Bellwright

Bellwright

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Having "workers" should make life better.... Spoiler, they kinda suck - Bug/Fix Report
Thought I would drop some observations. And do not take it this as all negative as I was so damn happy to find this title. I absolutely LOVE this concept, I WANT so badly for this to work out as its still the best army AI I have seen.

Food: Needs an ENTIRE rework, I now have two camps 9+ in each and I spend all my time going back and fourth ensuring they get food or wood to light cauldrons properly. I noticed they were roasting all the mushrooms I needed for cauldron = Meat Stew / Fine Meat Stew and Berry Stew, so I tried to delete my smoker and roasting pit, they all starved in one day and 100 meat rotted, berries were eaten, garlic, sage and water left untouched. So, even at the TOP (1) priority they seems to never or only occasionally cook. I have one guy and it is HIS ONLY JOB and he still WONT keep the fires going. I can do it as the player and it takes all my time to keep the stockpile ahead enough for 9+ to function with four cauldrons on full manual player mode. The only thing they do WELL is the smoker.... Which is Tier 1 mass of asshat get ROFL stomped in combat food. The next best thing I have observed over 50+ hours of playing is the dried berries on the forager, again a pretty base food, but they can at least keep working on those supplements and dried berries give a 20% longer buff on other foods. Sadly I am very close to having to put down the game that became a job as I grew larger to all the above issues, its simply no longer fun.

Honestly.... Simplify food with a mess hall or dinning structure that takes all base materials and has a dedicated cook putting out the best food he can with what he has, Make the game a single food buff if you cant code it right, to much micromanagement limits fun, its always fun until you do it X amount of times..... And so far that X for food management or preparation is all I log in to do. Figure it out, its not rocket science at all.

Companion: If you call them as companions they stupidly run off starving and never make it to the battle as they return to base if hungry. They seem to live their lives on one food buff and within five minutes disband the army to run back to camp hungry. So, unless you the player hand feed each army member three food types x 20 workers they are useless. You can also micromanage a storage of good foods to prepare them which still takes WAY TO MUCH TIME to make me use them. I solo every raid with a bow and kiting, I just WISH god I WISH it was better.

WOOD: I am still trying to solve why but my workers will not chop down "young trees". This make me need to consistently convert logs into tier 1 basic wood to keep fires going for food. Alas further leading to the insane micro management of food. No base wood, no fires, no arrows to hunt with either. I spent HOURS of my playtime doing a massive circle around my "workers" logging structures cleaning up the same young tree's being the only thing that grows back and offers sustainable wood. I have four of them placed all with "top up 30 wood", axes and workers assigned, they just wont stay on top of it, priority one, even if its their only job, those young tree's are always there unless I take them down.

Balance: It is very hard manly due to everything above to balance a town to be "self-sufficient" and you spread core resources to every corner of the map requiring multiple towns to harvest said goods. Or you have to manually harvest, and doing anything but the swamp as a player like mining is boring and tediously long too. Thank god for my Naga mouse, I can have it hold left click and walk away for 10-15 mins and do a few trips emptying the ore afterwards... Just another thing, becoming a job, the workers job....

Reclaim Raids: Maybe its beyond T2 and Iron, but I hope these villages get some kind of protection of their own, if you cant SOLO it, I have no idea how you are to move that many units across the map when food drains in five real life minutes.... Most people just let them get reclaimed but honestly where is the fun and what kind of mechanic is that? I would assume it's just half done, in relations to the entire concept the dev's may be going for. But so far... I am impressed and let down all at the same time, as I am working on a game in unreal pushing the limits of AI and this seriously impressed me, but beyond simple functionality there is not much thought to how it actually plays out.

Combat: Melee, everyone is walking through each other all swinging different directions, you are pretty must forced to use the bow. To battle this it appears the dev's made the AI unlimited sprinters who randomly de-aggro run around like nut jobs even right by you to turn around again later, all while never resting.... Which sadly just make any attempt at Melee if not 1on1, that much worse.

Two-Handed Items - Two handed items have one singular slot is pretty short sighted. You cant have your hunters or archer ever farm, chop wood, shovel or do anything that "could" pick up a two handed weapon or they will throw down the bow, arrows and quiver and never pick them back up. Similarly you cant use a bow on your shoulder or back and a shield or two handed weapon.... I hope this get improved, there are 1000000000 references of warriors who preferred two handed swords and a bow, or a shield sword with a bow and quiver on the back.

Shields wont go on weapon rack's making it even harder for workers to select them or retrieve them when you call to arms. Lots of aggravation, lots of headache, lots of chasing some ♥♥♥♥♥♥♥♥ somehow on the roof in the line up to give him one.

Smoker and Cauldron- IT IS WAY TO HARD TO TARGET THE ADD FIRE BUBBLE COMPARED TO THE OTHER BUBBLES..... That is all thanks.

One final note:
Inventory: you can NOT rotate items and they only fit up and down 2 squares, its a waste sometimes of the entire bottom row of your bag. Look up IFP plugin on unreal shop, its a good inventory system, this one feels thrown together at best.
Last edited by Unbeaten Spartan; May 9, 2024 @ 4:09pm
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Showing 1-11 of 11 comments
Neekster May 9, 2024 @ 4:42pm 
maybe a bit exaggerated but there are a lot of valid points there. Especially the aforementioned food supply chains are not working as smoothly as they should. Micromanaging the smoker (denying access by priority menu, except for winter survival) works somewhat, but more often than not the citizens are a bit confused about on how to make a stew.
Legadian May 9, 2024 @ 4:58pm 
Top off of 30 wood is way to low for that size settlement.

They'll chop 30 wood and wait for themselves to finish carrying all the wood to the simple workbench to make 3 stacks of arrows and repair one each of ax, pick and shovel. They won't even have enough left over to make/repair a hoe.

They certainly won't have enough to light fires to cook with; which may be your main problem with cooking.

May I suggest:

Click on "N" and go to "Storage," filter for "resources" and go to wood. Look at the three numbers. The first is wood in your settlement (unclaimed), the second is claimed wood "waiting for deliver." The third is what is being delivered now. If all of your wood is tied up as "waiting for delivery" or "being delivered," you need to set someone to a higher delivery priority (or do it yourself). Coincidentally, if all your "top off" amount is tied up in delivery ("0" in the first column and the second column is higher than your "top off" amount) they won't cut anymore wood until what wood you have is used up. Set that threshold higher in the top off amount (in each structure - might I suggest 200 or so), while you work on your delivery chain.

This should help fix your cooking problem by having enough wood around to light the cook-fires.

Hope that helps.
Last edited by Legadian; May 9, 2024 @ 4:59pm
Unbeaten Spartan May 9, 2024 @ 5:42pm 
I will certainly check that out, I do notice in the further north camp some wood is produced but sit's in the lumber mill. I have everyone able to transport at 5 priority if main task's are done. And I have now 7 area's harvesting wood and never seen the top up trigger it was complete. But I did not know about looking at the menu, I will try and see if there is a logical solution. I ended up at 30, because we never hit it, its used to fast. I have top up on every tool at 2, arrows at 2, 6 cooking area's etc. From my viewpoint it appeared they are simply not getting enough. And its my only number 1 stations and 1 top priority for four workers.
Zalzany May 9, 2024 @ 5:51pm 
Originally posted by Neekster:
maybe a bit exaggerated but there are a lot of valid points there. Especially the aforementioned food supply chains are not working as smoothly as they should. Micromanaging the smoker (denying access by priority menu, except for winter survival) works somewhat, but more often than not the citizens are a bit confused about on how to make a stew.


No actually its not lol literally in game there is a DELiVERY tab you go in there you can set up weekly, daily or one time deliveries to said outpost or your main settlement. Also who has two 9+ towns seems redundent... My camps are at best two people there their just to mine, or gather something else like wood or reeds I don't need 10 people to mine when I can literally just give them a one time delivery of like 100 smoked mushrooms and they are feed for weeks.

Compainion: FEED them jeusus how hard is it one they are working on a solution for them taking food themselves for right now fraking hell just hit E tell them to stand in formation hand them all food, and they eat on the long marches making this long ass rant pointless. And you can kill he lord right now at the HQ with right gear and 14 peopel you don't need 20 people sigh. Even early game when you got t1, and they got t2 I can liberate a city with just 11 workers in my army, you don't need freaking 20. And again the issue with food is being looked at and resolved as we speak sigh.

Balance: again you don't know how to do deliveies so this is 100% player error, you only got send them food once a blue moon, and then at best 2 people per outpost for resorces, then just have them auto send daily x amount of stuff to the main camp you can even make a work bench there, and send them mats to repair their tools so you never have to go there till they run out resources lol

Combat: the ♥♥♥♥? I do melee fine you need WORKERS with you, if you trying to solo large groups and upset they are not taking turns to hit you your crazy lol Melee works it just don't work the way you want if anythign bows are kind of a pain when you got an ARMY they often bunch up like one woudl expect and get in way of my bow shots in combat lol. I mean thank god friendly fire is off or I would killed my own fighters by now.

Two handed: Again What? Dude make an ARMORY a stockpile put all weapons in the storage building, hit E order to interact they dump junk and grab the best weaposn they can equip and you can set them in the army if you want them to carry a bow or not, do that and they grab a bow they also dump stuff they were transporting they don't eat saddly, and they won't swap armor though. But it fixes you issue and its been there since day one...

WEAPON RACKS ARE GARBAGE. Don't use them there is no point to them at all use a stockpile it will hold shields sigh.

Couldran is stupid easy to use, smoker if you got more then 4 people they should be using it all the time no issue, so why are you messing with it? Like these mostly learn to play issues sigh. And ones not are being worked on sigh.
BaltisBlackWolf May 9, 2024 @ 7:24pm 
ive also been having issues with wood&food production .... have 4 bases one t2 village with like 9 people an three other spots with 2-3 people for wood/tin/logs aswell as one for reed/mushroom an berrys an the last doing copper/wood/logs ... ive spent like 3k in gold on seeds for my main villa with 4 farms splitting them into 2 for food an 2 for crafting mats an it seems to be just barely holding every one from starving .... ive been sending like 15 radishs a day to a outpost per person that lives there an that seems to hold them over for the most part till mid to later winter normally .......... but i can not get them to make the better foods with any kind of haste by the time a single stew of two crafts 6 people need to eat again so unless i have a cook per every 2 people it feels pretty hard to stack up good quality foods ... ive also a hunter station with 2-3 people working there an i almost never see meat in my food stock piles ... im guessing it because they eat the best food around the base 1st but kinda wish i could change that so i can stack good foods for raids an defending my out posts instead of passing out raw veggies befor a battle ... it hurts to see it producing meat that i just never see or get a chance to use in a meaning full way ...... but on top of that i feel like i need to move my outposts a little to often in order to keep up on my wood an logs to have fuel for all this ♥♥♥♥ to get crafted an fueled up after a season or two they have to walk for like 10 min to cut down a single log an its only like 35 min long day which translates to 3-4 logs each out post after a few weeks ingame .... ive got the tools being sent back an forth bewtween the main camp an the other outposts so that they always have the tools they need ..... some times to many at that honestly an im just not quite sure how to spread them out as far my food an fuel production ....... personally think if we got 10 wood per long chopped instead of 5 it would go along way aswell as maybe 5 stews instead of 2 even if the mats used increased a bit aswell ( just so more people can eat between cooking times ) and lastly big tress growing back would do so much to help these issues even it it took 3 season an you had to rotate them out with settlers every now an again to let ♥♥♥♥ grow back at least your not spending all your time setting up new out posts to replace the ones that gathered every thing close to them already
Unbeaten Spartan May 9, 2024 @ 10:36pm 
Originally posted by Zalzany:
Originally posted by Neekster:
maybe a bit exaggerated but there are a lot of valid points there. Especially the aforementioned food supply chains are not working as smoothly as they should. Micromanaging the smoker (denying access by priority menu, except for winter survival) works somewhat, but more often than not the citizens are a bit confused about on how to make a stew.


No actually its not lol literally in game there is a DELiVERY tab you go in there you can set up weekly, daily or one time deliveries to said outpost or your main settlement. Also who has two 9+ towns seems redundent... My camps are at best two people there their just to mine, or gather something else like wood or reeds I don't need 10 people to mine when I can literally just give them a one time delivery of like 100 smoked mushrooms and they are feed for weeks.

Compainion: FEED them jeusus how hard is it one they are working on a solution for them taking food themselves for right now fraking hell just hit E tell them to stand in formation hand them all food, and they eat on the long marches making this long ass rant pointless. And you can kill he lord right now at the HQ with right gear and 14 peopel you don't need 20 people sigh. Even early game when you got t1, and they got t2 I can liberate a city with just 11 workers in my army, you don't need freaking 20. And again the issue with food is being looked at and resolved as we speak sigh.

Balance: again you don't know how to do deliveies so this is 100% player error, you only got send them food once a blue moon, and then at best 2 people per outpost for resorces, then just have them auto send daily x amount of stuff to the main camp you can even make a work bench there, and send them mats to repair their tools so you never have to go there till they run out resources lol

Combat: the ♥♥♥♥? I do melee fine you need WORKERS with you, if you trying to solo large groups and upset they are not taking turns to hit you your crazy lol Melee works it just don't work the way you want if anythign bows are kind of a pain when you got an ARMY they often bunch up like one woudl expect and get in way of my bow shots in combat lol. I mean thank god friendly fire is off or I would killed my own fighters by now.

Two handed: Again What? Dude make an ARMORY a stockpile put all weapons in the storage building, hit E order to interact they dump junk and grab the best weaposn they can equip and you can set them in the army if you want them to carry a bow or not, do that and they grab a bow they also dump stuff they were transporting they don't eat saddly, and they won't swap armor though. But it fixes you issue and its been there since day one...

WEAPON RACKS ARE GARBAGE. Don't use them there is no point to them at all use a stockpile it will hold shields sigh.

Couldran is stupid easy to use, smoker if you got more then 4 people they should be using it all the time no issue, so why are you messing with it? Like these mostly learn to play issues sigh. And ones not are being worked on sigh.

Wow this guy is angry and "cant" play the game. You literally said to ignore actual game features. Also bow is easy AF, I solo'd the entire game no army with a bow. I did not ask how to use the "Cauldrons", I said the NPC's cannot figure it out like they do the smoker and fire pit with the same efficiency even with all the raw materials available in bulk.... Actually, no idea why I am replying you skimmed or could not read the concepts stated... Games are meant to be played within the boundaries set by dev's in the ideals of the player. If I want 4, T4 villages and I am allowed to do it, then it should work. Miners with no way to feed themselves in my play style seemed sad.. Its a game, your one way to play it is neither correct or the only way. As for two handed I was just saying warriors carried bows and two handed weapons, I have no idea the rant you went on. I prefer playing characters in medieval that can easily swap from bow to two handed in lighter armor, nothing more nothing less was stated.

Everything else you defended was with micromanagement and a top tier armory that helps only late game, the FACT is, it should be developed well enough that they pick up the best weapon for their stats, currently without an armory you have a weapon rack and my 6/7 two handed idiot picked up a one handed weapon from it. Another suggestion is you can have two inventories to save a "combat set per worker" they will go to their house and get, or where ever else makes actual sense. As the logic has flaws, doesnt mean its bad, I promise no one is hating on your existence and purpose within this game.
Unbeaten Spartan May 9, 2024 @ 10:44pm 
Originally posted by BaltisBlackWolf:
ive also been having issues with wood&food production .... have 4 bases one t2 village with like 9 people an three other spots with 2-3 people for wood/tin/logs aswell as one for reed/mushroom an berrys an the last doing copper/wood/logs ... ive spent like 3k in gold on seeds for my main villa with 4 farms splitting them into 2 for food an 2 for crafting mats an it seems to be just barely holding every one from starving .... ive been sending like 15 radishs a day to a outpost per person that lives there an that seems to hold them over for the most part till mid to later winter normally .......... but i can not get them to make the better foods with any kind of haste by the time a single stew of two crafts 6 people need to eat again so unless i have a cook per every 2 people it feels pretty hard to stack up good quality foods ... ive also a hunter station with 2-3 people working there an i almost never see meat in my food stock piles ... im guessing it because they eat the best food around the base 1st but kinda wish i could change that so i can stack good foods for raids an defending my out posts instead of passing out raw veggies befor a battle ... it hurts to see it producing meat that i just never see or get a chance to use in a meaning full way ...... but on top of that i feel like i need to move my outposts a little to often in order to keep up on my wood an logs to have fuel for all this ♥♥♥♥ to get crafted an fueled up after a season or two they have to walk for like 10 min to cut down a single log an its only like 35 min long day which translates to 3-4 logs each out post after a few weeks ingame .... ive got the tools being sent back an forth bewtween the main camp an the other outposts so that they always have the tools they need ..... some times to many at that honestly an im just not quite sure how to spread them out as far my food an fuel production ....... personally think if we got 10 wood per long chopped instead of 5 it would go along way aswell as maybe 5 stews instead of 2 even if the mats used increased a bit aswell ( just so more people can eat between cooking times ) and lastly big tress growing back would do so much to help these issues even it it took 3 season an you had to rotate them out with settlers every now an again to let ♥♥♥♥ grow back at least your not spending all your time setting up new out posts to replace the ones that gathered every thing close to them already

Yep you are feeling the pain... You tried the better foods route as well and ran into similar outcomes. For me I can barley get them to stay on top of making the dang stews, they sit there half filled with the mats readily available to make it in time before everyone starves. I even tried 10 cauldrons for 10 people lol.

Farming is good for base trash veggies but I wish there were more early recipes to make use of them. I also wish you could set all produce active and have a "top off" per plant type planted. I am having to stay on top of turning completely off some resources and on others, just another very manual time consuming task. Let me know if anyone found a trick to that. Moving an entire outpost is no joke, its very time consuming so I usually recently evolved my outpost and downgrade my last as wood runs out or do orders for wood next? Its just all to much of a pain to continue enjoying yourself.... But I am looking forward to patches, as it really is very fun for what it is so far.
Swato85 May 9, 2024 @ 11:04pm 
So huge thread, basicaly about failed management, not properly set deliveries, low supply buildup and no warcamps...

Most (almost all) issues can be solved by improvement on the mamagement side.
I am not into tutoring at the moment but have 19 people and dont have any issues with supply, food or movement.

For the most part just make a small outposts consisting of only stockpile near whatever you want to defend. Set delivery of food there and dispatch all your shield gals and boys there to work as guards. Mission accomplished. Use sign to move to spot and take them whenever needed to fight whatever you need = no food issues whatsoever.

Stil, I am also looking forward tonsupply wagons, or anything that could provide supply and repairs on the go, but that is yet to come. Try not panic friend and it will get better, many advices here are spot on your problems. Enjoy the game 🙂
Vayna Reka May 9, 2024 @ 11:35pm 
I only have one question. Why can't we get the weapons and equipment of the enemies we kill?
Swato85 May 10, 2024 @ 12:23am 
Originally posted by Vayna Reka:
I only have one question. Why can't we get the weapons and equipment of the enemies we kill?

Simply a game mechanic to slow your progress. Was already adressed several times and it sucks. A game with such beautifull depth, management (could be even more in depth though), beautifull immersive building of structures alongisde your people, yet NO REAL DROPS? Yep, that point breaks immersion by a huge factor. I hate when games do that. Devs propably want to slownyour pace and not let you accumulate things that you did not worked hard for... We put our lives on the line, facing a tank with a longsword and we get an apple from it, yeah thazs terrible mechanic, but we cant do anything about it, untill moda kick in and we will get the deserved real loot drops.
Last edited by Swato85; May 10, 2024 @ 12:23am
TK May 10, 2024 @ 3:27am 
Totally agree.
If the npc is left to cook, the number of dishes is low compared to fuel consumption.
Also doing it manually is using the same mushrooms for two different soups.
Therefore, you have to move the mouse wheel.
Can't the npc be fixed at the cooking table to produce?
If productivity is that low, we need permission to eat and drink buffed food.
There is no more food in the preserves before the war starts ;)

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Date Posted: May 9, 2024 @ 3:52pm
Posts: 11