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Reduced yield because of the resource depletion would be reasonable, though.
I am hoping the whole resource thing is reworked,, as i suggested have 1-3 mine area's that are actually mines and can give ALL resources, you just need workers in there but only have 1-3 on the entire map, just people have to find them. Have small/young tree's actually grow into Tree's. You can still harvest the small ones for wood as these re-spawn but to get log it would take a season to become a tree for log's.
If you stick with realistic then tree's should give way more wood, way more logs, turning a log into a wooden board/plank should be increased as well. Killing a boar should give more meat as well as a deer 1 or 2 meat 1 or 2 hide/fur. a bird surely has more than 1-3 feathers though 1 or 2 small meat is about right (same with rabbits) but the bigger animals.
Arrows shouldnt take up almost half yer inventory either. If you want realistic then everything else should be put in for that, you carnt have it pick n choose. Like bandits, you clear an area, they should not recover that quickly and once all are slain on the map you shouldnt have to worry at all (but then the game would become boring).
I am sure others could place a hundred more things down than i could if your point is to be realistic.
People see this stuff then some how argue weird ♥♥♥♥ what is fun for one isn't fun for some one else get over it. I like a little grind but yeah I would like RICH deposits that last longer or an option for slower mining speeds but unlimited mine building but hey, I am not the dev. But ♥♥♥♥ devs did everythign steam forums said was fun, and baned what some one said wasn't there would be no game as no one can agree on ♥♥♥♥ here.
I like compbat system so do others. some people hate ♥♥♥♥ out of it, and want to be the choosen one and solo 5 people who out skill and gear them lol. I like the t1 strap choke point it makes it so you got do more venture out of the settlment go get them straps from bandit patrol.s Then they ad system foreces you to go out and get more wood and metals and people lose their minds they just stay in their little safe place for ever.
Hell, I bet half the people complaining here built next to a metal node hoping it would be infinite lol.
What are you talking about you "hate this BS cop out"? Calm down, it isn't that deep. Also, this is early access and players are saying the resources are too limited. This is feedback that should be heard (and again, this is EA. Feedback is the point) without people trying to shut it down. If the devs say "no", fine. If I misunderstood you, my bad, but your point became difficult to understand at times.
dude, i'm just a person wanting respawning mining nodes in a video game. i'm not going to go study the as you even say " a few noteworthy " few, few. cases.
our 20 dudes in basically tents aint gunna be running the schwaz silver mines in 2 years either. like i say we are gunna have like 2-3 people chipping away at rock. for our group to have a mining operation on that scale we'd need larger scale equipment, or i suppose significantly more manpower than again, 2 people chipping away at rocks.
you are talking about my arrogance, then literally point of the "few" examples that do go against it like they are gospel and examples of all mining at that time. when we are in context talking about random peasant upset at their local lord.
Nah I agree with you I meant to reply to the guy you quoted. I want respawning or larger nodes too. Thats my point as well. These guys mined some of these mines for 100s or over 1000 years in some cases with literally thousands and thousands of men working. How the hell do we deplete a mining deposit with a few guys in a few days. lmao just Not even remotely close to how it should be imo.
But yeah my bad. I meant to quote the guy you quoted saying surface mining isnt a thing and mines are small etc. When they are actually very common and have been for a long time not to mention freaking hugeeeee. lol Like that first one in Sweden. They been surface mining there for 4 times longer than the united states has existed...
Edit: Summary of my position is if we have mines that have existed for hundreds of years and in some cases 1000+ years with literal thousands of men working them for that entire duration. It is safe to say that it is unreasonable that 2 guys mining in our village can deplete ANY node in ANY short period of time (regardless of surface mining semantics). It just doesn't make any sense. They should be virtually unlimited at our scale. If 10,000 guys can mine a silver mine for 1,000 years and it still have ore... no reason why 2 guys mining a surface deposit wouldn't last their entire life time...
ah yeah, my bad.
Oh well, that sounds great, thanks!