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They'll chop 30 wood and wait for themselves to finish carrying all the wood to the simple workbench to make 3 stacks of arrows and repair one each of ax, pick and shovel. They won't even have enough left over to make/repair a hoe.
They certainly won't have enough to light fires to cook with; which may be your main problem with cooking.
May I suggest:
Click on "N" and go to "Storage," filter for "resources" and go to wood. Look at the three numbers. The first is wood in your settlement (unclaimed), the second is claimed wood "waiting for deliver." The third is what is being delivered now. If all of your wood is tied up as "waiting for delivery" or "being delivered," you need to set someone to a higher delivery priority (or do it yourself). Coincidentally, if all your "top off" amount is tied up in delivery ("0" in the first column and the second column is higher than your "top off" amount) they won't cut anymore wood until what wood you have is used up. Set that threshold higher in the top off amount (in each structure - might I suggest 200 or so), while you work on your delivery chain.
This should help fix your cooking problem by having enough wood around to light the cook-fires.
Hope that helps.
No actually its not lol literally in game there is a DELiVERY tab you go in there you can set up weekly, daily or one time deliveries to said outpost or your main settlement. Also who has two 9+ towns seems redundent... My camps are at best two people there their just to mine, or gather something else like wood or reeds I don't need 10 people to mine when I can literally just give them a one time delivery of like 100 smoked mushrooms and they are feed for weeks.
Compainion: FEED them jeusus how hard is it one they are working on a solution for them taking food themselves for right now fraking hell just hit E tell them to stand in formation hand them all food, and they eat on the long marches making this long ass rant pointless. And you can kill he lord right now at the HQ with right gear and 14 peopel you don't need 20 people sigh. Even early game when you got t1, and they got t2 I can liberate a city with just 11 workers in my army, you don't need freaking 20. And again the issue with food is being looked at and resolved as we speak sigh.
Balance: again you don't know how to do deliveies so this is 100% player error, you only got send them food once a blue moon, and then at best 2 people per outpost for resorces, then just have them auto send daily x amount of stuff to the main camp you can even make a work bench there, and send them mats to repair their tools so you never have to go there till they run out resources lol
Combat: the ♥♥♥♥? I do melee fine you need WORKERS with you, if you trying to solo large groups and upset they are not taking turns to hit you your crazy lol Melee works it just don't work the way you want if anythign bows are kind of a pain when you got an ARMY they often bunch up like one woudl expect and get in way of my bow shots in combat lol. I mean thank god friendly fire is off or I would killed my own fighters by now.
Two handed: Again What? Dude make an ARMORY a stockpile put all weapons in the storage building, hit E order to interact they dump junk and grab the best weaposn they can equip and you can set them in the army if you want them to carry a bow or not, do that and they grab a bow they also dump stuff they were transporting they don't eat saddly, and they won't swap armor though. But it fixes you issue and its been there since day one...
WEAPON RACKS ARE GARBAGE. Don't use them there is no point to them at all use a stockpile it will hold shields sigh.
Couldran is stupid easy to use, smoker if you got more then 4 people they should be using it all the time no issue, so why are you messing with it? Like these mostly learn to play issues sigh. And ones not are being worked on sigh.
Wow this guy is angry and "cant" play the game. You literally said to ignore actual game features. Also bow is easy AF, I solo'd the entire game no army with a bow. I did not ask how to use the "Cauldrons", I said the NPC's cannot figure it out like they do the smoker and fire pit with the same efficiency even with all the raw materials available in bulk.... Actually, no idea why I am replying you skimmed or could not read the concepts stated... Games are meant to be played within the boundaries set by dev's in the ideals of the player. If I want 4, T4 villages and I am allowed to do it, then it should work. Miners with no way to feed themselves in my play style seemed sad.. Its a game, your one way to play it is neither correct or the only way. As for two handed I was just saying warriors carried bows and two handed weapons, I have no idea the rant you went on. I prefer playing characters in medieval that can easily swap from bow to two handed in lighter armor, nothing more nothing less was stated.
Everything else you defended was with micromanagement and a top tier armory that helps only late game, the FACT is, it should be developed well enough that they pick up the best weapon for their stats, currently without an armory you have a weapon rack and my 6/7 two handed idiot picked up a one handed weapon from it. Another suggestion is you can have two inventories to save a "combat set per worker" they will go to their house and get, or where ever else makes actual sense. As the logic has flaws, doesnt mean its bad, I promise no one is hating on your existence and purpose within this game.
Yep you are feeling the pain... You tried the better foods route as well and ran into similar outcomes. For me I can barley get them to stay on top of making the dang stews, they sit there half filled with the mats readily available to make it in time before everyone starves. I even tried 10 cauldrons for 10 people lol.
Farming is good for base trash veggies but I wish there were more early recipes to make use of them. I also wish you could set all produce active and have a "top off" per plant type planted. I am having to stay on top of turning completely off some resources and on others, just another very manual time consuming task. Let me know if anyone found a trick to that. Moving an entire outpost is no joke, its very time consuming so I usually recently evolved my outpost and downgrade my last as wood runs out or do orders for wood next? Its just all to much of a pain to continue enjoying yourself.... But I am looking forward to patches, as it really is very fun for what it is so far.
Most (almost all) issues can be solved by improvement on the mamagement side.
I am not into tutoring at the moment but have 19 people and dont have any issues with supply, food or movement.
For the most part just make a small outposts consisting of only stockpile near whatever you want to defend. Set delivery of food there and dispatch all your shield gals and boys there to work as guards. Mission accomplished. Use sign to move to spot and take them whenever needed to fight whatever you need = no food issues whatsoever.
Stil, I am also looking forward tonsupply wagons, or anything that could provide supply and repairs on the go, but that is yet to come. Try not panic friend and it will get better, many advices here are spot on your problems. Enjoy the game 🙂
Simply a game mechanic to slow your progress. Was already adressed several times and it sucks. A game with such beautifull depth, management (could be even more in depth though), beautifull immersive building of structures alongisde your people, yet NO REAL DROPS? Yep, that point breaks immersion by a huge factor. I hate when games do that. Devs propably want to slownyour pace and not let you accumulate things that you did not worked hard for... We put our lives on the line, facing a tank with a longsword and we get an apple from it, yeah thazs terrible mechanic, but we cant do anything about it, untill moda kick in and we will get the deserved real loot drops.
If the npc is left to cook, the number of dishes is low compared to fuel consumption.
Also doing it manually is using the same mushrooms for two different soups.
Therefore, you have to move the mouse wheel.
Can't the npc be fixed at the cooking table to produce?
If productivity is that low, we need permission to eat and drink buffed food.
There is no more food in the preserves before the war starts ;)
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