Bellwright

Bellwright

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Astro May 5, 2024 @ 6:50pm
OMG The food cellar is so huge and only hold 500 food WTH!!!!!!!
OMG The food cellar is so huge and only hold 500 food!!!!!
These is not balanced at all, need some urgent fixing tbh.
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Showing 1-10 of 10 comments
Icospawn May 5, 2024 @ 7:10pm 
just like the barn... its expensive to make but only hold 1000... cheaper to make the 400 and a whole lot quicker
Muno25 May 5, 2024 @ 7:27pm 
When it comes to storage barn are the best, even though stockpile holds 400 and is cheaper, its a balance between storage capacity, cost and size. Barn seems to be the best overall, the tier 3 storage is HUGE, like insanely big and only hold 2.5k units.
Maybe this is only something I need to worry about, but I got about 50 barns and they are all gonne be full when I go back to harvesting instead of mass building.
I also find it hillarious that my citizens would fill up the food cellar with spoiled food!! :D
Last edited by Muno25; May 5, 2024 @ 7:27pm
Kainybutt May 5, 2024 @ 7:40pm 
I just use it to store cooked food and store the uncooked stuff in the regular storage buildings .
Icarius Fallen May 5, 2024 @ 8:07pm 
Muno is right, the warehouses are too small. In the same footprints as the warehouse, you can fit 5 - 6 barns (1k each) with space between them, and less advanced resources (and much less shorter build time).

It would be more tolerable, if the warehouses ALSO slowed down food decay, like the food cellars do. At least you'd then have a reason to use them over spamming a bunch of barns.
Astro May 5, 2024 @ 9:35pm 
Yeah but I want raw food in the cellar too so it doesn't spoil :( this need fixing, I feel the devs like to punish their players. This game would be way more fun if this insane illogical mechanics were fixed and made sanely and logically correct.
Muno, uncheck the spoiled food in the cellar and check it in a storage near the compost where u make fertilizer, they usually move things around thanks to those checks. :) at least one logical sane mechanic
Electric6601 May 6, 2024 @ 4:57am 
I don't see the problem. Why do you need more than 500 food? Your villagers can't possibly eat that much before it spoils anyway. Adjust the priorities of your cook(s) so they make better foods so you don't need so much. Would be nice if you could easily set the priorities of the smoker and fire pit but I get around that by setting them as outposts without any assigned workers so they aren't smoking hundreds of mushrooms. That way I can still use them for quested items if need be or for smoking meat in a pinch.

It actually seems like they tried to add some realism to the game. Raw foods spoil quickly which makes sense.
alation13 May 6, 2024 @ 5:36am 
In this game one DAY seems to equal about 1 MONTH of time passing.
I think the main problem is that we are seeing food spoilage as DAYS, not MONTHS.

As much as I feel the food spoils too quickly for gameplay purposes, It should spoil in less than a game day if we wanted even a remote semblance of reality.

Try leaving some food in a box (cooked or uncooked), sitting next to some sticks and rocks, maybe a bit of already rotten food, and next to some garden tools. I guarantee it is not going to last for a few months.
Astro May 6, 2024 @ 7:08am 
When u start to have lots of companions u will need lots of food, 500 is not enough just because food expires quickly, so all of sudden u have lots of food then u have no food, hard to explain, but 500 is not enough for the massive space that the cellar take, play the game a bit more and u will see what I mean. I would be ok with 500 if the cellar was at least 1/2 the size but it's unfortunately not. You can adjust the priority of your smokers, in the building menu, but I think the smoker is broken and doesn't follow that priority at all. I have on 9 and my cauldron are at 1 and I have 200 smoked mushrooms in my cellar and 5 mushroom soups :(
The Haney May 6, 2024 @ 8:53am 
Originally posted by Icospawn:
just like the barn... its expensive to make but only hold 1000... cheaper to make the 400 and a whole lot quicker

Barns are definitely the best option.
Astro May 6, 2024 @ 9:06am 
but hearing one guy that has 50 of them, that's insane, I don't think I have have enough space where I am :( I don't know why it's so hard for some devs to understand that making things harder to organize in a player's base just frustrate them and eventually cut their population in half, sad devs nowadays don't fully play through their own games :( sad:steamsad:
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Date Posted: May 5, 2024 @ 6:50pm
Posts: 10