't acces the materials for if you don't cheese it.

Ie:
- teleporting and using an autoclik to get iron while IRL you go do someting else then teleport back to bring the haul (so not playing the game actually)
- Creating an outpost far away from your troops and resources (again cheesing teleport to bring stuff) and leave some poor bastard there to mine for you and get murdered every 2 days or so (feels cheesy again).

Peat is such a bad resource block that is useless as soon as you get charcoal, also not being able to use charcoal as fuel for other buildings seems weird.

Those are just examples, the progression flow is broken right now, but being early access thats totally normal, every patch changes are for the better so I belive the game will turn out great.
Last edited by Sesiom_SPA; Jun 29, 2024 @ 1:13pm
NerfedGamer Jun 29, 2024 @ 1:16pm 
Originally posted by Sesiom_SPA:
MY issues with the game flow are mostly how i had to go so far away to get the resources needed to equip my army to liberate the first village. You can unlock many buildings for wich you can't acces the materials for if you don't cheese it.

Ie:
- teleporting and using an autoclik to get iron while IRL you go do someting else then teleport back to bring the haul (so not playing the game actually)
- Creating an outpost far away from your troops and resources (again cheesing teleport to bring stuff) and leave some poor bastard there to mine for you and get murdered every 2 days or so (feels cheesy again).

Peat is suck a bad resource block that is useless as soon as you get charcoal, also not being able to use charcoal as fuel for other buildings seems weird.

Those are just examples, the progression flow is broken right now, but being early access thats totally normal, every patch changes are for the better so I belive the game will turn out great.
Well you should start a new thread to let the world know instead of hijacking mine. Why would you ever think I would want to know your specific issues with the game?
Sesiom_SPA Jun 30, 2024 @ 1:53pm 
Because before posting I check if there is a similar thread on the subject to build on top of it instead of creating a new one. Call me crazy..
Gavener Jun 30, 2024 @ 2:55pm 
Think if the road signs, didnt let you move ore like Valheim :D
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Date Posted: Jun 29, 2024 @ 8:20am
Posts: 9