Bellwright

Bellwright

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Zhorge May 6, 2024 @ 11:27am
Global Production Limits and Global Inventory
Basically, things get out of hand real soon. I've 500+ flax. I've got 500+ wheat. I have been turning some of the wheat into (eventually) thatch. Mostly though I'm flushing it down the out-house after turning off production.

Global production limits would be nice. So would global inventory so we had a better way to plan. Something that even small medieval villages were capable of.

Also, there really needs to be a Tier 1 way to mill the wheat and make flatbread. That technology is neolithic. It should be there.
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Showing 1-5 of 5 comments
ElmarkoNZ May 6, 2024 @ 11:31am 
Yeah the numbers of wheat/Cotton/Flax etc can get out of hand once you start farming.

I use wheat as a trade item with liberated villages to get items I need and gold. That brings the numbers down.
Evaliss May 6, 2024 @ 11:57am 
Yeah, that's why I plant everything myself, and just leave the villagers to tend the farms after I've planted. Otherwise it gets way out of hand, especially once you start using fertilizer.
jorvinn May 7, 2024 @ 2:39am 
There needs to be a "collect no more than X" setting to curb this kind of bloating. I have 4 barns and 5 stockpiles and I have even nipped wheat/flax/cotton production in the butt and still I see the item space filling up. My biggest production these days seem to be spoiled food.. my workers walk around after grabbing a smoked mushroom that is good for all of 2 minutes before becoming disgruntled.. and leave the rest of the food to rot. Another setting I would like to see is "eat heartily" and "ration wisely" - so your companions could trek along the map on basic 1 food buff.. but you could make them bulk up on food before fights - food buffs are way, wayy too important stat wise in my opinion..

I feel base stats should be the main thing.. supplemented by food buffs.. but as matters stand you can pretty much forget making your companions fight tough battles unless you can give them a three course meat dinner. That will double, if not triple, their HP pool.
Until/if they create something for settlement wide or global limits there is a way to manage it.
In the Stockpiles/barns/warehouse make sure only one accepts that particular resource and set a max limit. Your farmers wont pick up anything over that and just replenish and the rest will just sit in the fields waiting forever. Fortunately fields are free so you can just create one farm for each resource. Your outposts wont deliver over that limit either.

It is annoying as hell with a large settlement though and since the stockpiles accept everything when newly built they'll just pile ♥♥♥♥ in new ones til you can disable what you dont want in it.
Onibaku May 7, 2024 @ 2:58am 
I haven't had to do this myself yet, but someone said that if you have a farm of Flax, for example, and you set the storage to have say 0-500 Flax, then anything above 500, they will just leave in the ground until it dips below 500. This works well if you have enough land that you can make a dedicated farm for these things. Not so well if you need the farm space for other things.

Again, I have not personally tested this, but it seems like it could be accurate.

One other tip. You don't even need to make a wheat farm. Just kill the guards at the wheat farm and plop down some foraging tents/huts in the middle of the wheat POI. The workers will constantly gather the wheat that endlessly replenishes. It's a totally OP wheat production facility.
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Date Posted: May 6, 2024 @ 11:27am
Posts: 5