Bellwright

Bellwright

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****NEED*MORE*DEFENSIVE*STRUCTURES**** Thoughts?
I would love to see more devices and defensive entities added in for a deeper dive into this awesome raid system. End game potential with gates, high wooden walls, some cheval de frise or perimeter control spikes (which the asset are already in game as seen at bandit camps like the wheat field) would solidify this game's end content and its replay-ability. I understand there are guard towers but they don't alone encompass the whole defensive potential for the system that is being implemented. With the ability to build in so many places building your own fortified outpost and settlements would be the cherry on top for me. Also a mechanic to drop rocks with addition to possible war machines and for very late game adding some sort of ramparts for heavier raid defense with a progression system basing raid difficulty off of settlement tier.
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Maybe you could even add traps. Like dig holes with spikes in it? But you are right, we need more defensive structures *especially* in the low tiers... There's like a fence and thats it xD
I would love to see spike traps - also that laughable guard tower should be scrapped and instead make an actual guard tower - 2 times higher with a roof - then make it stone at Tier 3 in round or square flavour

Also, swap the FENCE for a STONE WALL at Tier 3

Add - Wooden Fence Door
Add - Stone Fence Door
Editat ultima dată de Kapitänleutnant Kerensky; 3 mai 2024 la 18:18
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Data postării: 3 mai 2024 la 15:57
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