Bellwright

Bellwright

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darkreeco6 May 3, 2024 @ 12:40pm
Tin and Iron Doesn't Respawn??
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Showing 31-45 of 52 comments
starshadow2010 May 5, 2024 @ 8:14am 
Originally posted by Popo's Stool:
I also think that they should respawn, at least until we get mines or other buildings that can provide those items for us. When they implement mines and quaries then they can disable the respawn, but for now, if all the nodes deplete then you cannot do anything anymore.
Same.
Reduced yield because of the resource depletion would be reasonable, though.
Vorshin May 5, 2024 @ 8:29am 
I know they said they are going to be reworking the LOG tree's system, this may also go for Ore's and MUD<-- not sure if this re-spawns either, i cleared out 1 mud pit and after 2 winters non of it has come back so i presume it also does not re-spawn back.

I am hoping the whole resource thing is reworked,, as i suggested have 1-3 mine area's that are actually mines and can give ALL resources, you just need workers in there but only have 1-3 on the entire map, just people have to find them. Have small/young tree's actually grow into Tree's. You can still harvest the small ones for wood as these re-spawn but to get log it would take a season to become a tree for log's.

If you stick with realistic then tree's should give way more wood, way more logs, turning a log into a wooden board/plank should be increased as well. Killing a boar should give more meat as well as a deer 1 or 2 meat 1 or 2 hide/fur. a bird surely has more than 1-3 feathers though 1 or 2 small meat is about right (same with rabbits) but the bigger animals.

Arrows shouldnt take up almost half yer inventory either. If you want realistic then everything else should be put in for that, you carnt have it pick n choose. Like bandits, you clear an area, they should not recover that quickly and once all are slain on the map you shouldnt have to worry at all (but then the game would become boring).

I am sure others could place a hundred more things down than i could if your point is to be realistic.
Windy Winston May 7, 2024 @ 12:40pm 
Realism < fun game play. This arguing about what is realistic and is not, is really pointless. If players feel resources are too limited, then they are. You are developing a settlement... you should have long term resource access.
Zalzany May 7, 2024 @ 12:46pm 
Originally posted by DrJerky:
Realism < fun game play. This arguing about what is realistic and is not, is really pointless. If players feel resources are too limited, then they are. You are developing a settlement... you should have long term resource access.
It not realism vs fun, its by design not to be realistic I hate this BS cop out. No the devs wanted us to make outposts little mining camps and when they run out make a new one. Just like they want t1 to t2 to be a slug fest with brigands out gearing the hell of you workers by design.

People see this stuff then some how argue weird ♥♥♥♥ what is fun for one isn't fun for some one else get over it. I like a little grind but yeah I would like RICH deposits that last longer or an option for slower mining speeds but unlimited mine building but hey, I am not the dev. But ♥♥♥♥ devs did everythign steam forums said was fun, and baned what some one said wasn't there would be no game as no one can agree on ♥♥♥♥ here.

I like compbat system so do others. some people hate ♥♥♥♥ out of it, and want to be the choosen one and solo 5 people who out skill and gear them lol. I like the t1 strap choke point it makes it so you got do more venture out of the settlment go get them straps from bandit patrol.s Then they ad system foreces you to go out and get more wood and metals and people lose their minds they just stay in their little safe place for ever.

Hell, I bet half the people complaining here built next to a metal node hoping it would be infinite lol.
Windy Winston May 7, 2024 @ 1:11pm 
Originally posted by Zalzany:
Originally posted by DrJerky:
Realism < fun game play. This arguing about what is realistic and is not, is really pointless. If players feel resources are too limited, then they are. You are developing a settlement... you should have long term resource access.
It not realism vs fun, its by design not to be realistic I hate this BS cop out. No the devs wanted us to make outposts little mining camps and when they run out make a new one. Just like they want t1 to t2 to be a slug fest with brigands out gearing the hell of you workers by design.

People see this stuff then some how argue weird ♥♥♥♥ what is fun for one isn't fun for some one else get over it. I like a little grind but yeah I would like RICH deposits that last longer or an option for slower mining speeds but unlimited mine building but hey, I am not the dev. But ♥♥♥♥ devs did everythign steam forums said was fun, and baned what some one said wasn't there would be no game as no one can agree on ♥♥♥♥ here.

I like compbat system so do others. some people hate ♥♥♥♥ out of it, and want to be the choosen one and solo 5 people who out skill and gear them lol. I like the t1 strap choke point it makes it so you got do more venture out of the settlment go get them straps from bandit patrol.s Then they ad system foreces you to go out and get more wood and metals and people lose their minds they just stay in their little safe place for ever.

Hell, I bet half the people complaining here built next to a metal node hoping it would be infinite lol.

What are you talking about you "hate this BS cop out"? Calm down, it isn't that deep. Also, this is early access and players are saying the resources are too limited. This is feedback that should be heard (and again, this is EA. Feedback is the point) without people trying to shut it down. If the devs say "no", fine. If I misunderstood you, my bad, but your point became difficult to understand at times.
hawksley57 May 26, 2024 @ 5:15pm 
Dont they sell ingots in Horndean?
Ruffio May 26, 2024 @ 9:44pm 
Could make a tier 3 building, mining shaft or something you could build where the "surface" rocks is depleted. Some of the items in game is horrible balanced as well when it come to crafting, like bronze and iron arrows.
StellarSkys Nov 9, 2024 @ 3:34pm 
Originally posted by dontBLINK94:
Originally posted by StellarSkys:

yeah, guess what a respawning surface node would represent? a extensive underground node we mine from a singular location.

just like how wolfs, boars, and deer respawning is native wildlife migrating around and growing up.

just like how bandits respawning is people either changing lifestyles to banditry, or bandits from other regions moving in.

but we don't have baby animals that grow, and we can't discourage people turning to banditry but hiring them ourselves nor can we watch them migrate in, nor can we overhear them talking about how they come from another region.

why are we missing all that, cause its easier and cheaper to do it how it is now, and its loosely connected enough to not be a bother to anyone, not to mention respawning is a common enough game mechanic.

also any decent lord would actually be on our ass almost immediately, not to mention we know lord Ashborne has a decent presence in the low lands look at all the brigands on his payroll we see everywhere, and everyone is complaining about. not to mention theres a literal quest where you can pay a village's tax for them to the birgands.

so they at the very least should be rolling up and taxing the player as well, since we aren't getting taxed we are clearly illegally there. (also i mean story pretty much states the same) so what should happen in game is the brigands find us on a patrol, or get curious enough to want to know where you are coming from and follow you back, and either they question you on your settlement rights, ask for a bribe, or ask for your taxes. and if you say no, or can't provide any of these, they ransack and burn down every structure you've made, and keep the women for themselves probably.

also to get the huge spaning mines we have today you need powered equipment, explosives, tracks, air filters, etc. and you are producing literal truckloads of ore. We are talking about 2 dudes maybe with pickaxes mining a couple ingots, mining on that level won't see a mile long tunnel for actual years, and would still produce enough ingots to feed our outposts.

so none of your points are really consistent, or accurate.

You couldn't be any more wrong about surface mining....

In the Middle Ages, there were a few noteworthy examples of surface mining operations that were active for extended periods, sometimes lasting centuries. These mines were mainly focused on extracting valuable resources such as metals and minerals, driven by the need for tools, weapons, and currency. Here are a few examples:

The Great Copper Mountain in Falun, Sweden

The copper mine at Falun is one of the most famous medieval mines, operating from the 10th century and continuing for nearly a thousand years until 1992. At its peak during the Middle Ages, it supplied about two-thirds of Europe's copper. Miners used open-pit techniques and early forms of surface mining, extracting copper ore by hand and through primitive mining techniques. The site is now a UNESCO World Heritage site due to its historical significance.
The Harz Mountains in Germany

The Harz Mountains were a significant mining region in medieval Europe, with mining activities recorded as early as the 10th century. The mountains contained rich deposits of silver, copper, lead, and zinc. Mines in areas like Goslar and Rammelsberg operated continuously through the Middle Ages and well into the modern era, with Rammelsberg producing ore for over a thousand years until its closure in 1988.
Tin and Copper Mining in Cornwall, England

Cornwall's tin and copper mines have been operational since prehistoric times, with continuous activity documented through the Roman occupation and well into the Middle Ages. These mines, located near the surface, were relatively easy to access, and workers used picks and hammers to break through the rock. Cornwall's tin mining was particularly crucial for Europe in the Middle Ages, fueling the continent’s bronze production and currency minting.
Silver Mines in Potosí, Bolivia (Andes)

Although not in Europe, the silver mines in Potosí are a significant example from the late medieval to early modern period. Discovered by the Spanish in the mid-16th century, Potosí became one of the most important silver mining centers globally. Mining techniques at Potosí were brutal and relied on indigenous labor. Although it peaked in the post-medieval period, Potosí demonstrates the endurance of surface mining for valuable resources well beyond the Middle Ages.

Not only that you are also wrong about size of mines.


During the Middle Ages, the Schwaz silver mine in Tyrol, Austria, became one of Europe’s largest and most productive silver mines. Its significant expansion occurred mainly in the late medieval period, particularly in the 15th and early 16th centuries. Key features of this growth include:

Extraction and Labor Force Expansion: By the 15th century, Schwaz attracted a large workforce, drawing miners, artisans, and laborers from across Europe. At its peak, up to 10,000 workers were employed, making it one of the most densely populated mining centers in Europe at the time.

Technological Advancements: The mine’s expansion relied on evolving mining technologies, such as improved water-powered pumps and ventilation shafts, which allowed miners to dig deeper and increase production rates. Water wheels, which drained water from the deeper levels, were also crucial in this period.

Economic Impact: Schwaz was integral to the regional and even European economy, producing an estimated 85% of Europe’s silver at its peak. This wealth funded various ventures across the continent, including banking and military campaigns.

Size and Depth: The expansion of Schwaz led to extensive networks of tunnels and shafts, making it one of the most complex and expansive mines of its time. The mine’s depth reached hundreds of meters, allowing access to rich silver and copper veins.

---

I see what you are trying to point out and whilst some of them are valid... I can smell your arrogance through my screen... do your research please.

dude, i'm just a person wanting respawning mining nodes in a video game. i'm not going to go study the as you even say " a few noteworthy " few, few. cases.

our 20 dudes in basically tents aint gunna be running the schwaz silver mines in 2 years either. like i say we are gunna have like 2-3 people chipping away at rock. for our group to have a mining operation on that scale we'd need larger scale equipment, or i suppose significantly more manpower than again, 2 people chipping away at rocks.

you are talking about my arrogance, then literally point of the "few" examples that do go against it like they are gospel and examples of all mining at that time. when we are in context talking about random peasant upset at their local lord.
dontBLINK94 Nov 9, 2024 @ 3:43pm 
Originally posted by StellarSkys:
Originally posted by dontBLINK94:

You couldn't be any more wrong about surface mining....

In the Middle Ages, there were a few noteworthy examples of surface mining operations that were active for extended periods, sometimes lasting centuries. These mines were mainly focused on extracting valuable resources such as metals and minerals, driven by the need for tools, weapons, and currency. Here are a few examples:

The Great Copper Mountain in Falun, Sweden

The copper mine at Falun is one of the most famous medieval mines, operating from the 10th century and continuing for nearly a thousand years until 1992. At its peak during the Middle Ages, it supplied about two-thirds of Europe's copper. Miners used open-pit techniques and early forms of surface mining, extracting copper ore by hand and through primitive mining techniques. The site is now a UNESCO World Heritage site due to its historical significance.
The Harz Mountains in Germany

The Harz Mountains were a significant mining region in medieval Europe, with mining activities recorded as early as the 10th century. The mountains contained rich deposits of silver, copper, lead, and zinc. Mines in areas like Goslar and Rammelsberg operated continuously through the Middle Ages and well into the modern era, with Rammelsberg producing ore for over a thousand years until its closure in 1988.
Tin and Copper Mining in Cornwall, England

Cornwall's tin and copper mines have been operational since prehistoric times, with continuous activity documented through the Roman occupation and well into the Middle Ages. These mines, located near the surface, were relatively easy to access, and workers used picks and hammers to break through the rock. Cornwall's tin mining was particularly crucial for Europe in the Middle Ages, fueling the continent’s bronze production and currency minting.
Silver Mines in Potosí, Bolivia (Andes)

Although not in Europe, the silver mines in Potosí are a significant example from the late medieval to early modern period. Discovered by the Spanish in the mid-16th century, Potosí became one of the most important silver mining centers globally. Mining techniques at Potosí were brutal and relied on indigenous labor. Although it peaked in the post-medieval period, Potosí demonstrates the endurance of surface mining for valuable resources well beyond the Middle Ages.

Not only that you are also wrong about size of mines.


During the Middle Ages, the Schwaz silver mine in Tyrol, Austria, became one of Europe’s largest and most productive silver mines. Its significant expansion occurred mainly in the late medieval period, particularly in the 15th and early 16th centuries. Key features of this growth include:

Extraction and Labor Force Expansion: By the 15th century, Schwaz attracted a large workforce, drawing miners, artisans, and laborers from across Europe. At its peak, up to 10,000 workers were employed, making it one of the most densely populated mining centers in Europe at the time.

Technological Advancements: The mine’s expansion relied on evolving mining technologies, such as improved water-powered pumps and ventilation shafts, which allowed miners to dig deeper and increase production rates. Water wheels, which drained water from the deeper levels, were also crucial in this period.

Economic Impact: Schwaz was integral to the regional and even European economy, producing an estimated 85% of Europe’s silver at its peak. This wealth funded various ventures across the continent, including banking and military campaigns.

Size and Depth: The expansion of Schwaz led to extensive networks of tunnels and shafts, making it one of the most complex and expansive mines of its time. The mine’s depth reached hundreds of meters, allowing access to rich silver and copper veins.

---

I see what you are trying to point out and whilst some of them are valid... I can smell your arrogance through my screen... do your research please.

dude, i'm just a person wanting respawning mining nodes in a video game. i'm not going to go study the as you even say " a few noteworthy " few, few. cases.

our 20 dudes in basically tents aint gunna be running the schwaz silver mines in 2 years either. like i say we are gunna have like 2-3 people chipping away at rock. for our group to have a mining operation on that scale we'd need larger scale equipment, or i suppose significantly more manpower than again, 2 people chipping away at rocks.

you are talking about my arrogance, then literally point of the "few" examples that do go against it like they are gospel and examples of all mining at that time. when we are in context talking about random peasant upset at their local lord.

Nah I agree with you I meant to reply to the guy you quoted. I want respawning or larger nodes too. Thats my point as well. These guys mined some of these mines for 100s or over 1000 years in some cases with literally thousands and thousands of men working. How the hell do we deplete a mining deposit with a few guys in a few days. lmao just Not even remotely close to how it should be imo.

But yeah my bad. I meant to quote the guy you quoted saying surface mining isnt a thing and mines are small etc. When they are actually very common and have been for a long time not to mention freaking hugeeeee. lol Like that first one in Sweden. They been surface mining there for 4 times longer than the united states has existed...

Edit: Summary of my position is if we have mines that have existed for hundreds of years and in some cases 1000+ years with literal thousands of men working them for that entire duration. It is safe to say that it is unreasonable that 2 guys mining in our village can deplete ANY node in ANY short period of time (regardless of surface mining semantics). It just doesn't make any sense. They should be virtually unlimited at our scale. If 10,000 guys can mine a silver mine for 1,000 years and it still have ore... no reason why 2 guys mining a surface deposit wouldn't last their entire life time...
Last edited by dontBLINK94; Nov 9, 2024 @ 3:51pm
StellarSkys Nov 9, 2024 @ 3:58pm 
Originally posted by dontBLINK94:
Originally posted by StellarSkys:

dude, i'm just a person wanting respawning mining nodes in a video game. i'm not going to go study the as you even say " a few noteworthy " few, few. cases.

our 20 dudes in basically tents aint gunna be running the schwaz silver mines in 2 years either. like i say we are gunna have like 2-3 people chipping away at rock. for our group to have a mining operation on that scale we'd need larger scale equipment, or i suppose significantly more manpower than again, 2 people chipping away at rocks.

you are talking about my arrogance, then literally point of the "few" examples that do go against it like they are gospel and examples of all mining at that time. when we are in context talking about random peasant upset at their local lord.

Nah I agree with you I meant to reply to the guy you quoted. I want respawning or larger nodes too. Thats my point as well. These guys mined some of these mines for 100s or over 1000 years in some cases with literally thousands and thousands of men working. How the hell do we deplete a mining deposit with a few guys in a few days. lmao just Not even remotely close to how it should be imo.

But yeah my bad. I meant to quote the guy you quoted saying surface mining isnt a thing and mines are small etc. When they are actually very common and have been for a long time not to mention freaking hugeeeee. lol Like that first one in Sweden. They been surface mining there for 4 times longer than the united states has existed...

Edit: Summary of my position is if we have mines that have existed for hundreds of years and in some cases 1000+ years with literal thousands of men working them for that entire duration. It is safe to say that it is unreasonable that 2 guys mining in our village can deplete ANY node in ANY short period of time (regardless of surface mining semantics). It just doesn't make any sense. They should be virtually unlimited at our scale. If 10,000 guys can mine a silver mine for 1,000 years and it still have ore... no reason why 2 guys mining a surface deposit wouldn't last their entire life time...

ah yeah, my bad.
So... did they fix it couple of month later? I'm not buying the game unless this is fixed
Lucius Confucius Dec 30, 2024 @ 1:18pm 
Originally posted by Captain Crispy Bacon:
So... did they fix it couple of month later? I'm not buying the game unless this is fixed
They now have a tier 3 pit I think that basically allows you to mine indefinitely. If I am correct.
Phire Dec 30, 2024 @ 1:20pm 
Oh nice, that would be awesome and a reason to install again :O *googling*
tamu1997 Dec 30, 2024 @ 1:40pm 
Originally posted by Lucius Confucius:
Originally posted by Captain Crispy Bacon:
So... did they fix it couple of month later? I'm not buying the game unless this is fixed
They now have a tier 3 pit I think that basically allows you to mine indefinitely. If I am correct.
It's still finite but exponentially longer,
Originally posted by Lucius Confucius:
Originally posted by Captain Crispy Bacon:
So... did they fix it couple of month later? I'm not buying the game unless this is fixed
They now have a tier 3 pit I think that basically allows you to mine indefinitely. If I am correct.

Oh well, that sounds great, thanks!
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Date Posted: May 3, 2024 @ 12:40pm
Posts: 52