Bellwright

Bellwright

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tisim_96 May 9, 2024 @ 9:27am
Game changing tweaks suggestion
Humble, but objective ideas about optimizations for armies and NPC behavior when mobilized.

I really think it would be a good idea (and frankly should, in my opinion, be in the top priorities after game breaking bugs) to consider:

1- FOOD;

a) Implementing a malnourishment status (moderate health or damage or whatever penalty until fed) on hungry soldiers instead of them yolo-choking in the middle of a mobilization.

b) Devs could implement a feeding setting (min/max inventory of food types AND quantities) to keep in their inventories. This way, when NPC's get food in the beginning of the day (or when hungry), they don't just take the bare minimum. With a setting, per villager or for everyone (I don't mind the degree, it would still be an improvement), if the village has a low food stock, the setting would allow a good management of the supplies and NPC's won't create shortages either. Furthermore, having it customizable per villager would mean to be able to feed fighters without overfeeding workers for nothing.

These 2 solutions would correct most problems regarding the whole feeding system in my opinion since NPC's would most probably be already fed enough and they won't run while you just actually want to organise. At least, it seems something practical and potent until better implementations are put in place.

2- Equipment slots;

a) Regarding the equipment, we should have a tools slot, which would not be interferring with weapons slot. Offhand slot/2hand slot would then always be for weapons and shiels or bows. I suggest to implement a checkbox on each slot that would act as a switch for forcing NPC's to keep the item in the slot. In the case of the bow, it would be nice if the NPC did not leave it in the hunting hut because they ''treat'' it as a tool. Since it it a good weapon, and a a tool for hunting jobs, it would maybe need a special status if devs are to go on with a concept like this. Of course, devs would need to handle broken items exceptions, especially if a lock on a slot is implemented, but then it brings me to the next suggestion;

b) Broken weapons. Devs could consider the possibility to implement a broken weapon status that modifies the weapon's properties (say -50%) instead of being unsuable. This way, devs would eliminate lost broken items problems because NPC's wont have weird behaviors of dropping them if their inventories are full, etc. Plus, NPC's wont leave the battlefield!

c) Tools when mobilized/active guard/activated reservist. If NPC only has a tool AND has no weapon or if the weapon breaks, then NPC can use the tool for fighting. Otherwise, I suggest, when mobilized in an army, or prompted as a guard/activated reservist, they immediately revert to weapons first.

All of these suggestions would be much easier for devs to implement if there would be said tool and weapons slots.

Just my 2 cents, but hey, I've been a systems integrator in a programming company and I honestly think these suggestions would be cost effective implemetations for a maximum quality of life boost that would help the late game playability and increase the reviews a good margin !
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Zalzany May 9, 2024 @ 9:42am 
One they been looking this for a while sigh, two for equipment best advice ever, a stockpile with just weapons and shields in it. Form army hit E, click on stockpile they interact with it pull out the best weapon and shields they can equip from inside of it. Boom problem solved sigh.

They already working on food fix, and better solution to gear too. Likely there is a barracks tab in N menu we will get some barrack buildigns that do this better but they got code it and test it first.
tisim_96 May 9, 2024 @ 8:30pm 
It's a relief that they are already working on it! I hope they find a proper way to improve the gameplay. It has much potential !
Qatar May 10, 2024 @ 12:17am 
I just wish durability for weapons used for combat doesnt go down but tools are fine for companions only
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Date Posted: May 9, 2024 @ 9:27am
Posts: 3