Bellwright

Bellwright

View Stats:
Astro May 5, 2024 @ 7:52am
I was wondering if there is a way to assign a specific companion to a specific camp...
I was wondering if there is a way to assign a specific companion to a specific camp, like the Hunter camp?
I want to have a good archer with high level to do the hunting and not one companion who doesn't know how to hunt well.
< >
Showing 1-8 of 8 comments
Andragon May 5, 2024 @ 8:19am 
Use priorities. Set the wanted hunter to 1 and turn of the others
Astro May 5, 2024 @ 3:19pm 
I see, makes sense, thanks
Priorities work wonders when used properly - another way if you want to get more hmm OCD is create outposts for processes......but in this, you have to be careful since when folks are assigned to an outpost, you control only what is on one village at a time but still it would make it very specific for you......lets say in the above example..... You build the housing, a large food storage and the actual hunter house.... assign 2-3 people (all very good in skills) set this all up for example north of the main village as it is in more wooded area - these folks will then do their thing and the only thing you need to do is gather whatever specific items you need to cross utilize with main village (meat, feather, hides, pelts, furs, teeth, tusks and antlers).... your hunter hut will need to be supplies by the main camp or by another secondary outpost that is primarily doing weapons/armour - etc. It could get very messy or technical but also very highly detailed......I might try this next time....the biggest problem is space with flat terrain which is a premium - ALSO TIP: BEFORE you start placing ANYTHING, you can use your FARM or your COMPOST and place them down first - then deconstruct them - they clear the ground underneath for you making it WAY WAY easier to see without foliage and it appears to stay off.....I wish they would render tree trunks gone, but those are still around......I normally also have to wipe out any rocks that can be mined as well as stumps that can be removed.....especially HAVE TO when you get to TIER3 because these buildings are HUGE EMPTY SPACE takers....my current game looks ridiculous as I am still attempting to clear up my T2 houses in order to put in a single T3 house but the size makes it horrific.....the warehouse is too too big as are all the houses and production facilities and the toons get stuck inside them ALL THE time....because they are not fully squared unit which I wish it was....
Astro May 5, 2024 @ 4:08pm 
Awesome tip about the farm clearing out the ground, thanks.
I knew it, I knew that warehouses we huge, every time I hear something in this game that could really make my life easier I know there is a catch behind it. Yeah right 2500 storage but if it takes the space of more than 4 barns, is it even worth it?
And also about houses and taverns (still trying to figure out how many people a tavern can have) if they are way too big, wouldn't be better off with small npc houses instead? Any other major benefits for having a house or a tavern after all?
jorvinn May 5, 2024 @ 4:32pm 
Originally posted by Vision:
Awesome tip about the farm clearing out the ground, thanks.
I knew it, I knew that warehouses we huge, every time I hear something in this game that could really make my life easier I know there is a catch behind it. Yeah right 2500 storage but if it takes the space of more than 4 barns, is it even worth it?
And also about houses and taverns (still trying to figure out how many people a tavern can have) if they are way too big, wouldn't be better off with small npc houses instead? Any other major benefits for having a house or a tavern after all?

Yeah.. I think your villagers should get a morale bonus for living in a house - the greater the tier the greater the bonus.. or there is no real upside in building houses rather than dirt cheap housing tents that are a dime a dozen and build in 20 seconds with enough mouse button spamming.
Honeybadger May 16, 2024 @ 1:13pm 
Since I didn't see it mentioned I'll add that you can make separate outposts no matter how close or far and build a house/stockpile/production building and assign 1-2 people there and set priorities they will leave each other alone and also can send magic deliveries back and forth every day/week/one-time
dont worry my guys wont hunt they can only go trapping nothing else my guys are utterly useless to me
Originally posted by mike.n747:
dont worry my guys wont hunt they can only go trapping nothing else my guys are utterly useless to me
Nice necro. But you need a hunter hut not a trapper one if you want them to hunt. The t3 hunter lodge does both.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: May 5, 2024 @ 7:52am
Posts: 8