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Like Anastasiia said - forget about these archers in early game. Unless the villagers aren´t level 8 or above they are crap. Using them as cannon fodder is more effective. And also shoot 3-4-5 arrows and try to headshot. But when the time comes that your men are fighting - fight with them.. do not stay on bow... When the KI is fighting with your guys you can easily hit them at the head with your sword, axe, whatever... does a lot of damage...
Try this and you will see when the first NPCs are killed it is easy then...
In some cases that´s true but there are also villages I dont want to loose. Bradford for example offers leather and feathers for trade... This is game breaking and so important...
Try to produce leather and you will understand what i mean. :-)
And further - I think the problem here is the second reclamation party which you have to defeat. Otherwise the village isn´t liberated and you cant get the people you need.
How is thier str, one hand, traits ?
You are right on this one. Untill you defeat the reclamation party (or it defeats you), the village status is 'rebelling.' And while it is rebelling, you can't hire apprentices because they require 'liberated' village status.
I have all T1 technologies and equipment unlocked, my party is equipped with the best weapons and armor I can have in T1.
The enemy arrives and literally wipes us off the map. We are not even close to winning. How many fully equipped companions are needed?
I think this needs adjustment because the difficulty is too high and I can't continue.
And one more thing, it is absurd that 1-2 minute after recruiting a teammate he leaves the group because he is hungry. Anyone can go 10 or more hours without eating. It is a waste of time to distribute food to 10-15 people before a battle of less than half a day.
It's a pain in the ass, but it's the only effective way I managed to find for a mass mobilization for a prolonged period of time. After this preparation, i can usually travell with the army across the map. It's time consuming, food spoiling, but works well.
I suggest you to make use of that mobilization as I did. Once i beat the reclaim party, I often continue towards a camp so I did not loose all that prep time only for defense.
I wanted to make a post about this, if you agree, you should share on the suggestions:
I really think it would be a good idea (and frankly should, in my opinion, be in the top priorities for de devs after the game breaking bugs) to consider:
1- a) Implementing a malnourishment status (moderate health or damage or whatever penalty until fed) on hungry soldiers instead of them yolo-choking in the middle of a mobilization.
b) Devs could implement a feeding setting (min/max inventory of food types AND quantities) to keep in their inventories. This way, when NPC's get food in the beginning of the day (or when hungry), they don't just take the bare minimum. With a setting, per villager or for everyone (I don't mind the degree, it would still be an improvement), if the village has a low food stock, the setting would allow a good management of the supplies and NPC's won't create shortages either. Furthermore, having it customizable per villager would mean to be able to feed fighters without overfeeding workers for nothing.
These 2 solutions would correct the whole army feeding system in my opinion. At least, until better implementations are put in place.
Like in all honestly the amaces, and the battle axes, do more damage then 90% of the swords shortsword isn't bad, but most people are rocking the sax because it works great on bandits but it hurts less then a club reinforced does...
i do it with bronze arrows and made great successs with it sometimes even killing all of them
Also stockpile trick I did only once I did little dance on top dodging arrows till archers ran out then every lines up to stockpile to get head shots sigh.